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|effects = Allows the player to get to the [[Winged Pikmin]]'s Onion without building the long cyan bridge across the river.
|effects = Allows the player to get to the [[Winged Pikmin]]'s Onion without building the long cyan bridge across the river.
|prerequisites = Have the Twilight River unlocked and have two leaders.
|prerequisites = Have the Twilight River unlocked and have two leaders.
|howto = At the [[Twilight River]], have one leader walk across the river next to the landing site with no [[Pikmin family|Pikmin]] in the squad. Go past the [[Water Dumple]] towards the stationary lily pad. What to do here differs between ''Pikmin 3'' and ''Pikmin 3 Deluxe''. In the original ''Pikmin 3'', once near the lily pad, have the leader walk in the corner of the rock to the left of it and the lily pad. If done correctly, the leader will begin to go through the rock. An easy way to tell if the leader is clipping in the rocks is if they're not shaking around, and is only moving out of bounds. Walk away from where you went out of bounds and the leader will fall down into an abyss, respawning on the side of the river near the Winged [[Onion]]. In ''Pikmin 3 Deluxe'', this trick requires a leader clip. Walk into the tight corner to the right of the lily pad. With [[Controls#Pikmin 3 Deluxe|gyro-only controls]], point towards the [[Flukeweed]] on the other side of the pathway, hold the other leader, and whistle, dropping the leader. If done correctly, the other leader will go through the wall. [[Dismiss]] them to drop them into the abyss, where they'll respawn on the ledge near the Winged Onion. In both versions, have another leader throw across some Pikmin, preferably [[Rock Pikmin]], to free the Onion from the [[Arachnode]]'s web. Throw some in the water, and then switch to the other leader so that they can [[Whistle|call]] them to the other shore. From here, Winged Pikmin can be unlocked. On Ultra-Spicy difficulty in ''Pikmin 3 Deluxe'', due to Pikmin drowning faster, throwing Pikmin towards the lily pad from the shoreline does not allow enough time to whistle them onto the lily pad. Stand atop the hill from which you can see the Winged Pikmin Onion, then throw two or three Pikmin over the raised edge of the hill towards the lily pad. Swap quickly and whistle immediately.
|howto = At the [[Twilight River]], have one leader walk across the river next to the landing site with no [[Pikmin family|Pikmin]] in the squad. Go past the [[Water Dumple]] towards the stationary lily pad. What to do here differs between ''Pikmin 3'' and ''Pikmin 3 Deluxe''. In the original ''Pikmin 3'', once near the lily pad, have the leader walk in the corner of the rock to the left of it and the lily pad. If done correctly, the leader will begin to go through the rock. An easy way to tell if the leader is clipping in the rocks is if they're not shaking around, and is only moving out of bounds. Walk away from where you went out of bounds and the leader will fall down into an abyss, respawning on the side of the river near the Winged [[Onion]]. In ''Pikmin 3 Deluxe'', this trick requires a leader clip. Walk into the tight corner to the right of the lily pad. With [[Controls#Pikmin 3 Deluxe|gyro-only controls]], point towards the [[Flukeweed]] on the other side of the pathway, hold the other leader, and whistle, dropping the leader. If done correctly, the other leader will go through the wall. [[Dismiss]] them to drop them into the abyss, where they'll respawn on the ledge near the Winged Onion. In both versions, have another leader throw across some Pikmin, preferably [[Rock Pikmin]], to free the Onion from the [[Arachnode]]'s web. Throw some in the water, and then switch to the other leader so that they can [[Whistle|call]] them to the other shore. From here, Winged Pikmin can be unlocked. (On Ultra-Spicy Difficulty in ''Pikmin 3 Deluxe'', due to Pikmin drowning faster, throwing Pikmin towards the lilypad from the shoreline does not allow enough time to whistle them onto the lilypad. Stand atop the hill from which you can see the Winged Pikmin Onion, then throw two or three Pikmin over the raised edge of the hill towards the lilypad. Swap quickly and whistle immediately.)
|notes = In [[Update|version 1.0]] of the original ''Pikmin 3'', the leader takes no damage if they fall into the abyss. However, in version 1.4 and onwards and in ''Pikmin 3 Deluxe'', they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag.
|notes = In [[Update|version 1.0]] of the original ''Pikmin 3'', the leader takes no damage if they fall into the abyss. However, in version 1.4 and onwards and in ''Pikmin 3 Deluxe'', they take damage equal to 1/3 of their total health. Even though the bridge is skipped, it is recommended to build it eventually to allow easy retrieval of items. Also in versions 1.0 to 1.3, you can throw a leader and they will end up behind the paper bag.
|explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. In the case of ''Pikmin 3 Deluxe'', what happens when the leader is released through whistling is that they try to go in front of the active leader, which, with perfect alignment, results in them going through the wall instead of to the side.
|explanation = Collision detection algorithms should be simple, in order to not overload the console, especially for things as trivial as scenery objects such as rocks. It is possible that the gap between the rocks angles inwards, and when the leader attempts to move between them, each wall pushes them in opposite directions, which results in no lateral movement. The forward movement, however, is still enough to move the leader forwards (considering there are no collision forces stopping them efficiently on that direction), so they slowly make progress forward, until they no longer collide with the geometry and go through. In the case of ''Pikmin 3 Deluxe'', what happens when the leader is released through whistling is that they try to go in front of the active leader, which, with perfect alignment, results in them going through the wall instead of to the side.

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