Editing Sequence break
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|explanation = ''Pikmin 3'' uses a progress value system to store where the player is in the game. Whether an object in an area appears or not is controlled by this progress value, which is why many objects do not appear, as they aren't supposed to be there on day 1. The progress value is generally changed by cutscenes, which is why the game is able to advance after the cave exit cutscene or the Vehemoth Phosbat defeat cutscene. However, the unlocking of Onions and controls is not tied to this progress value, meaning that if an Onion is not unlocked, it won't be accessible later on, which is why the game is uncompletable after this sequence break is done in most cases. | |explanation = ''Pikmin 3'' uses a progress value system to store where the player is in the game. Whether an object in an area appears or not is controlled by this progress value, which is why many objects do not appear, as they aren't supposed to be there on day 1. The progress value is generally changed by cutscenes, which is why the game is able to advance after the cave exit cutscene or the Vehemoth Phosbat defeat cutscene. However, the unlocking of Onions and controls is not tied to this progress value, meaning that if an Onion is not unlocked, it won't be accessible later on, which is why the game is uncompletable after this sequence break is done in most cases. | ||
}} | }} | ||
===Distant Tundra bridge skip=== | ===Distant Tundra bridge skip=== |