Editing Sequence break
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{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y}} | ||
'''Sequence breaks''' are exploits in video games that allow things to be done out of order, such as collecting an item before it's intended to be collected, or skipping a part of the game entirely. The {{pg}} contain several sequence breaks, and they are usually made possible by going [[out of bounds]] in a specific place or by abusing a [[glitch]]. Sequence breaks are often used in [[challenge run]]s. This article is a list of known sequence breaks in ''Pikmin'' games, | '''Sequence breaks''' are exploits in video games that allow things to be done out of order, such as collecting an item before it's intended to be collected, or skipping a part of the game entirely. The {{pg}} contain several sequence breaks, and they are usually made possible by going [[out of bounds]] in a specific place or by abusing a [[glitch]]. Sequence breaks are often used in [[challenge run]]s. This article is a list of known sequence breaks in ''Pikmin'' games, sorted by game. | ||
{{TOC right}} | {{TOC right}} | ||
==''Pikmin''== | ==''Pikmin''== | ||
{{p1}} does not have many sequence breaks because the game as a whole does not have much of a sequence. There is an intended order of unlocking [[area]]s and [[Pikmin family|Pikmin types]], but [[ship parts]] can be collected in any order. However, tricks do exist to collect parts with an unintended type of Pikmin, or to skip [[bridges]] and [[gate]]s in the way of parts. Through the discovery of some of these sequence breaks, the minimum number of days necessary to complete the game was [[6 day run#History|reduced to | {{game help|p|Document more sequence breaks.}} | ||
{{p1}} does not have many sequence breaks because the game as a whole does not have much of a sequence. There is an intended order of unlocking [[area]]s and [[Pikmin family|Pikmin types]], but [[ship parts]] can be collected in any order, and areas are quite open in their design. However, tricks do exist to collect parts with an unintended type of Pikmin, or to skip [[bridges]] and [[gate]]s in the way of parts. Through the discovery of some of these sequence breaks, the minimum number of days necessary to complete the game was [[6 day run#History|reduced from 7 to 6]]. | |||
===Geiger Counter without Blue Pikmin=== | ===Geiger Counter without Blue Pikmin=== | ||
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| effects = Allows the [[Sagittarius]] to be collected without [[Blue Pikmin]]. | | effects = Allows the [[Sagittarius]] to be collected without [[Blue Pikmin]]. | ||
| prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the bramble gate next to the landing site. | | prerequisites = Have unlocked [[The Forest of Hope]] and have destroyed the bramble gate next to the landing site. | ||
| howto = Get to the first of the 2 islands in the southeast of the area. Throw some Pikmin in the water towards the second island, and get them to the small section at ground level (the [[Glitches in Pikmin#Drowning reset|drowning reset glitch]] can help with this). From there, throw them up the ledge to start building the [[bridge]]. Once both parts of the bridge are built, the part can be carried back to the landing site | | howto = Get to the first of the 2 islands in the southeast of the area. Throw some Pikmin in the water towards the second island, and get them to the small section at ground level (the [[Glitches in Pikmin#Drowning reset|drowning reset glitch]] can help with this). From there, throw them up the ledge to start building the [[bridge]]. Once both parts of the bridge are built, the part can be carried back to the landing site. | ||
}} | }} | ||