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{{game icons|p2=y|p3=y|hp=y}}
{{Title}}
[[File:SeesawBlock.jpg|thumb|A seesaw block in ''Pikmin 3''.]]
[[Image:Scales Pair.png|thumb|A pair of scales.]]
 
'''Scales''' are found in pairs or, in one case, a set of four, only in ''[[Pikmin 2]]'' and only above ground. One of the blocks is low enough to walk onto, the other higher but still low enough that [[Pikmin family|Pikmin]] can be thrown onto them, and their purpose is to provide access to higher ground. To manipulate them, one must throw Pikmin onto the higher of the two. On whichever block the weight of Pikmin (displayed above the block) is greater, that falls to become the lower block.
'''Seesaw blocks''' are pairs of blocks that, together, act as a scale. They are only found in {{p2}} and {{p3}}, and only aboveground. Usually, one of the blocks in a pair is low enough to walk onto, the other higher, but still low enough for [[Pikmin family|Pikmin]] to be [[throw]]n onto it. The block with the most weight on top of it will go down, and the other will go up in the process. Their purpose is to provide access to higher ground. [[HUD#Carrying numbers|"Carrying" numbers]] appear above the blocks, allowing players to understand the weight exerted on each one. In ''Pikmin 2'', the leaders have no influence on the weight a seesaw block is submitted to, but they do in ''Pikmin 3''.
 
In ''Pikmin 2'', these blocks are made of wood, and the two blocks in a pair are almost always found right next to one another, with the exceptions being the ones near the [[Air Brake]] and the [[Massage Girdle]]. In ''Pikmin 3'', they look like decorated boxes, and the two blocks in the same pair are always found far away from one another. In addition, there is another tool called an [[#Elevator platform|elevator platform]] that functions the same, but is presented differently.


==Use==
==Use==
===''Pikmin 2''===
===Sets of two blocks===
To use the seesaw blocks, the player must have their leader stand on the lower block and throw Pikmin onto the higher block, such that there is more weight on the other block; at that point the [[leader]] and Pikmin left with them will raise up, allowing them to walk onto the ledge above. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.
To use the scales, one must stand on the lower one and throw more than half of the Pikmin on it onto the higher block, at which point the [[Captain]] and Pikmin left with him will raise up, allowing them to walk onto the ledge above.  The Captains have no influence on the weight a scale is submitted to. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.


Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both leaders, one of them should remain at the bottom and take the other to the top by outweighing them with one Pikmin. Next, the player should throw all the Pikmin from the lower leader to the higher one on the ledge. The drawback is that this allows only one leader to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both leaders (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.
Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing him with one Pikmin. Next, the player should throw all the Pikmin from the lower Captain to the higher one on the ledge. The drawback is that this allows only one Captain to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both Captains (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.


Another, harder method allows one to get all Pikmin and leaders up. The player must throw all but one Pikmin on the target platform (preferably a [[White Pikmin]]). The player should throw the final one onto the higher seesaw block, then quickly call it back, so that it reaches the rising block during the weight shifting animation, which cannot be interrupted. Once the Pikmin is close, the leader can throw it on the target platform before the seesaw blocks' animation is over. If done successfully, the player should have all Pikmin on the target platform and the leaders on the higher seesaw block, without said block going down, giving the leaders the chance to walk onto the ledge. Alternately, that last Pikmin can be thrown diagonally across the higher seesaw block, onto the ledge, such that it walks across the block and makes the leaders rise when whistled.
Another, harder method allows one to get all Pikmin and captains up. The player must throw all but one Pikmin on the target platform (preferably a White Pikmin). The player should throw it onto the higher scale, then quickly call it back and throw it on the target platform. The player should have all Pikmin on the target platform and the Captains on the higher scale, giving him/her the chance to walk onto the ledge. That last Pikmin can be thrown diagonally across the higher scale, onto the ledge, such that it walks across the block and makes the captain rise when whistled.


===''Pikmin 3''===
===Sets of four blocks===
In ''Pikmin 3'', because the matching blocks are far away from one another, two leaders are needed to operate them effectively. The leader that should go up should stay on the lowered block, while another leader near the other block should throw Pikmin to increase the weight there. Meanwhile, the first leader will rise up and access the ledge they needed. If the player wishes to bring Pikmin up with them, it is recommended to throw said Pikmin onto the upper ledge, instead of letting them ride on the block, otherwise that will just mean more Pikmin will have to be put on the other side to balance it out.
The set of four blocks in the Perplexing Pool are more complicatedly linked. Alternate blocks along the line are connected, one up, one down, like the pairs of blocks. Another twist is that each block along the line is a little higher, the furthest from the ledge being the lowest. This means that the Captain can only walk onto that end block. The following is a simple way to make the scales work; they are numbered from 1 to 4, from the closest to the ledge to the furthest from it.


==Locations==
[[Image:Scales Four.png|thumb|The set of four blocks in the Perplexing Pool.]]
{{game help|p3|Check for missing ''Pikmin 3'' locations.}}
The player must get on block 1 and raise it. So, (s)he should begin by leaving all of the Pikmin with one Captain and getting to block 1 with the other. The only block low enough for a Captain to walk onto from the floor is block 4, as it is the lowest at its low position. So, the player needs to lower the block by throwing 1 Pikmin on it: its pair, block 2, will be the one to rise. Moving on to block 4, the player needs to raise it to be able to walk onto block 3, which is done by throwing 2 Pikmin onto its pair, block 2 (to weigh more than the one on block 4 already).
;''Pikmin 2'':
*[[Awakening Wood]]: one pair is used to get to the [[Air Brake]], at the southwest, and the other is near the [[White Flower Garden]] on the northeast, providing access to the area that leads to the [[Bulblax Kingdom]]. These seesaw blocks near the Bulblax Kingdom are slightly larger, and use a different model.
*[[Perplexing Pool]]: one pair can be found at the central west, providing access to the center of the area for players that take the western path, and the other two pairs belong to the group of four blocks at the north, needed to get to the [[Massage Girdle]].


;''Pikmin 3'':
To get onto block 2, the player must raise block 3, by throwing one Pikmin onto its pair, block 1. Finally, to get onto the final block, block 1, (s)he must raise block 2, by whistling the 2 Pikmin on it, thereby leaving the 1 on block 4 to outweigh the 0 on block 2 and so cause it to rise.
*[[Tropical Wilds]]: there is one pair, with one block next to the beach at the north, and its counterpart inside the tree structure the first block leads to. Pikmin can be thrown onto the second block from the outside by use of a nearby [[Bouncy Mushroom]], and can be called by having a leader peek under a hole to the west of the structure.
*[[Tropical Wilds Remix]]: One block is on the same beach as its Story Mode counterpart, while the other is near the entrance to the [[Sandbelching Meerslug]] arena.
*[[Looking for Louie]]: The two halves of the one pair are found at opposite sides of the area, and allow Olimar to ascend a ledge.


==Elevator platform==
Summary:
{{image|their appearances in ''Hey! Pikmin''.}}
*Put 1 Pikmin on block 4 and walk onto it.
'''Elevator platforms''' are pairs of tin cans, bound together by a piece of rope, hanging from a pulley system. They act the same as seesaw blocks, but instead of protruding from the ground, they rise and lower in the air. Despite being possible to walk under them it is not possible to get [[Crushing|crushed]] by them. In ''Hey! Pikmin'', they act as minor tools and are presented in three different colors; red, yellow, and blue. However, in ''Pikmin 3'' and the ''[[Super Smash Bros.]]'' series they're only red.
*Throw 2 Pikmin onto block 2 and walk onto block 3.
*Throw 1 Pikmin onto block 1 and walk onto block 2.
*Remove the Pikmin on block 2 and walk onto block 1.


<gallery>
Now that there is a Captain on the ledge, the player can throw enough Pikmin to carry the treasure up to him, on the left of the highest block.
Elevator platform P3.png|A single elevator platform.
Zest Bomb Garden of Hope.jpg|[[Brittany]] and her Pikmin on some elevator platforms.
ElevatorPlatform.jpg|A pair of elevator platforms.
Elevator platform P3 usage.jpg|[[Brittany]] and [[Yellow Pikmin]] using an elevator platform.
</gallery>


===Weighted platform===
==Locations==
[[File:P3D Elevator Platform Pair.jpg|thumb|The weighted platform in the [[Garden of Hope]].]]
*2 pairs in the [[Awakening Wood]].
In ''Pikmin 3'', in the [[Garden of Hope]], a platform with various weights on it appears near the [[Astringent Clump]]. Due to this, the base weight of the platform is of 10 Pikmin, meaning 11 Pikmin are needed to weight the other platform down.
*1 pair in the [[Perplexing Pool]].
 
*1 set of four in the Perplexing Pool.
===Locations===
;''Pikmin 3'':
*'''[[Story Mode]]'''
**[[Garden of Hope]]: there are two pairs in the western area with the [[Astringent Clump]]; both pairs are necessary to reach this fruit, and one must use the first pair to reach the second pair. The latter platform on the second pair has three large bolts attached to its rope, meaning it needs at least a weight of 10 to be lifted. Alternately, [[Winged Pikmin]] can be told to [[charge]] at the fruit to get it. There is also another pair in the cave with the [[Dusk Pustules]].
*'''[[Mission Mode]]'''
**[[Beastly Caverns]]: in the Collect Treasure! version of this stage, the east cave has a pair of elevator platforms. One has a [[Sunseed Berry]], with a registered weight of 15. Moving it off the platform will lower the other platform, which holds [[White Pikmin]], two with [[bomb rock]]s.
 
;''Hey! Pikmin'':
*'''[[Snowfall Field]]'''
**[[Ordeal of Flame]]: seesaw blocks are found multiple times in this area. A pair of red ones are found in the beginning of the level. Then, after going in a tunnel, there are two blue ones that need to be utilized to collect the [[Automatic Fortune Teller]]. There are two more sets of them close to the end of the level, one red and one yellow, and they are required to collect the [[Dual Wheeler]].
 
===''Super Smash Bros.'' series===
{{main|Garden of Hope#In Super Smash Bros. for Wii U|t1=Garden of Hope}}
Elevator platforms are a stage hazard in the {{ssb4}} and {{ssbu}} arena "Garden of Hope". They surround the main platform of the stage, with one to the left of it, and its pair to the right. If weight is put on one of them, it will sink, and the other will rise. If there is no weight on either, they slowly return to a neutral position. The [[Peckish Aristocrab]] can fall off the stage and very quickly pull down one of the platforms, rapidly raising the other one. If the platforms leave the screen, they disappear, but return after a few seconds.


==Glitch==
==Glitch==
{{Main|Glitches in Pikmin 2#Seesaw block glitch|t1=Seesaw block glitch}}
There is a glitch that can teleport a [[Captain]] next to the ship. It is performed by having a [[Treasure Hoard|treasure]] return to the ship while the pilot is moving up on one block of a set of scales and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the Captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.
There is a glitch that can teleport a [[leader]] next to the [[Hocotate ship|ship]]. It is performed by having a [[treasure]] return to the ship while the leader is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure [[cutscene]] finishes, the leader will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.
 
This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[5 day run]] possible, and in the Perplexing Pool, where access to the [[Shower Room]] is gained without demolishing the [[electric gate]]s before it.
 
==Weight oddities==
[[File:Seesaw block P2 Olimar's weight.png|thumb|Captain Olimar's weight, shown as 0 after pausing the game.]]
In some circumstances, the weight exerted on a block can make no logical sense.
 
* ''Pikmin 2''
** Leaders don't weigh anything; the numbers do not go up when one or both leaders are on top of a block.
** If a leader is holding a Pikmin while on top of the block, the number will reflect the weight of the Pikmin, unless it is a [[Purple Pikmin]]. A held Purple Pikmin only weighs 2 units, instead of the usual 10.
* ''Pikmin 3''
** When a leader is holding a Pikmin, one extra unit of weight is applied on the block, for a total of 3 units. This glitch happens on seesaw blocks, but not on elevator platforms.
** Winged Pikmin can never contribute to a seesaw block's weight. When airborne, this makes sense, but if a Winged Pikmin gets knocked back by an enemy while attacking it (e.g. a [[Yellow Wollywog]]), it will be grounded for a bit, and then walk for a few seconds to chase after the enemy. Even in this state, it will still not contribute any weight.
 
In addition, in ''Pikmin 2'', if a leader or enemy is standing on a seesaw block alone, no weight value is shown. But when the player pauses the game or triggers a dialog box, the [[HUD#Fraction numbers|fraction numbers]] actually appear, and reveal that these objects weigh 0. The same also happens with [[bag]]s, since they are internally seesaw blocks.
 
==Gallery==
{{image}}
===''Pikmin 2''===
<gallery>
Scales Pair.png|A pair of seesaw blocks.
Scales Four.png|The set of four blocks in the Perplexing Pool.
</gallery>
 
===''Pikmin 3''===
<gallery>
P3D Seesaw Block Plateau.jpg|The seesaw block reached via [[Bouncy Mushroom]].
P3D Looking for Louie Seesaw Block.jpg|Seesaw blocks in [[Looking for Louie]].
</gallery>
 
==Trivia==
*There is an unused feature in ''Pikmin 2'' where a pair of seesaw blocks can spawn in caves. These blocks will spawn on top of the path that Pikmin take when carrying objects, and Pikmin carrying objects will stop when blocked by a seesaw block unless the block is weighed down, which will push the other block somewhere else on the level up.
 
==Names in other languages==
'''Seesaw block'''
{{foreignname
|Jap=シーソー (''Pikmin 2'')<br>Shīsō<br>角材<br>''Kakuzai''
|JapM=Seesaw<br>Square timber
|SpaA=Caja subibaja
|SpaAM=Seesaw box
}}


'''Elevator platform'''
It is used in the current speedrun, in the Perplexing Pool<ref>[http://speeddemosarchive.com/Pikmin2.html ''Pikmin 2'' speedrun at speeddemosarchives.com]</ref>: the speedrunner performs the glitch, and the captain is placed on top of the stone structure behind the ship, where he walks around the side of the [[area]] and gains access to the [[Shower Room]] without demolishing the [[Hazard#Electricity|electric]] [[gate]]s before it.
{{foreignname
|Jap=ギッタン箱 (''Pikmin 3'')<br>''Gittan-bako''<br>天秤 (''Hey! Pikmin'')<br>''Tenbin''
|JapM=Seesaw box<br>Scales
|Spa=Plataforma elevadora
|SpaM=Elevator platform
}}


==See also==
==See also==
*[[Paper bag]] - another obstacle that uses the Pikmin's weight.
*[[Cardboard box]]
*[[Cardboard box]]
*[[Bag]]


{{featured|{{date|29|August}}|{{date|3|October|2008}}}}
==References==
<references />


{{tools}}
[[Category:Obstacles]]

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