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{{game icons|p2=y|p3=y|hp=y}} | {{game icons|p2=y|p3=y|hp=y}} | ||
[[File: | [[File:Scales Pair.png|thumb|A pair of seesaw blocks.]] | ||
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'''Seesaw blocks''' (known by fans as '''scales''', prior to ''Pikmin 3'') are pairs of blocks that act as a scale. They are only found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and only aboveground. One of the blocks in a pair is low enough to walk onto, the other higher, but still low enough for [[Pikmin family|Pikmin]] to be [[throw]]n onto it. The block with the most weight on top of it will go down, and the other will go up in the process. Their purpose is to provide access to higher ground. [[HUD#Carrying numbers|"Carrying" numbers]] appear above the blocks, allowing players to understand the weight exerted on each one. In ''Pikmin 2'', the leaders have no influence on the weight a seesaw block is submitted to, but they do in ''Pikmin 3''. | |||
In ''Pikmin 2'', these blocks are made of stone, and the two blocks in a pair are almost always found right next to one another, with the exceptions being the ones near the [[Air Brake]] and the [[Massage Girdle]]. In ''Pikmin 3'', they look like decorated boxes, and the two blocks in the same pair are always found far away from one another. In addition, there is another obstacle called an [[#Elevator platform|elevator platform]] that functions the same, but is presented differently. | |||
In ''Pikmin 2'', these blocks are made of | |||
==Use== | ==Use== | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
{{game help|p3|It seems that by having X weight on block A, and X + 1 on block B, it will not be enough to make block B go down. Confirm and elaborate here.}} | |||
In ''Pikmin 3'', because the matching blocks are far away from one another, two leaders are needed to operate them effectively. The leader that should go up should stay on the lowered block, while another leader near the other block should throw Pikmin to increase the weight there. Meanwhile, the first leader will rise up and access the ledge they needed. If the player wishes to bring Pikmin up with them, it is recommended to throw said Pikmin onto the upper ledge, instead of letting them ride on the block, otherwise that will just mean more Pikmin will have to be put on the other side to balance it out. | In ''Pikmin 3'', because the matching blocks are far away from one another, two leaders are needed to operate them effectively. The leader that should go up should stay on the lowered block, while another leader near the other block should throw Pikmin to increase the weight there. Meanwhile, the first leader will rise up and access the ledge they needed. If the player wishes to bring Pikmin up with them, it is recommended to throw said Pikmin onto the upper ledge, instead of letting them ride on the block, otherwise that will just mean more Pikmin will have to be put on the other side to balance it out. | ||
Winged Pikmin can never contribute to a seesaw block's weight. When airborne, this makes sense, but if a Winged Pikmin gets knocked back by an enemy while attacking it (e.g. a [[Yellow Wollywog]]), it will be grounded for a bit, and then walk for a few seconds to chase after the enemy. Even in this state, it will still not contribute any weight. | |||
==Locations== | ==Locations== | ||
{{game help|p3| | {{game help|p3|Add missing ''Pikmin 3'' locations.}} | ||
;''Pikmin 2'': | ;''Pikmin 2'': | ||
*[[Awakening Wood]]: one pair is used to get to the [[Air Brake]], at the southwest, and the other is near the [[White Flower Garden]] on the northeast, providing access to the area that leads to the [[Bulblax Kingdom]]. These seesaw blocks near the Bulblax Kingdom are slightly larger, and use a different model. | *[[Awakening Wood]]: one pair is used to get to the [[Air Brake]], at the southwest, and the other is near the [[White Flower Garden]] on the northeast, providing access to the area that leads to the [[Bulblax Kingdom]]. These seesaw blocks near the Bulblax Kingdom are slightly larger, and use a different model. | ||
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*[[Tropical Wilds]]: there is one pair, with one block next to the beach at the north, and its counterpart inside the tree structure the first block leads to. Pikmin can be thrown onto the second block from the outside by use of a nearby [[Bouncy Mushroom]], and can be called by having a leader peek under a hole to the west of the structure. | *[[Tropical Wilds]]: there is one pair, with one block next to the beach at the north, and its counterpart inside the tree structure the first block leads to. Pikmin can be thrown onto the second block from the outside by use of a nearby [[Bouncy Mushroom]], and can be called by having a leader peek under a hole to the west of the structure. | ||
*[[Tropical Wilds Remix]]: One block is on the same beach as its Story Mode counterpart, while the other is near the entrance to the [[Sandbelching Meerslug]] arena. | *[[Tropical Wilds Remix]]: One block is on the same beach as its Story Mode counterpart, while the other is near the entrance to the [[Sandbelching Meerslug]] arena. | ||
==Elevator platform== | ==Elevator platform== | ||
[[File:Elevator platform P3.png|thumb|left|A single elevator platform.]] | |||
'''Elevator platforms''' are pairs of tin cans, bound together by a piece of rope, hanging from a pulley system. They act the same as seesaw blocks, but instead of protruding from the ground, they rise and lower in the air. Despite being possible to walk under them it is not possible to get [[Crushing|crushed]] by them. In ''Hey! Pikmin'' | '''Elevator platforms''' are pairs of tin cans, bound together by a piece of rope, hanging from a pulley system. They act the same as seesaw blocks, but instead of protruding from the ground, they rise and lower in the air. Despite being possible to walk under them it is not possible to get [[Crushing|crushed]] by them. In ''Hey! Pikmin'' they act as minor obstacles and are presented in three different colors; red, yellow, and blue. However, in ''Pikmin 3'' and the ''[[Super Smash Bros.]]'' series they're only red. | ||
===Locations=== | ===Locations=== | ||
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*'''[[Story Mode]]''' | *'''[[Story Mode]]''' | ||
**[[Garden of Hope]]: there are two pairs in the western area with the [[Astringent Clump]]; both pairs are necessary to reach this fruit, and one must use the first pair to reach the second pair. The latter platform on the second pair has three large bolts attached to its rope, meaning it needs at least a weight of 10 to be lifted. Alternately, [[Winged Pikmin]] can be told to [[charge]] at the fruit to get it. There is also another pair in the cave with the [[Dusk Pustules]]. | **[[Garden of Hope]]: there are two pairs in the western area with the [[Astringent Clump]]; both pairs are necessary to reach this fruit, and one must use the first pair to reach the second pair. The latter platform on the second pair has three large bolts attached to its rope, meaning it needs at least a weight of 10 to be lifted. Alternately, [[Winged Pikmin]] can be told to [[charge]] at the fruit to get it. There is also another pair in the cave with the [[Dusk Pustules]]. | ||
*'''[[ | *'''[[Bingo Battle]]''' | ||
**[[Beastly Caverns]]: in the Collect Treasure! version of this stage, the east cave has a pair of elevator platforms. One has a [[Sunseed Berry]], with a registered weight of 15. Moving it off the platform will lower the other platform, which holds [[White Pikmin]], two with [[bomb | **[[Beastly Caverns]]: in the Collect Treasure! version of this stage, the east cave has a pair of elevator platforms. One has a [[Sunseed Berry]], with a registered weight of 15. Moving it off the platform will lower the other platform, which holds [[White Pikmin]], two with [[bomb rocks]]. | ||
;''Hey! Pikmin'': | ;''Hey! Pikmin'': | ||
*'''[[Snowfall Field]]''' | *'''[[Snowfall Field]]''' | ||
**[[Ordeal of Flame]]: seesaw blocks are found multiple times in this area. A pair of red ones are found in the beginning of the level. Then, after going in a tunnel, there are two blue ones that | **[[Ordeal of Flame]]: seesaw blocks are found multiple times in this area. A pair of red ones are found in the beginning of the level. Then, after going in a tunnel, there are two blue ones. Both of these are blocking the main path. There are also two yellow ones that the player needs to manipulate to go through a tunnel leading to the [[Automatic Fortune Teller]]. There are two more sets of them close to the end of the level, one red and one yellow, and they are blocking the [[Dual Wheeler]]. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
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There is a glitch that can teleport a [[leader]] next to the [[Hocotate ship|ship]]. It is performed by having a [[treasure]] return to the ship while the leader is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure [[cutscene]] finishes, the leader will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block. | There is a glitch that can teleport a [[leader]] next to the [[Hocotate ship|ship]]. It is performed by having a [[treasure]] return to the ship while the leader is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure [[cutscene]] finishes, the leader will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block. | ||
This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[ | This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[6 day run (Pikmin 2)|6 day run]] possible, and in the Perplexing Pool, where access to the [[Shower Room]] is gained without demolishing the [[electric gate]]s before it. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SeesawBlock.jpg|Seesaw blocks in ''Pikmin 3''. | |||
Scales Four.png|The set of four blocks in the Perplexing Pool. | Scales Four.png|The set of four blocks in the Perplexing Pool. | ||
Zest Bomb Garden of Hope.jpg|[[Brittany]] and her Pikmin on some elevator platforms. | |||
ElevatorPlatform.jpg|A pair of elevator platforms. | |||
Elevator platform P3 usage.jpg|[[Brittany]] and [[Yellow Pikmin]] using an elevator platform. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | [[File:Seesaw block P2 Olimar's weight.png|thumb|right|Captain Olimar's weight, shown as 0 after pausing the game.]] | ||
*Interestingly, in ''Pikmin 3'', when a leader is holding a Pikmin, the weight on the block only goes up by one. | |||
*In ''Pikmin 2'', if a leader is standing on a seesaw block alone, no weight value is shown. But when the player pauses the game, the [[HUD#Fraction numbers|fraction numbers]] actually appear, and reveal that leaders weigh 0. The same also happens with [[paper bag]]s, since they are internally seesaw blocks. | |||
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==See also== | ==See also== | ||
*[[Cardboard box]] | *[[Cardboard box]] | ||
*[[ | *[[Paper bag]] - another obstacle that uses the Pikmin's weight, and technically, is in fact a single seesaw block with a different appearance. | ||
{{featured|{{date|29|August}}|{{date|3|October|2008}}}} | {{featured|{{date|29|August}}|{{date|3|October|2008}}}} | ||
{{ | {{Obstacles}} |