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* '''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Red Pikmin|y}} × 10 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Yellow Pikmin|y}} × 10 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Blue Pikmin|y}} × 10 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Purple Pikmin|y}} × 10 (flower)
** {{icon|White Pikmin|v=P2|y}} × 10 (flower)
** {{icon|White Pikmin|y}} × 10 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Cosmic Archive|y}} × 1
** {{icon|Cosmic Archive|y}} × 1
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This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.


{{cavegen|str1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_houdai
|cave        = ch_MUKI_houdai
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
[[File:Pikmin range.jpg|thumb|The second floor of the level.]]
[[File:Pikmin range.jpg|thumb|right|The second floor of the level.]]
* '''Theme''': Metal
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2 (alternate)]]''
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2 (alternate)]]''
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** {{icon|Electrical wire|y}} × 2
** {{icon|Electrical wire|y}} × 2
** {{icon|Fire geyser|y}} × 2
** {{icon|Fire geyser|y}} × 2
** {{icon|Poison emitter|v=P2|y}} × 2
** {{icon|Gas pipe|y}} × 2
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 3
** {{icon|Glowstem|y}} (green) × 3
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This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.


One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on.  Position your Pikmin behind the ridge, in the water.  If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin.
The music on this sublevel, a remix of ''[[Music in Pikmin 2#Metal 2|Metal 2]]'', is unique and does not play anywhere else.
{{cavegen|str2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_houdai
|cave        = ch_MUKI_houdai
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|-
|-
| 5
| 5
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 2
| 2
| None
| None
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Walkthrough video==
==Walkthrough video==
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|FraE=Camp d'Entraînement
|FraE=Camp d'Entraînement
|FraEM=Training Camp
|FraEM=Training Camp
|Ger=Geheimes Testgelände
|GerM=Secret Testing Range
|Ita=Area collaudi segreti
|ItaM=Secret testing area
|notes=y
|notes=y
}}
}}


{{CM}}
{{CM}}

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