Editing Secret Testing Range

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
|size=250px
|size=250px
|red=10
|red=10
|redm=f
|yellow=10
|yellow=10
|yellowm=f
|blue=10
|blue=10
|bluem=f
|white=10
|white=10
|whitem=f
|purple=10
|purple=10
|purplem=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
Line 14: Line 19:
}}
}}
{{guide}}
{{guide}}
The '''Secret Testing Range''' is the twenty-fifth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels, each involving creatures that have weapons as appendages, including a boss encounter with the [[Man-at-Legs]].
The '''Secret Testing Range''' is one of the thirty levels in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels and each level involves creatures that have weapons as appendages.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
*'''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**{{icon|Gatling Groink|y}} &times; 2
** {{icon|Red Pikmin|v=P2|y}} &times; 10 (flower)
**{{icon|Iridescent Glint Beetle|y}} &times; 1
** {{icon|Yellow Pikmin|v=P2|y}} &times; 10 (flower)
*'''Hazards''':
** {{icon|Blue Pikmin|v=P2|y}} &times; 10 (flower)
**None
** {{icon|Purple Pikmin|v=P2|y}} &times; 10 (flower)
*'''Treasures''':
** {{icon|White Pikmin|v=P2|y}} &times; 10 (flower)
**{{icon|Cosmic Archive|y}} &times; 1
* '''Treasures''':
**{{icon|Dream Architect|y}} &times; 1
** {{icon|Cosmic Archive|y}} &times; 1
**{{icon|Glee Spinner|y}} &times; 1
** {{icon|Dream Architect|y}} &times; 1
**{{icon|Lustrous Element|y}} &times; 1 (inside the Iridescent Glint Beetle)
** {{icon|Glee Spinner|y}} &times; 1
**{{icon|Prototype Detector|y}} &times; 1
** {{icon|Lustrous Element|y}} &times; 1 (inside Iridescent Glint Beetle)
**{{icon|Stone of Glory|y}} &times; 1 (inside a Gatling Groink)
** {{icon|Prototype Detector|y}} &times; 1
**{{icon|The Key|y}} &times; 1 (inside a Gatling Groink)
** {{icon|Stone of Glory|y}} &times; 1 (inside Gatling Groink)
*'''Plants''':
** {{icon|The Key|y}} &times; 1 (inside Gatling Groink)
**{{icon|Glowstem|y}} (green) &times; 5
* '''Enemies''':
**{{icon|Glowstem|y}} (red) &times; 5
** {{icon|Gatling Groink|y}} (free) &times; 2
*'''Others''':
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**None
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 5
** {{icon|Glowstem|y}} (red) &times; 5
* '''Others''':
** None


This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.
{{cavegen|str1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_houdai
|cave        = ch_MUKI_houdai
Line 55: Line 50:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 1_units_houdai_metal.txt
|unitfile    = 1_units_houdai_metal.txt
Line 62: Line 56:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_houdai_1_metal|'''[[Man-at-Legs]] dry arena'''
}}
}}
}}
{{sublevel units
 
|room_houdai_1_metal|'''[[Man-at-Legs]] dry arena'''
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Olimar]] or [[Louie]], be the opposite one and make the two [[Gatling Groinks]] come close to each other; then go underneath them, running back and forth when the [[Gatling Groink]]'s life circles are yellow or red.  
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (free)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Gatling Groink|y}} (free)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Stone of Glory|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 5
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Dream Architect|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Prototype Detector|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Cosmic Archive|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Glee Spinner|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
[[File:Pikmin range.jpg|thumb|The second floor of the level.]]
[[File:Pikmin_range.jpg|thumb|right|The second floor of the level.]]
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2 (alternate)]]''
*'''Time''': +150 (+300 seconds)
* '''Time''': +150 (+300 seconds)
*'''Enemies''':
* '''Treasures''':
**{{icon|Man-at-Legs|y}} &times; 1
** {{icon|Favorite Gyro Block|y}} &times; 1
*'''Hazards''':
** {{icon|Fond Gyro Block|y}} &times; 1
**{{icon|Electrical wire|y}} &times; 2
** {{icon|Lost Gyro Block|y}} &times; 1
**{{icon|Fire geyser|y}} &times; 2
** {{icon|Memorable Gyro Block|y}} &times; 1
**{{icon|Gas pipe|y}} &times; 2
** {{icon|Remembered Old Buddy|y}} &times; 1
*'''Treasures''':
** {{icon|The Key|y}} &times; 1 (inside Man-at-Legs)
**{{icon|Favorite Gyro Block|y}} &times; 1
* '''Enemies''':
**{{icon|Fond Gyro Block|y}} &times; 1
** {{icon|Man-at-Legs|y}} &times; 1
**{{icon|Lost Gyro Block|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
**{{icon|Memorable Gyro Block|y}} &times; 1
* '''Obstacles''':
**{{icon|Remembered Old Buddy|y}} &times; 1
** {{icon|Electrical wire|y}} &times; 2
**{{icon|The Key|y}} &times; 1 (inside the Man-at-Legs)
** {{icon|Fire geyser|y}} &times; 2
*'''Plants''':
** {{icon|Poison emitter|v=P2|y}} &times; 2
**{{icon|Glowstem|y}} (green) &times; 3
* '''Vegetation''':
**{{icon|Glowstem|y}} (red) &times; 3
** {{icon|Glowstem|y}} (green) &times; 3
*'''Others''':
** {{icon|Glowstem|y}} (red) &times; 3
**{{icon|Egg|y}} &times; 1 (in a dead end)
* '''Others''':
** {{icon|Egg|y|l=Nectar egg|n=Egg}} &times; 1
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}


This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on.  Position your Pikmin behind the ridge, in the water.  If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin.
The music on this sublevel, a remix of ''[[Music in Pikmin 2#Metal 2|Metal 2]]'', is unique and does not play anywhere else.
{{cavegen|str2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_houdai
|cave        = ch_MUKI_houdai
Line 198: Line 102:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_houdai2_metal.txt
|unitfile    = 1_units_houdai2_metal.txt
Line 205: Line 108:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_houdai2_1_metal|'''Man-at-Legs watery arena'''
}}
}}
}}
{{sublevel units
 
|room_houdai2_1_metal|'''Man-at-Legs watery arena'''
{{see also|Man-at-Legs strategy|l1=Man-at-Legs#Strategy}}
}}
 
}}
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Man-at-Legs|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 4
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
| 5
| {{icon|Poison emitter|v=P2|y}}
| 2
| None
| Cave unit seams
|-
| 6
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Glowstem|y}} (red)
| 3
| None
| Plant spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 3
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Remembered Old Buddy|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Fond Gyro Block|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Lost Gyro Block|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Favorite Gyro Block|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Memorable Gyro Block|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Walkthrough video==
==Walkthrough video==
{{#widget:YouTube|id=YEsVr1Nui6U|width=480}}
{{#ev:youtube|YEsVr1Nui6U|480}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Secret Weapon Testing Zone
|SpaA=Zona de Pruebas Secretas
|SpaA=Zona de Pruebas Secretas
|SpaAM=Secret Testing Zone
|SpaAM=Secret Testing Zone
|SpaAN=This name implies the tests are secret, not the zone.
|SpaAN=This name implies the tests are secret, not the zone.
|FraA=Camp d'entraînement
|FraAM=Training camp
|FraE=Camp d'Entraînement
|FraEM=Training Camp
|Ger=Geheimes Testgelände
|GerM=Secret Testing Range
|Ita=Area collaudi segreti
|ItaM=Secret testing area
|notes=y
|notes=y
}}
}}


{{CM}}
{{CM}}

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)