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}} | }} | ||
The '''Secret Testing Range''' is the | The '''Secret Testing Range''' is one of the thirty levels in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels and each level involves creatures that have weapons as appendages. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Time''': 100 (200 seconds) | |||
* '''Time''': 100 (200 seconds) | *'''Enemies''': | ||
* ''' | **2 [[Gatling Groink]]s | ||
** | **1 [[Iridescent Glint Beetle]] | ||
** | *'''Hazards''': | ||
* | **None | ||
** | *'''Treasures''': | ||
**[[The Key]] (inside a Gatling Groink) | |||
* '''Treasures''': | **[[Stone of Glory]] (inside a Gatling Groink) | ||
** | **[[Lustrous Element]] (inside the Iridescent Glint Beetle) | ||
**[[Dream Architect]] | |||
**[[Prototype Detector]] | |||
**[[Cosmic Archive]] | |||
** | **[[Glee Spinner]] | ||
*'''Plants''': | |||
** | **5 red [[Glowstem]]s | ||
* | **5 green [[Glowstem]]s | ||
** | *'''Others''': | ||
** | **None | ||
* | |||
* | |||
* ''' | |||
** | |||
** | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_houdai | |cave = ch_MUKI_houdai | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_houdai_metal.txt | |unitfile = 1_units_houdai_metal.txt | ||
|lightfile = houdai_light.ini | |lightfile = houdai_light.ini | ||
|bg = build | |bg = "build" (steel) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_houdai_1_metal|'''[[Man-at-Legs]] dry arena''' | |||
}} | |||
}} | }} | ||
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]] and make the [[purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Olimar]] or [[Louie]], be the opposite one and make the two [[Gatling Groinks]] come close to each other; then go underneath them, running back and forth when the [[Gatling Groink]]'s life circle is yellow or red. | |||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Metal | |||
* '''Theme''': Metal | *'''Time''': +150 (+300 seconds) | ||
*'''Enemies''': | |||
* '''Time''': +150 (+300 seconds) | **1 [[Man-at-Legs]] | ||
* ''' | *'''Hazards''': | ||
** | **2 [[Hazard#Fire|fire geysers]] | ||
* | **2 [[Hazard#Poison gas|gas pipes]] | ||
** | **2 [[Hazard#Electricity|electrical wires]] | ||
** | *'''Treasures''': | ||
** | **[[The Key]] (inside the Man-at-Legs) | ||
**[[Remembered Old Buddy]] | |||
* ''' | **[[Fond Gyro Block]] | ||
** | **[[Lost Gyro Block]] | ||
** | **[[Favorite Gyro Block]] | ||
* | **[[Memorable Gyro Block]] | ||
** | *'''Plants''': | ||
** | **3 red [[Glowstem]]s | ||
** | **3 green [[Glowstem]]s | ||
* ''' | *'''Others''': | ||
** | **1 [[egg]] (in a dead end) | ||
** | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_houdai | |cave = ch_MUKI_houdai | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_houdai2_metal.txt | |unitfile = 1_units_houdai2_metal.txt | ||
|lightfile = houdai_light.ini | |lightfile = houdai_light.ini | ||
|bg = ice | |bg = "ice" (icy cavern) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_houdai2_1_metal|'''Man-at-Legs watery arena''' | |||
}} | |||
}} | }} | ||
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin. | |||
==Walkthrough video== | ==Walkthrough video== | ||
{{# | {{#ev:youtube|YEsVr1Nui6U|480}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Zona de Pruebas Secretas | |SpaA=Zona de Pruebas Secretas | ||
|SpaAM=Secret Testing Zone | |SpaAM=Secret Testing Zone | ||
}} | }} | ||
{{CM}} | {{CM}} |