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| {{infobox challenge
| | The '''Secret Testing Range''' is one of the thirty levels in [[Challenge Mode (Pikmin 2)]]. There are two sublevels and each level involves creatures that shoot lasers and mortars from their appendages. |
| |image={{PAGENAME}}.jpg
| | |
| |size=250px
| | ==Level Infromation== |
| |red=10
| | *'''[[Red Pikmin]]''': 10 |
| |yellow=10
| | *'''[[Yellow Pikmin]]''': 10 |
| |blue=10
| | *'''[[Blue Pikimin]]''': 10 |
| |white=10
| | *'''[[White Pikmin]]''': 10 |
| |purple=10
| | *'''[[Purple Pikmin]]''': 10 |
| |bitter=1
| | *'''Spray''' |
| |spicy=1
| | **Ultra-Spicy Spray: 1 |
| |sublevels=2
| | **Ultra-Bitter Spray: 1 |
| |gridcol=5
| | *Sublevel(s): 2 |
| |gridrow=5
| |
| }}
| |
| {{guide}}
| |
| The '''Secret Testing Range''' is the twenty-fifth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels, each involving creatures that have weapons as appendages, including a boss encounter with the [[Man-at-Legs]]. | |
|
| |
|
| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Metal
| | *'''Time''': 100 seconds |
| * '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
| | *'''Enemies''': |
| * '''Time''': 100 (200 seconds) | | **[[Gatling Groink]] x2 |
| * '''Starting Pikmin''':
| | **[[Iridescent Glint Beetle]] |
| ** {{icon|Red Pikmin|v=P2|y}} × 10 (flower)
| | *'''Treasure''' |
| ** {{icon|Yellow Pikmin|v=P2|y}} × 10 (flower)
| | **[[Cosmic Archive]] |
| ** {{icon|Blue Pikmin|v=P2|y}} × 10 (flower)
| | **[[Dream Architect]] |
| ** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
| | **[[Glee Spinner]] |
| ** {{icon|White Pikmin|v=P2|y}} × 10 (flower)
| | **[[The Key]] |
| * '''Treasures''':
| | **[[Lustrous Element]] |
| ** {{icon|Cosmic Archive|y}} × 1
| | **[[Prototype Detector]] |
| ** {{icon|Dream Architect|y}} × 1
| | **[[Stone of Glory]] |
| ** {{icon|Glee Spinner|y}} × 1
| |
| ** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
| |
| ** {{icon|Prototype Detector|y}} × 1
| |
| ** {{icon|Stone of Glory|y}} × 1 (inside Gatling Groink)
| |
| ** {{icon|The Key|y}} × 1 (inside Gatling Groink)
| |
| * '''Enemies''': | |
| ** {{icon|Gatling Groink|y}} (free) × 2 | |
| ** {{icon|Iridescent Glint Beetle|y}} × 1 | |
| * '''Obstacles''': | |
| ** None | |
| * '''Vegetation''': | |
| ** {{icon|Glowstem|y}} (green) × 5
| |
| ** {{icon|Glowstem|y}} (red) × 5 | |
| * '''Others''':
| |
| ** None
| |
| | |
| This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.
| |
| | |
| {{cavegen|str1}}
| |
| {{sublevel technical
| |
| |cave = ch_MUKI_houdai
| |
| |enemymax = 3
| |
| |itemmax = 4
| |
| |gatemax = 0
| |
| |capmax = 0
| |
| |rooms = 1
| |
| |ctrratio = 0
| |
| |geyser = No
| |
| |unitfile = 1_units_houdai_metal.txt
| |
| |lightfile = houdai_light.ini
| |
| |bg = build
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |item_cap_metal|Dead end with item
| |
| |way3_metal|Three-way crossing
| |
| |way4_metal|Four-way crossing
| |
| |wayl_metal|Turning corridor
| |
| |way2_metal|Corridor
| |
| |way2x2_metal|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_houdai_1_metal|'''[[Man-at-Legs]] dry arena'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Gatling Groink|y}} (free)
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Gatling Groink|y}} (free)
| |
| | 1
| |
| | None
| |
| | "Special" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Stone of Glory|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Iridescent Glint Beetle|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Lustrous Element|y}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 4
| |
| | {{icon|Glowstem|y}} (red)
| |
| | 5
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 5
| |
| | {{icon|Glowstem|y}} (green)
| |
| | 5
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 6
| |
| | {{icon|Dream Architect|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 7
| |
| | {{icon|Prototype Detector|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 8
| |
| | {{icon|Cosmic Archive|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 9
| |
| | {{icon|Glee Spinner|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
|
| |
|
| ==Sublevel 2== | | ==Sublevel 2== |
| [[File:Pikmin range.jpg|thumb|The second floor of the level.]]
| | *'''Time''': 150 seconds |
| * '''Theme''': Metal | | *'''Enemy''': |
| * '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2 (alternate)]]'' | | **[[Man-at-Legs]] |
| * '''Time''': +150 (+300 seconds) | | *'''Treasure''': |
| * '''Treasures''':
| | **[[Favorite Gyro Block]] |
| ** {{icon|Favorite Gyro Block|y}} × 1 | | **[[Fond Gyro Block]] |
| ** {{icon|Fond Gyro Block|y}} × 1 | | **[[The Key]] |
| ** {{icon|Lost Gyro Block|y}} × 1 | | **[[Lost Gyro Block]] |
| ** {{icon|Memorable Gyro Block|y}} × 1 | | **[[Memorable Gyro Block]] |
| ** {{icon|Remembered Old Buddy|y}} × 1
| | **[[Remembered Old Buddy]] |
| ** {{icon|The Key|y}} × 1 (inside Man-at-Legs) | |
| * '''Enemies''':
| |
| ** {{icon|Man-at-Legs|y}} × 1
| |
| ** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs)
| |
| * '''Obstacles''':
| |
| ** {{icon|Electrical wire|y}} × 2
| |
| ** {{icon|Fire geyser|y}} × 2
| |
| ** {{icon|Poison emitter|v=P2|y}} × 2
| |
| * '''Vegetation''':
| |
| ** {{icon|Glowstem|y}} (green) × 3
| |
| ** {{icon|Glowstem|y}} (red) × 3
| |
| * '''Others''':
| |
| ** {{icon|Egg|y|l=Nectar egg|n=Egg}} × 1
| |
| {{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
| |
| | |
| This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
| |
| | |
| One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on. Position your Pikmin behind the ridge, in the water. If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin.
| |
| | |
| The music on this sublevel, a remix of ''[[Music in Pikmin 2#Metal 2|Metal 2]]'', is unique and does not play anywhere else.
| |
| | |
| {{cavegen|str2}}
| |
| {{sublevel technical
| |
| |cave = ch_MUKI_houdai
| |
| |enemymax = 7
| |
| |itemmax = 5
| |
| |gatemax = 0
| |
| |capmax = 0
| |
| |rooms = 1
| |
| |ctrratio = 0
| |
| |geyser = Yes
| |
| |unitfile = 1_units_houdai2_metal.txt
| |
| |lightfile = houdai_light.ini
| |
| |bg = ice
| |
| |clog = No
| |
| |hiddenfloor = 0
| |
| |units =
| |
| {{sublevel units
| |
| |item_cap_metal|Dead end with item
| |
| |way3_metal|Three-way crossing
| |
| |way4_metal|Four-way crossing
| |
| |wayl_metal|Turning corridor
| |
| |way2_metal|Corridor
| |
| |way2x2_metal|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_houdai2_1_metal|'''Man-at-Legs watery arena'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Man-at-Legs|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 4
| |
| | {{icon|Fire geyser|y}}
| |
| | 2
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | 5
| |
| | {{icon|Poison emitter|v=P2|y}}
| |
| | 2
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| | 6
| |
| | {{icon|Electrical wire|y}}
| |
| | 2
| |
| | None
| |
| | Cave unit seams
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 2
| |
| | {{icon|Glowstem|y}} (red)
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 3
| |
| | {{icon|Glowstem|y}} (green)
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 7
| |
| | {{icon|Remembered Old Buddy|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 8
| |
| | {{icon|Fond Gyro Block|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 9
| |
| | {{icon|Lost Gyro Block|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 10
| |
| | {{icon|Favorite Gyro Block|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 11
| |
| | {{icon|Memorable Gyro Block|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "dead end" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 12
| |
| | {{icon|Egg|y}}
| |
| | 1
| |
| | None
| |
| | Dead ends
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
| | |
| ==Walkthrough video==
| |
| {{#widget:YouTube|id=YEsVr1Nui6U|width=480}}
| |
| | |
| ==Names in other languages==
| |
| {{Foreignname
| |
| |Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
| |
| |JapM=Secret Weapon Testing Zone
| |
| |SpaA=Zona de Pruebas Secretas
| |
| |SpaAM=Secret Testing Zone
| |
| |SpaAN=This name implies the tests are secret, not the zone.
| |
| |FraA=Camp d'entraînement
| |
| |FraAM=Training camp
| |
| |FraE=Camp d'Entraînement
| |
| |FraEM=Training Camp
| |
| |Ger=Geheimes Testgelände
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| |GerM=Secret Testing Range
| |
| |Ita=Area collaudi segreti
| |
| |ItaM=Secret testing area
| |
| |notes=y
| |
| }}
| |
| | |
| {{CM}}
| |