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* '''Requirements''': Scan an [[amiibo]]
* '''Requirements''': Scan an [[amiibo]]


The layout of this sublevel is simple. There are two go-through platforms on the top screen, one above the other, and with the pellet on the bottom one. On the lower screen is Olimar, his 8 [[Red Pikmin]], and a [[Springpetal]]. The trick is to throw enough Pikmin at a time to the flower that they actually jump high, but not so many that they overshoot and land on the top platform instead. The solution is simple: throw four Pikmin, wait for them to jump and grab the pellet, and then throw the remaining four.
The layout of this sublevel is simple. There are two go-through platforms on the top screen, one above the other, and with the pellet on the bottom one. On the lower screen is Olimar, his 8 [[Red Pikmin]], and a [[spring flower]]. The trick is to throw enough Pikmin at a time to the flower that they actually jump high, but not so many that they overshoot and land on the top platform instead. The solution is simple: throw four Pikmin, wait for them to jump and grab the pellet, and then throw the remaining four.


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