Editing Secret Spot
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== amiibo == | == amiibo == | ||
{{game help|hp|2=<br> | {{game help|hp|2=<br> | ||
* amiibo scanning only becomes unlocked after some point in the game, right? Add that information here either way. | |||
* Point down what happens if you enter a new sector and start scanning – does the newly unlocked spot receive a connecting path? | * Point down what happens if you enter a new sector and start scanning – does the newly unlocked spot receive a connecting path? | ||
* Find out exactly what triggers a compatible amiibo to become re-usable, an incompatible amiibo to become re-usable, and what triggers the Pikmin amiibo to shuffle the set. | * Find out exactly what triggers a compatible amiibo to become re-usable, an incompatible amiibo to become re-usable, and what triggers the Pikmin amiibo to shuffle the set. | ||
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=== General functionality === | === General functionality === | ||
Normally, each [[sector]] only has two accessible Secret Spots, but [[amiibo]] can be used to open up two more per sector | Normally, each [[sector]] only has two accessible Secret Spots, but [[amiibo]] can be used to open up two more per sector. Once an amiibo Secret Spot is unlocked, it permanently becomes a regular, unlocked Secret Spot in that save file, including a path connecting it to an area (although this is just aesthetic). The icons of amiibo Secret Spots that are still locked will be visible on the area selection screen at any time, but are smaller, have no path connecting to them, and use an amiibo symbol. | ||
To scan an amiibo, the player must press the amiibo button on the top-left corner of the area selection menu. The game will then prompt the player to scan an amiibo, and after the player does so, the following happens: | To scan an amiibo, the player must press the amiibo button on the top-left corner of the area selection menu. The game will then prompt the player to scan an amiibo, and after the player does so, the following happens: |