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{{game icons|p4=y}} | {{game icons|p4=y}} | ||
[[File:Scrummy Bone P4 icon.png|thumb|Icon of a Scrummy Bone.]] | |||
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{{game help|p4|Are Scrummy Bones affected by Air Armor?}} | {{game help|p4|Are Scrummy Bones affected by Air Armor?}} | ||
The '''Scrummy Bone''' is an item in ''[[Pikmin 4]]'' that can be used to heal [[Oatchi]]. When selected in the [[Pack]], they can be thrown by the player, and when Oatchi eats one, his [[health]] will be restored to the full level. Oatchi can also eat up to 5 Scrummy Bones while at full health to gain extra health, increasing the length of the health bar. This extra health is lost after taking damage, with the health bar getting shorter again, and is not affected by the {{oatchi|Tuff Stuff}} gear. | |||
The player can get Scrummy Bones by buying them in [[Russ]]'s lab, where each bone costs 3 [[raw material]]s. In addition, the player will get 1 Scrummy Bone from [[Shepherd]] for each [[Oatchi#Skills|skill]] that Oatchi learns. In [[Co-op Mode]], player 2 can use the Pebble Pitcher to throw Scrummy Bones, where they start with 5 and can gain more by hitting enemies and obstacles with pebbles. | |||
The player can get Scrummy Bones by buying them in [[Russ]]'s lab, where | |||
In the opening [[cutscene]], and in [[Olimar's Shipwreck Tale]], [[Captain Olimar]] befriends [[Moss]] by feeding her a Scrummy Bone. | In the opening [[cutscene]], and in [[Olimar's Shipwreck Tale]], [[Captain Olimar]] befriends [[Moss]] by feeding her a Scrummy Bone. | ||
==Notes== | ==Notes== | ||
===In-game description=== | |||
{{transcript|When Oatchi is injured, this will heal him instantly! When he’s in perfect health, it will temporarily increase his HP!}} | |||
== | ==Names in other languages== | ||
{{ | {{game help|p4|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = やみつきボーン | ||
|JapR | |JapR = Yamitsuki Bōn | ||
|JapM | |JapM = Addictive Bone | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
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|DutM | |Ger = | ||
|Fra | |GerM = | ||
|FraM | |Ita = | ||
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|Ger | |Kor = | ||
|GerM | |KorR = | ||
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|Ita | |Por = | ||
|ItaM | |PorM = | ||
|Spa = | |||
|Kor | |SpaM = | ||
|KorR | |||
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|Por | |||
|PorM | |||
|Spa | |||
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}} | }} | ||