Editing Saved game
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
{{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}} | {{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}} | ||
Line 29: | Line 29: | ||
*When changing the options. | *When changing the options. | ||
The only times a game saves without asking in the first two games, are in ''Pikmin'', when the options are changed, and in ''Pikmin 2'', when a player enters a cave or sublevel. The exact reason for the latter is unknown, but it could be related to the cave's [[Randomness|random]] method of generation not always delivering a fair layout. This allows the players to reset the console and retry the same sublevel with a different layout, as opposed to restarting the entire day. Because having the game ask to save at each sublevel would become annoying to the player, the save was made automatic. An [[unused content in Pikmin 2|unused]] setting inside the game's files makes the game ask each time, instead of saving automatically. The automatic saving can be bypassed by removing the memory card in slot A on the GameCube games, at which point the game will warn that it could not save, and give the player the option to continue without saving. As a result, this method is not possible in the ''New Play Control!'' | The only times a game saves without asking in the first two games, are in ''Pikmin'', when the options are changed, and in ''Pikmin 2'', when a player enters a cave or sublevel. The exact reason for the latter is unknown, but it could be related to the cave's [[Randomness|random]] method of generation not always delivering a fair layout. This allows the players to reset the console and retry the same sublevel with a different layout, as opposed to restarting the entire day. Because having the game ask to save at each sublevel would become annoying to the player, the save was made automatic. An [[unused content in Pikmin 2|unused]] setting inside the game's files makes the game ask each time, instead of saving automatically. The automatic saving can be bypassed by removing the memory card in slot A on the GameCube games, at which point the game will warn that it could not save, and give the player the option to continue without saving. As a result, this method is not possible in the ''New Play Control!'' remakes. In ''Pikmin 2'', going through the messages that appear when the memory card is absent is faster than waiting for the game to save.{{cite youtube|x4zsu8GCVKc|comparing the time it takes between saving and not saving in ''Pikmin 2''}} | ||
In {{p3}} and {{p4}}, the game will no longer prompt the player to save their progress, opting for an autosave system instead. In ''Pikmin 3'', the game will open a message box when progress has been saved, which then can be closed. ''Pikmin 4'', however, does not show indication of completion of an autosave other than the autosave icon on the top left of the screen being absent. | In {{p3}} and {{p4}}, the game will no longer prompt the player to save their progress, opting for an autosave system instead. In ''Pikmin 3'', the game will open a message box when progress has been saved, which then can be closed. ''Pikmin 4'', however, does not show indication of completion of an autosave other than the autosave icon on the top left of the screen being absent. | ||
Line 137: | Line 137: | ||
** '''Size''': 1.04 GB | ** '''Size''': 1.04 GB | ||
* {{P1+2}} | * {{P1+2}} | ||
** '''Size''': 2. | ** '''Size''': 2.1 GB | ||
* {{p3}} | * {{p3}} | ||
** '''Size''': | ** '''Size''': |