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Latest revision | Your text | ||
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|sublevels=2 | |sublevels=2 | ||
|red=30 | |red=30 | ||
|redm=f | |||
|blue=30 | |blue=30 | ||
|bluem=f | |||
|spicy=4 | |spicy=4 | ||
|bitter=3 | |bitter=3 | ||
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|gridrow=5 | |gridrow=5 | ||
}} | }} | ||
The '''Rumbling Grotto''' is | The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next. Proceed with caution. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
* ''' | *'''Time''': 170 | ||
* | *'''Enemies''': | ||
* ''' | **2 [[Creeping Chrysanthemum]]s | ||
** | **3 [[Cloaking Burrow-nit]]s | ||
**1 [[Iridescent Glint Beetle]] | |||
* '''Treasures''': | **3 to 6* [[Female Sheargrub]]s | ||
** | **3 to 6* [[Male Sheargrub]]s | ||
** | **3 to 6* [[Shearwig]]s | ||
** | *'''Hazards''': | ||
**None | |||
** | *'''Treasures''': | ||
** | **2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums) | ||
** | **3 [[Unknown Merit]]s (inside the Cloaking Burrow-nits) | ||
** | **[[Lustrous Element]] (inside the Iridescent Glint Beetle) | ||
** | **3 to 6* [[Omniscient Sphere]]s (inside the Female Sheargrubs) | ||
* | **3 to 6* [[Mirth Sphere]]s (inside the Male Sheargrubs) | ||
* | **3 to 6* [[Armored Nut]]s (inside the Shearwigs) | ||
**[[The Key]] | |||
**[[Gyroid Bust]] | |||
**[[Crystal King]] | |||
*'''Plants''': | |||
**3 [[Margaret]]s | |||
* ''' | **1 large [[Shoot]] | ||
** | **1 small [[Shoot]] | ||
* | **2 small [[Figwort]]s | ||
* | **2 large [[Figwort]]s | ||
**6 [[Clover]]s | |||
** | *'''Others''': | ||
** | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** | |||
** | |||
* '''Others''': | |||
** [[ | |||
<nowiki>*</nowiki> There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers. | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_crawler | |cave = ch_MAT_crawler | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_units_c_e_j_l_conc.txt | |unitfile = 4_units_c_e_j_l_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_conc|Dead end | |cap_conc|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe''' | |||
|room_north4x4l_1_conc|'''Room with dead end after U-turn''' | |||
}} | |||
}} | }} | ||
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often. | |||
== Sublevel 2 == | == Sublevel 2 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +120 | |||
* '''Time''': +120 | *'''Enemies''': | ||
* ''' | **[[Pileated Snagret]] | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** | *'''Treasures''': | ||
* ''' | **[[The Key]] (inside the Pileated Snagret) | ||
** | *'''Plants''': | ||
* ''' | **4 large dying [[Figwort]]s | ||
** | **2 small dying [[Figwort]]s | ||
** | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_crawler | |cave = ch_MAT_crawler | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_manh_conc.txt | |unitfile = 1_units_manh_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out. | |||
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths. | |||
{{CM}} | {{CM}} |