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|sublevels=2
|sublevels=2
|red=30
|red=30
|redm=f
|blue=30
|blue=30
|bluem=f
|spicy=4
|spicy=4
|bitter=3
|bitter=3
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|gridrow=5
|gridrow=5
}}
}}
{{guide}}
 
The '''Rumbling Grotto''' is the twenty-first level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the [[Pileated Snagret]], making it a very challenging level overall.
The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next. Proceed with caution.


== Sublevel 1 ==
== Sublevel 1 ==
* '''Theme''': Concrete
*'''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Time''': 170
* '''Time''': 170 (340 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**2 [[Creeping Chrysanthemum]]s
** {{icon|Red Pikmin|v=P2|y}} × 30 (flower)
**3 [[Cloaking Burrow-nit]]s
** {{icon|Blue Pikmin|v=P2|y}} × 30 (flower)
**1 [[Iridescent Glint Beetle]]
* '''Treasures''':
**3 to 6* [[Female Sheargrub]]s
** {{icon|Armored Nut|y}} × 3 - 6 (inside Shearwigs)
**3 to 6* [[Male Sheargrub]]s
** {{icon|Crystal King|y}} × 1
**3 to 6* [[Shearwig]]s
** {{icon|Gyroid Bust|y}} × 1
*'''Hazards''':
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle)
**None
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums)
*'''Treasures''':
** {{icon|Mirth Sphere|y}} × 3 - 6 (inside Male Sheargrubs)
**2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums)
** {{icon|Omniscient Sphere|y}} × 3 - 6 (inside Female Sheargrubs)
**3 [[Unknown Merit]]s (inside the Cloaking Burrow-nits)
** {{icon|The Key|y}} × 1
**[[Lustrous Element]] (inside the Iridescent Glint Beetle)
** {{icon|Unknown Merit|y}} × 3 (inside Cloaking Burrow-nits)
**3 to 6* [[Omniscient Sphere]]s (inside the Female Sheargrubs)
* '''Enemies''':
**3 to 6* [[Mirth Sphere]]s (inside the Male Sheargrubs)
** {{icon|Cloaking Burrow-nit|y}} × 3
**3 to 6* [[Armored Nut]]s (inside the Shearwigs)
** {{icon|Creeping Chrysanthemum|y}} × 2
**[[The Key]]
** {{icon|Female Sheargrub|y}} × 3 - 6
**[[Gyroid Bust]]
** {{icon|Iridescent Glint Beetle|y}} × 1
**[[Crystal King]]
** {{icon|Male Sheargrub|y}} × 3 - 6
*'''Plants''':
** {{icon|Shearwig|y}} × 3 - 6
**3 [[Margaret]]s
* '''Obstacles''':
**1 large [[Shoot]]
** None
**1 small [[Shoot]]
* '''Vegetation''':
**2 small [[Figwort]]s
** {{icon|Clover|y}} × 6
**2 large [[Figwort]]s
** {{icon|Figwort|y}} (large red) × 2
**6 [[Clover]]s
** {{icon|Figwort|y}} (small red) × 2
*'''Others''':
** {{icon|Margaret|y}} × 5
**1 type of [[gate]], with 4000 [[Health|HP]]
** {{icon|Shoot|y}} (large) × 1
** {{icon|Shoot|y}} (small) × 1
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 3


The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.
<nowiki>*</nowiki> There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers.


{{cavegen|rg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 59: Line 56:
|capmax      = 0
|capmax      = 0
|rooms      = 4
|rooms      = 4
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 4_units_c_e_j_l_conc.txt
|unitfile    = 4_units_c_e_j_l_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_conc|Dead end
|cap_conc|Dead end
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
}}
{{sublevel units
|way2x2_conc|Long corridor
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_north4x4l_1_conc|'''Room with dead end after U-turn'''
}}
}}
}}
{{sublevel units
 
|way2x2_conc|Long corridor
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often.
|room_4x4c_4_conc|'''Room with 4 exits'''
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall'''
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe'''
|room_north4x4l_1_conc|'''Room with dead end after U-turn'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Creeping Chrysanthemum|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Cloaking Burrow-nit|y}}
| 3
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Margaret|y}}
| 3
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 3
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Alongside it spawns 3 "main" objects (and their treasures). Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| {{icon|Female Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Male Sheargrub|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Shearwig|y}}
| 33%
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 8
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Margaret|y}}
| 2
| None
| Plant spots
|-
| 10
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 11
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (small red)
| 2
| None
| Plant spots
|-
| 13
| {{icon|Figwort|y}} (large red)
| 2
| None
| Plant spots
|-
| 14
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 15
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Crystal King|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 3 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 18
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


== Sublevel 2 ==
== Sublevel 2 ==
* '''Theme''': Concrete
*'''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': +120
* '''Time''': +120 (+240 seconds)
*'''Enemies''':
* '''Treasures''':
**[[Pileated Snagret]]
** {{icon|The Key|y}} &times; 1 (inside Pileated Snagret)
*'''Hazards''':
* '''Enemies''':
**None
** {{icon|Pileated Snagret|y}} &times; 1
*'''Treasures''':
* '''Obstacles''':
**[[The Key]] (inside the Pileated Snagret)
** None
*'''Plants''':
* '''Vegetation''':
**4 large dying [[Figwort]]s
** {{icon|Figwort|y}} (large brown) &times; 4
**2 small dying [[Figwort]]s
** {{icon|Figwort|y}} (small brown) &times; 2
*'''Others''':
* '''Others''':
**None
** None
{{see also|Pileated Snagret#Strategy|t1=Pileated Snagret strategy}}
 
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
 
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.


{{cavegen|rg2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_crawler
|cave        = ch_MAT_crawler
Line 303: Line 104:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_manh_conc.txt
|unitfile    = 1_units_manh_conc.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}
}}
{{sublevel units
|room_manh_2_conc|'''Large circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Pileated Snagret|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out.
{{Foreignname
 
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
|JapM=Land Swarmers' Cave
|SpaA=Gruta Estruendosa
|SpaAM=Rumbling Grotto
|FraA=Grotte des menaces
|FraAM=Threats cave
|FraE=Grotte des Menaces
|FraEM=Threats Cave
|Ger=Grotte des Donners
|GerM=Grotto of Thunder
|Ita=Grotta rombante
|ItaM=Rumbling cave
}}


{{CM}}
{{CM}}

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