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Latest revision | Your text | ||
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|sublevels=2 | |sublevels=2 | ||
|red=30 | |red=30 | ||
|redm=f | |||
|blue=30 | |blue=30 | ||
|bluem=f | |||
|spicy=4 | |spicy=4 | ||
|bitter=3 | |bitter=3 | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Rumbling Grotto''' is | The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it one of the harder levels to preform a no-death run on. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': 170 (340 seconds) | |||
* '''Time''': 170 (340 seconds | *'''Treasures''': | ||
**{{icon|Armored Nut|y}} × 3 - 6* (inside the Shearwigs) | |||
**{{icon|Crystal King|y}} × 1 | |||
**{{icon|Gyroid Bust|y}} × 1 | |||
* '''Treasures''': | **{{icon|Lustrous Element|y}} × 1 (inside the Iridescent Glint Beetle) | ||
** {{icon|Armored Nut|y}} × 3 - 6 (inside Shearwigs) | **{{icon|Mirrored Element|y}} × 2 (inside the Creeping Chrysanthemums) | ||
** {{icon|Crystal King|y}} × 1 | **{{icon|Mirth Sphere|y}} × 3 - 6* (inside the Male Sheargrubs) | ||
** {{icon|Gyroid Bust|y}} × 1 | **{{icon|Omniscient Sphere|y}} × 3 - 6* (inside the Female Sheargrubs) | ||
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | **{{icon|The Key|y}} × 1 | ||
** {{icon|Mirrored Element|y}} × 2 (inside Creeping Chrysanthemums) | **{{icon|Unknown Merit|y}} × 3 (inside the Cloaking Burrow-nits) | ||
** {{icon|Mirth Sphere|y}} × 3 - 6 (inside Male Sheargrubs) | *'''Enemies''': | ||
** {{icon|Omniscient Sphere|y}} × 3 - 6 (inside Female Sheargrubs) | **{{icon|Cloaking Burrow-nit|y}} × 3 | ||
** {{icon|The Key|y}} × 1 | **{{icon|Creeping Chrysanthemum|y}} × 2 | ||
** {{icon|Unknown Merit|y}} × 3 (inside Cloaking Burrow-nits) | **{{icon|Female Sheargrub|y}} × 3 - 6* | ||
* '''Enemies''': | **{{icon|Iridescent Glint Beetle|y}} × 1 | ||
** {{icon|Cloaking Burrow-nit|y}} × 3 | **{{icon|Male Sheargrub|y}} × 3 - 6* | ||
** {{icon|Creeping Chrysanthemum|y}} × 2 | **{{icon|Shearwig|y}} × 3 - 6* | ||
** {{icon|Female Sheargrub|y}} × 3 - 6 | *'''Hazards''': | ||
** {{icon|Iridescent Glint Beetle|y}} × 1 | **None | ||
** {{icon|Male Sheargrub|y}} × 3 - 6 | *'''Plants''': | ||
** {{icon|Shearwig|y}} × 3 - 6 | **{{icon|Clover|y}} × 6 | ||
* ''' | **{{icon|Figwort|y}} (large) × 2 | ||
** None | **{{icon|Figwort|y}} (small) × 2 | ||
* ''' | **{{icon|Margaret|y}} × 3 | ||
** {{icon|Clover|y}} × 6 | **{{icon|Shoot|y}} (large) × 1 | ||
** {{icon|Figwort|y}} (large | **{{icon|Shoot|y}} (small) × 1 | ||
** {{icon|Figwort|y}} (small | *'''Others''': | ||
** {{icon|Margaret|y}} × | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** {{icon|Shoot|y}} (large) × 1 | |||
** {{icon|Shoot|y}} (small) × 1 | |||
* '''Others''': | |||
** [[ | |||
<nowiki>*</nowiki> There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers. | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_crawler | |cave = ch_MAT_crawler | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_units_c_e_j_l_conc.txt | |unitfile = 4_units_c_e_j_l_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_conc|Dead end | |cap_conc|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe''' | |||
|room_north4x4l_1_conc|'''Room with dead end after U-turn''' | |||
}} | |||
}} | }} | ||
The cave starts rumbling while [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Sheargrub]]s and [[Shearwig]]s come out of the ground. To avoid [[Pikmin family|Pikmin]] [[Spirit|deaths]], it is possible to reset the cave until the key lies right beside the player, which happens quite often. | |||
== Sublevel 2 == | == Sublevel 2 == | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Time''': +120 (+240 seconds) | |||
* '''Time''': +120 (+240 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|The Key|y}} × 1 (inside the Pileated Snagret) | ||
** {{icon|The Key|y}} × 1 (inside Pileated Snagret) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Pileated Snagret|y}} × 1 | ||
** {{icon|Pileated Snagret|y}} × 1 | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Figwort|y}} (large) × 4 | ||
** {{icon|Figwort|y}} (large | **{{icon|Figwort|y}} (small) × 2 | ||
** {{icon|Figwort|y}} (small | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_crawler | |cave = ch_MAT_crawler | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_manh_conc.txt | |unitfile = 1_units_manh_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
{{ | |||
| | {{see also|Pileated Snagret strategy|l1=Pileated Snagret#Strategy}} | ||
}} | |||
More rumbling with the Pileated Snagret. Use all [[spray]]s here so the Pikmin don't get harmed, grab the key, and jump out. | |||
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=土とんの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Gruta Estruendosa | |SpaA=Gruta Estruendosa | ||
|SpaAM=Rumbling Grotto | |SpaAM=Rumbling Grotto | ||
}} | }} | ||
{{CM}} | {{CM}} |