Editing Rock Pikmin
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As with Pikmin 3, Rock Pikmin's [[Health|damage]] depends on the circumstances of their [[Combat|attack]], although they have been drastically reworked: | As with Pikmin 3, Rock Pikmin's [[Health|damage]] depends on the circumstances of their [[Combat|attack]], although they have been drastically reworked: | ||
*Typically, they deal 40 damage as a standard when lunging by themselves or when commanded to [[charge]] at most targets. | *Typically, they deal 40 damage as a standard when lunging by themselves or when commanded to [[charge]] at most targets. | ||
*Some large enemies, such as the [[Horned Cannon Beetle]] and the [[Empress Bulblax]], have a resistance to Rock Pikmin's lunging headbutts, taking around half the usual damage | *Some large enemies, such as the [[Horned Cannon Beetle]] and the [[Empress Bulblax]], have a resistance to Rock Pikmin's lunging headbutts, taking around half the usual damage. | ||
*As with Pikmin 3, when thrown directly at an enemy Rock Pikmin will deal damage on a "hits to kill" statistic that differs from creature to creature, dealing similar damage this way as they did in Pikmin 3 | *As with Pikmin 3, when thrown directly at an enemy Rock Pikmin will deal damage on a "hits to kill" statistic that differs from creature to creature, dealing similar damage this way as they did in Pikmin 3. Notably, this will almost always deal less damage than a slam from a [[Purple Pikmin]], which works similarly, | ||
*When [[Rush|rushing]] with [[Oatchi]], rock pikmin use the same "hits to kill" statistic as they do when thrown at enemies directly, typically dealing a large chunk of damage all at once. | *When [[Rush|rushing]] with [[Oatchi]], rock pikmin use the same "hits to kill" statistic as they do when thrown at enemies directly, typically dealing a large chunk of damage all at once. | ||