Editing Red Pikmin

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 42: Line 42:
**{{icon|Analog Computer|y}}: Same as the Libra.
**{{icon|Analog Computer|y}}: Same as the Libra.
**{{icon|Omega Stabilizer|y}}: Same as the Libra.
**{{icon|Omega Stabilizer|y}}: Same as the Libra.
**{{icon|Bowsprit|y}}: Same as the Libra, but if a nearby bridge is extended and the gate that is out of the path of any other ship part is destroyed, the Pikmin will carry it that way instead, and avoid the geysers.
**{{icon|Secret Safe|y}}: Red Pikmin are the only ones that can cross the path of fire geysers necessary to complete the puzzle leading to this part, but with accurate aiming and a [[Throw#Longer throw trick|long throw]], one can throw [[Yellow Pikmin]] from the northern bridge onto the end of the geyser path.
**{{icon|Secret Safe|y}}: Red Pikmin are the only ones that can cross the path of fire geysers necessary to complete the puzzle leading to this part, but with accurate aiming and a [[Throw#Longer throw trick|long throw]], one can throw [[Yellow Pikmin]] from the northern bridge onto the end of the geyser path.
*Enemies
*Enemies
Line 47: Line 48:


{{clear}}
{{clear}}
==In ''Pikmin 2''==
==In ''Pikmin 2''==
===Discovery===
===Discovery===

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: