Editing Ranging Bloyster
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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = | |image = 77rangingbloyster.png | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Ranging Bloyster.png | |icon = Piklopedia Ranging Bloyster.png | ||
Line 8: | Line 8: | ||
|underground = [[Shower Room]], [[Hole of Heroes]] | |underground = [[Shower Room]], [[Hole of Heroes]] | ||
|challenge = [[The Giant's Bath]] | |challenge = [[The Giant's Bath]] | ||
|attacks = | |weight = 3 | ||
|height = 211 | |||
|max_pikmin = 6 | |||
|value = 15 | |||
|seeds = {{tt|25|This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.}} | |||
|attacks = Eats Pikmin | |||
|vitality = 1500 | |||
}} | }} | ||
The '''Ranging Bloyster''' | The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind. | ||
This creature is found only on the | This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] (along with two [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and two [[Decorated Cannon Beetle]]s), and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level. | ||
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it | There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it's while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship. | ||
{{Notes|olimar=y|louie=y}} | |||
{{ | [[File:RangingBloyster.jpg|frame|Artwork of the Ranging Bloyster.]] | ||
| | ==Strategies== | ||
| | This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[Leader|captain]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with Y (Minus for the ''New Play Control!'' version) and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat. | ||
| | |||
Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target. | |||
Another way to deal with this boss is to attack it with a single group of Pikmin led by both | |||
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] and [[Decorated Cannon Beetle|Decorated Cannon Beetles]] in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a captain lure the Bloyster to one of the corners of the room. The captain will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the captain, as its range does not reach the corners of the room. Have the other captain bring all the Pikmin to the other side, switching between the two captains while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties. | |||
Ranging Bloyster | |||
If the Bloyster's tail is proving too difficult to reach, [[Purple Pikmin]] can simply be thrown onto its back, which will deal damage upon impact and have a chance of stunning the creature, preventing it from fighting back. A large group of Purples is recommended, for if the Bloyster is not constantly kept subdued, it can quickly turn and gobble up the player's Pikmin. | |||
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[Ultra-bitter spray]]s and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method. | |||
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. To ensure less Pikmin loss, [[Ultra-spicy spray]] at least 4 White Pikmin. | |||
{{ | {{Enemies}} | ||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Pikmin | [[Category:Bosses]] | ||
[[Category: | |||