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The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind. | The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind. | ||
This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]] | This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva|Armored Cannon Larvae]] and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
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==Naming== | ==Naming== | ||
{{needs translation}} | |||
{{see more|Mollusking family#Naming}} | {{see more|Mollusking family#Naming}} | ||
{{naming | {{naming | ||
|common = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range. | |common = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range. | ||
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. | |scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. | ||
|jpcommon = {{j|ケメクジ|Kemekuji}}. It is | |jpcommon = {{j|ケメクジ|Kemekuji}}. It is based on {{j|ナメクジ|namekuji|land slug|f=tp}}, though the meaning of the syllable {{j|ケ|ke}}, if any, is unknown. | ||
|jpname = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}. | |jpname = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}. | ||
|internal = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}. | |internal = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}. | ||
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|Kor = 맨들민달팽이 | |Kor = 맨들민달팽이 | ||
|GerN= | |GerN= | ||
|SpaA=Berberéchido urraca | |SpaA=Berberéchido urraca | ||
|SpaAM=Magpie cockle | |SpaAM=Magpie cockle | ||
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* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state. | * Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state. | ||
* The [[Publications/Strategy guides|Nintendo Player's Guide]] states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior. | * The [[Publications/Strategy guides|Nintendo Player's Guide]] states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior. | ||
* | *Due to just being larger [[Toady Bloyster]]s with a new ability on a technical level, they will likely receive a redesign if they appear in a future game. | ||
**However, it is unlikely that they will return due to the nature of [[Pikmin 4]]. | |||
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==References== | ==References== |