Editing Ranging Bloyster
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
}} | }} | ||
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a | The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a boss in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind. | ||
This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]] | This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva|Armored Cannon Larvae]] and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
Line 138: | Line 138: | ||
==Naming== | ==Naming== | ||
{{needs translation}} | |||
{{see more|Mollusking family#Naming}} | {{see more|Mollusking family#Naming}} | ||
{{naming | {{naming | ||
|common = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range. | |common = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range. | ||
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. | |scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. | ||
|jpcommon = {{j|ケメクジ|Kemekuji}}. It is | |jpcommon = {{j|ケメクジ|Kemekuji}}. It is based on {{j|ナメクジ|namekuji|land slug|f=tp}}, though the meaning of the syllable {{j|ケ|ke}}, if any, is unknown. | ||
|jpname = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}. | |jpname = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}. | ||
|internal = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}. | |internal = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}. | ||
Line 152: | Line 153: | ||
|JapR = Kemekuji | |JapR = Kemekuji | ||
|JapM = From {{j|ナメクジ|namekuji|slug|f=tp}} | |JapM = From {{j|ナメクジ|namekuji|slug|f=tp}} | ||
|FraE = Eventraille Adulte | |FraE = Eventraille Adulte | ||
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult) | |FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult) | ||
Line 161: | Line 160: | ||
|Ger = Blasebalg-Knaller | |Ger = Blasebalg-Knaller | ||
|GerM = Bellow-Banger | |GerM = Bellow-Banger | ||
|GerN= | |GerN= | ||
|SpaA=Berberéchido urraca | |SpaA=Berberéchido urraca | ||
|SpaAM=Magpie cockle | |SpaAM=Magpie cockle | ||
Line 173: | Line 169: | ||
<gallery> | <gallery> | ||
77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | 77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | ||
Ranging Bloysterattack.png|The Ranging | Ranging Bloysterattack.png|The Ranging Boyster attacking with its seven tongues. | ||
P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]]. | P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]]. | ||
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]]. | Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]]. | ||
Line 186: | Line 182: | ||
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]]. | * When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]]. | ||
* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state. | * Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state. | ||
* The | * The Nintendo Player's guide states the Ranging Bloyster will attempt to kill Pikmin that match the color of its bulb, but this is not actually correct, as it will actually go after the captain of the matching color. It's likely this was either a mistranslation or a misinterpretation of the Ranging Bloyster's behavior. | ||
==References== | ==References== |