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{{Infobox enemy
{{Infobox enemy
|pikmin2    = y
|pikmin2    = y
|image      = P2 Artwork Ranging Bloyster.png
|image      = RangingBloyster.jpg
|size        = 270px
|size        = 270px
|icon        = Piklopedia Ranging Bloyster.png
|icon        = Piklopedia Ranging Bloyster.png
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}}
}}


The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a boss in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]], and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.


This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]]e and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
This creature is found only on the last sublevel (7) of the [[Shower Room]], sublevel 7 of the [[Hole of Heroes]] (along with two [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and two [[Decorated Cannon Beetle]]s), and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]].


There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it's defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].


==Stats==
==Stats==
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{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}
{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}}


==Strategy==
==Strategy==
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Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.


In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.


A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method.
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method.
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{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }}
{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp13 | めくら待機間隔 | [[Toady Bloyster]] idle duration | 200 }}
{{p2 enemy property | fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp14 | めくら移動間隔 | [[Toady Bloyster]] movement interval duration | 200 }}
{{p2 enemy property | fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 }}
{{!}}-
{{!}}-
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }}
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }}
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==Naming==
==Naming==
{{needs translation}}
{{see more|Mollusking family#Naming}}
{{see more|Mollusking family#Naming}}
{{naming
{{naming
|common    = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range.
|common    = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range.
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
|jpcommon  = {{j|ケメクジ|Kemekuji}}. It is an adaptation of the word {{j|ナメクジ|namekuji|land slug|f=tp}}, but renamed slightly to make it alien sounding.
|jpcommon  = {{j|ケメクジ|Kemekuji}}. Possibly from {{j|なめくじ|Namekuji}}, meaning "slug".
|jpname    = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}.
|jpname    = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|One Flower Kemekuji}}.
|internal  = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}.
|internal  = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|Umi Mushi}}, or "Sea Insect".
}}
}}


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|Jap  = ケメクジ
|Jap  = ケメクジ
|JapR  = Kemekuji
|JapR  = Kemekuji
|JapM  = From {{j|ナメクジ|namekuji|slug|f=tp}}
|ChiTrad = 蛞蝓
|ChiTradM = Slug
|FraE  = Eventraille Adulte
|FraE  = Eventraille Adulte
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult)
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult).<br>"Eventraille" should be "Éventraille", according to authorities such as the ''Académie française''; however, in practice, many French speakers and publications frequently omit accents on capital letters.
|FraEN="Eventraille" should be "Éventraille", according to authorities such as the ''Académie française''; however, in practice, many French speakers and publications frequently omit accents on capital letters.
|FraA  = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia)
|FraA  = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia)
|FraAM = Adult innard disemboweler
|FraAM = Adult innard disemboweler
|Ger  = Blasebalg-Knaller
|GerM = Bellow-Banger
|Kor = 맨들민달팽이
|GerN=
|Ita=Blostrica branchiata
|ItaM=Gilled Bloyster
|SpaA=Berberéchido urraca
|SpaAM=Magpie cockle
|notes=y
}}
}}


==Gallery==  
==Gallery==
<gallery>
<gallery>
77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]].
77rangingbloyster.png‎|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Ranging Bloysterattack.png|The Ranging Bloyster attacking with its seven tongues.
Ranging Bloysterattack.png|The Ranging Boyster attacking with its seven tongues.
P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]].
RB.png|A Ranging Bloyster targeting [[Captain Olimar]].
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]].
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster targeting [[Louie]] or [[The President]].
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in the unused cave, <code>last_4</code>.
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in an unused cave (<code>last_4</code>).
Ranging Bloyster P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Ranging Bloyster in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
B20.JPG|The creature's [[e-card]], #25 (20<sup>th</sup> blue card).
P2 Ranging Bloyster corpse.jpg|The corpse of a Ranging Bloyster.
Ranging Bloyster E-Card.jpg|The Ranging Bloyster's [[e-card]], #25 (20<sup>th</sup> blue card).
</gallery>
</gallery>


==Trivia==
==Trivia==
[[File:Tiny Ranging Bloyster.jpg|thumb|355px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]]
[[File:Tiny Ranging Bloyster.jpg|thumb|right|400px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]]
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]].
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]].
* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state.
* The [[Publications/Strategy guides|Nintendo Player's Guide]] states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior.
*The Ranging Bloyster bizarrely does not appear to have a [[soul]]; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Ranging Bloyster, which is clearly dead. This oddity is shared with the [[Toady Bloyster]], [[Empress Bulblax]] (both only exhibiting this anomaly in ''Pikmin 2''), and [[Titan Dweevil]], along with all members of the [[arachnorb family]] regardless of game.
==See also==
*[[Toady Bloyster]]
*[[Bloomcap Bloyster]]


==References==
==References==
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{{bosses}}
{{bosses}}
{{p2enemies}}
{{enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Shower Room]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 bosses]]

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