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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = | |image = RangingBloyster.jpg | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Ranging Bloyster.png | |icon = Piklopedia Ranging Bloyster.png | ||
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|underground = [[Shower Room]], [[Hole of Heroes]] | |underground = [[Shower Room]], [[Hole of Heroes]] | ||
|challenge = [[The Giant's Bath]] | |challenge = [[The Giant's Bath]] | ||
|attacks = | |attacks = Eats Pikmin | ||
}} | }} | ||
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a | The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a boss in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]], and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind. | ||
This creature is found only on the | This creature is found only on the last sublevel (7) of the [[Shower Room]], sublevel 7 of the [[Hole of Heroes]] (along with two [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and two [[Decorated Cannon Beetle]]s), and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it | There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it's defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship. | ||
==Stats== | ==Stats== | ||
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{{refs|note}} | {{refs|note}} | ||
{{Notes|olimar=y| | {{Notes|olimar=y|louie=y}} | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
{{game help|p2| | {{game help|p2|Explain the mechanics when there are two players fighting it.}} | ||
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[leader]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with {{button|gc|y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat. | This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[leader]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with {{button|gc|y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat. | ||
Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target. | Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target. | ||
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[ | In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties. | ||
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method. | A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method. | ||
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{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }} | {{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp13 | めくら待機間隔 | | {{p2 enemy property | fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp14 | めくら移動間隔 | | {{p2 enemy property | fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | {{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | ||
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==Naming== | ==Naming== | ||
{{needs translation}} | |||
{{see more|Mollusking family#Naming}} | {{see more|Mollusking family#Naming}} | ||
The Ranging Bloyster is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range. In Japan, the creature is called {{j|ケメクジ|Kemekuji}}, which has no known translation. The boss's scientific name is ''Molluschid predatoria'', where ''predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|Umi Mushi}}, or "Sea Insect". | |||
|scientific | |||
===Names in other languages=== | ===Names in other languages=== | ||
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|Jap = ケメクジ | |Jap = ケメクジ | ||
|JapR = Kemekuji | |JapR = Kemekuji | ||
|FraE = Eventraille Adulte | |FraE = Eventraille Adulte | ||
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult) | |FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult).<br>"Eventraille" should be "Éventraille". | ||
|FraA = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia) | |FraA = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia) | ||
|FraAM = Adult innard disemboweler | |FraAM = Adult innard disemboweler | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
77rangingbloyster. | 77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia]]. | ||
Ranging Bloysterattack.png|The Ranging | Ranging Bloysterattack.png|The Ranging Boyster attacking with its seven tongues. | ||
RB.png|A Ranging Bloyster targeting [[Captain Olimar]]. | |||
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster | Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster targeting [[Louie]] or [[The President]]. | ||
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in | Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in an unused cave (<code>last_4</code>). | ||
B20.JPG|The creature's [[e-card]], #25 (20<sup>th</sup> blue card). | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:Tiny Ranging Bloyster.jpg|thumb| | [[File:Tiny Ranging Bloyster.jpg|thumb|right|400px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]] | ||
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], | * When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], in both games. | ||
==References== | ==References== | ||
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{{bosses}} | {{bosses}} | ||
{{ | {{enemies}} | ||
[[Category:Shower Room]] | [[Category:Shower Room]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||