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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = | |image = RangingBloyster.jpg | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Ranging Bloyster.png | |icon = Piklopedia Ranging Bloyster.png | ||
Line 8: | Line 8: | ||
|underground = [[Shower Room]], [[Hole of Heroes]] | |underground = [[Shower Room]], [[Hole of Heroes]] | ||
|challenge = [[The Giant's Bath]] | |challenge = [[The Giant's Bath]] | ||
|attacks = | |weight = 3 | ||
|esize = Body length: {{mm|211}} | |||
|max_pikmin = 6 | |||
|value = 15 | |||
|seeds = {{tt|25|This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.}} | |||
|attacks = Eats Pikmin | |||
|hp2 = 1500 | |||
|piklopedia = 77 | |||
}} | }} | ||
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a | The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a boss in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]], and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind. | ||
This creature is found only on the | This creature is found only on the last sublevel (7) of the [[Shower Room]], sublevel 7 of the [[Hole of Heroes]] (along with two [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and two [[Decorated Cannon Beetle]]s), and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level. | ||
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it | There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it's defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship. | ||
{{Notes|olimar=y|louie=y}} | |||
{{Notes|olimar=y| | |||
==Strategy== | ==Strategy== | ||
{{ | {{todo|The Pikmin Wiki page claims it's possible to switch leaders back and forth so fast that the boss becomes confused. Confirm and expand.}} | ||
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[Leader|captain]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with {{button|gcn|Y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat. | |||
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[ | |||
Another way to deal with this boss is to attack it with a single group of Pikmin led by both | Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target. | ||
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Larva|Armored Cannon Beetle | In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] and [[Decorated Cannon Beetle|Decorated Cannon Beetles]] in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a captain lure the Bloyster to one of the corners of the room. The captain will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the captain, as its range does not reach the corners of the room. Have the other captain bring all the Pikmin to the other side, switching between the two captains while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties. | ||
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method. | A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method. | ||
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead. | A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead. <ref>[http://www.youtube.com/watch?v=dG_uDASydD8 YouTube video] showing a safe strategy against the Bloyster, requiring only one Purple Pikmin</ref> | ||
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death. | As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death. | ||
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{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }} | {{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp13 | めくら待機間隔 | | {{p2 enemy property | fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp14 | めくら移動間隔 | | {{p2 enemy property | fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | {{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | ||
}} | }} | ||
== | ==Gallery== | ||
{{todo|What cave is that on the last picture? Add it. Also, get more photos of it targeting Louie}} | |||
{{ | |||
| | |||
<gallery> | <gallery> | ||
77rangingbloyster. | 77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia]]. | ||
Ranging Bloysterattack.png|The Ranging | Ranging Bloysterattack.png|The Ranging Boyster attacking with its seven tongues. | ||
RB.png|A Ranging Bloyster targeting [[Captain Olimar|Olimar]]. | |||
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking [[Louie]]. | |||
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking | File:B20.JPG|The creature's [[e-card]], #25 (20<sup>th</sup> blue card). | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
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{{bosses}} | {{bosses}} | ||
{{ | {{enemies}} | ||
[[Category:Shower Room]] | [[Category:Shower Room]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||
[[Category: | [[Category:The Giant's Bath]] |