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{{Infobox enemy
[[Image:RangingBloyster.jpg|thumb|right|A Ranging Bloyster.]]
|pikmin2    = y
|image      = P2 Artwork Ranging Bloyster.png
|size        = 270px
|icon        = Piklopedia Ranging Bloyster.png
|name        = Molluschid predatoria
|family      = Mollusking
|underground = [[Shower Room]], [[Hole of Heroes]]
|challenge  = [[The Giant's Bath]]
|attacks    = Shoot out mouthparts and eat Pikmin
}}


The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.
'''Ranging Bloyster'''


This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]]e and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
'''''Molluschid predatoria'''''


There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
The '''Ranging Bloyster''' is a large form of the [[Toady Bloyster]], named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks your active pilot. Whatever color your captain's antenna beacon is, the eyes and tail of the Bloyster will change that color, also a different sound is made for each color (red and blue), letting you know it is after you. The best way to beat it is to lead one of the pilots behind the creature and then take the other pilot with [[Purple Pikmin]] (if applicable) while the Bloyster faces the divertive pilot and start throwing them on its back or tail while the Bloyster can't face you. If it turns your way, switch to your pilot leading the diversion and wait for the Bloyster to face him again, then switch to your attack squad and repeat if necessary, eventually, you should take the annoying beast down. Another strategy is to hit Y as soon as the Bloyster changes its focus to the other pilot while walking around it. It will be confused for a few seconds and switch it's focus again, so hit Y every time the focus is changed. Do this with about 20 Pikmin behind you and toss them on the gills while continuously switching pilots. The Ranging Bloyster has a particular interest in lights and shiny objects, which is why it will chase after your pilots' light beacons.


==Stats==
This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with four Cannon Beetles, and the last sublevel (2) of the Giant's Bath in [[Challenge Mode]].  If you are doing a 2-Player Challenge mode with a friend who is excellent at the game, you can kill the bloyster in a matter of seconds without losing a single pikmin with extreme ease.
{{enemy stats
|weight2 = 3
|carriers2 = 6
|seeds2 = 25<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 15
|hp2 = 1500
|regen2 = 4.5
}}


{{refs|note}}
This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in anyway.


{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}
== Olimar's Notes ==
This species of mollusk has shed its shell through the process of evolution.
What appears as a flower-shaped protrusion on its back actually functions as
its gills. The Ranging Bloyster ensnares small animals with its sticky
tentacles, reels them in, and consumes them. Observers have noted that this
creature exhibits a keen interest in flashing objects. It often tries to
capture and ingest these objects. Researchers and explorers equipped with
flashing identification beacons should we wary when in close proximity to this
dangerous predator.


===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}}


==Strategy==
== Attacks ==
{{guide}}
{{game help|p2|2=Explain the mechanics when there are two players fighting it. Also, apparently it can be damaged by [https://youtu.be/7Wvm7MkyI_Q?t=5969 throwing Purple Pikmin at its hide], though this may be a Japanese release-only thing.}}
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[leader]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with {{button|gc|y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.


Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
Tongue Grab- Grabs the Pikmin by its tentacles


In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
== Louie's Notes ==
 
The gills are best prepared deep-fried in an herb and bread-
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method.
crumb batter. Also tasty poached and drenched with fin soy sauce.
 
[[Category:Bosses]]
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.{{cite youtube|dG_uDASydD8|showing a safe strategy against the Bloyster, requiring only one Purple Pikmin}}
[[Category:Molluskings]]
 
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
 
==Technical information==
Internally, [[Toady Bloyster]]s are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed.
{{p2 enemy technical
|name = umimushi (umimushiblind for the Toady Bloyster)
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1500
|fp01 = 80
|fp02 = 0.1
|fp03 = 0.15
|fp04 = 0.35
|fp05 = 0.5
|fp06 = 15
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 0
|fp12 = 700
|fp13 = 180
|fp14 = 400
|fp15 = 90
|fp16 = 1
|fp17 = 120
|fp18 = 1
|fp19 = 90
|fp20 = 30
|fp21 = 15
|fp22 = 170
|fp23 = 30
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 100
|fp28 = 1
|fp29 = 0
|fp30 = 0
|fp31 = 0.0001
|fp32 = 200
|fp33 = 100
|fp34 = 0
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 10
|ip02 = 3
|ip03 = 13
|ip04 = 6
|ip05 = 16
|ip06 = 9
|ip07 = 20
|spec = {{p2 enemy property | fp01 | ダメージレート | Unknown (damage rate?) | 0.03 }}
{{!}}-
{{p2 enemy property | fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 }}
{{!}}-
{{p2 enemy property | fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 }}
{{!}}-
{{p2 enemy property | fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 }}
{{!}}-
{{p2 enemy property | fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 }}
{{!}}-
{{p2 enemy property | fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 }}
{{!}}-
{{p2 enemy property | fp10 | 地下テリトリー | Unknown (underground territory?) | 300 }}
{{!}}-
{{p2 enemy property | fp11 | 白ピクミン | [[White Pikmin]] poison damage | 200 }}
{{!}}-
{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }}
{{!}}-
{{p2 enemy property | fp13 | めくら待機間隔 | [[Toady Bloyster]] idle duration | 200 }}
{{!}}-
{{p2 enemy property | fp14 | めくら移動間隔 | [[Toady Bloyster]] movement interval duration | 200 }}
{{!}}-
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }}
}}
 
==Other information==
{{enemy other info
|size      = Body length: {{mm|211}}
|piklopedia = 77
|music      = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]''
}}
 
==Naming==
{{needs translation}}
{{see more|Mollusking family#Naming}}
{{naming
|common    = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range.
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
|jpcommon  = {{j|ケメクジ|Kemekuji}}. It is based on {{j|ナメクジ|namekuji|land slug|f=tp}}, though the meaning of the syllable {{j|ケ|ke}}, if any, is unknown.
|jpname    = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}.
|internal  = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}.
}}
 
===Names in other languages===
{{foreignname
|Jap  = ケメクジ
|JapR  = Kemekuji
|JapM  = From {{j|ナメクジ|namekuji|slug|f=tp}}
|ChiTrad = 蛞蝓
|ChiTradM = Slug
|FraE  = Eventraille Adulte
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult)
|FraEN="Eventraille" should be "Éventraille", according to authorities such as the ''Académie française''; however, in practice, many French speakers and publications frequently omit accents on capital letters.
|FraA  = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia)
|FraAM = Adult innard disemboweler
|Ger  = Blasebalg-Knaller
|GerM = Bellow-Banger
|Kor = 맨들민달팽이
|GerN=
|SpaA=Berberéchido urraca
|SpaAM=Magpie cockle
|notes=y
}}
 
==Gallery==
<gallery>
77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Ranging Bloysterattack.png|The Ranging Bloyster attacking with its seven tongues.
P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]].
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]].
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in the unused cave, <code>last_4</code>.
Ranging Bloyster P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Ranging Bloyster in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Ranging Bloyster corpse.jpg|The corpse of a Ranging Bloyster.
Ranging Bloyster E-Card.jpg|The Ranging Bloyster's [[e-card]], #25 (20<sup>th</sup> blue card).
</gallery>
 
==Trivia==
[[File:Tiny Ranging Bloyster.jpg|thumb|355px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]]
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]].
* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state.
* The [[Publications/Strategy guides|Nintendo Player's Guide]] states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior.
 
==See also==
*[[Toady Bloyster]]
*[[Bloomcap Bloyster]]
 
==References==
{{refs}}
 
{{bosses}}
{{p2enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 bosses]]

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