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;Gameplay mechanics:
;Gameplay mechanics:
*In {{p1}}, {{p2}}, and {{p4}}, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves.
*In {{p1}}, {{p2}}, and {{p4}}, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves.
*If equal numbers of different types of Pikmin are [[carrying]] something to the Onions, an Onion is randomly picked. This also applies if only Purple and/or White Pikmin are carrying the object.
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once.
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once.
*Pikmin have a chance of [[tripping]] or stumbling while walking with a group. The tripping chance is much lower in ''Pikmin 2'' than in ''Pikmin'' (which lacks stumbling), and both mechanics are absent in ''Pikmin 3''.
*Pikmin have a chance of [[tripping]] or stumbling while walking with a group. The tripping chance is much lower in ''Pikmin 2'' than in ''Pikmin'' (which lacks stumbling), and both mechanics are absent in ''Pikmin 3''.
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;Aesthetic:
;Aesthetic:
*The animation of Pikmin on the Nintendo logo screen is randomly chosen from a set of possiblities, then the actual positioning of Pikmin is random as well.
*The animation of Pikmin on the Nintendo logo screen is randomly chosen from a set of possiblities, then the actual positioning of Pikmin is random as well.
*The season picked for the [[Menu#Title screen|title screen]] is different each time the game is booted up. It changes in a sequence of Winter-Spring-Summer-Fall-Repeat. The behavior of the [[Easter eggs|creatures]] that roam on the floor, however, is randomly picked.
*The season picked for the [[Menu#Title screen|title screen]] is random, as well as the behavior of the [[Easter eggs|creatures]] that roam on the floor.
*The [[Hocotate ship]]'s vocalizations over [[Ship's dialogs|dialogues]] are randomly picked.
*The [[Hocotate ship]]'s vocalizations over [[Ship's dialogs|dialogues]] are randomly picked.


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*The amount of [[nectar]] a single [[Swarming Sheargrub]] can drink at once is random.
*The amount of [[nectar]] a single [[Swarming Sheargrub]] can drink at once is random.
*[[Yellow Wollywog]]s will spend a limitedly random time suspended in the air before falling.
*[[Yellow Wollywog]]s will spend a limitedly random time suspended in the air before falling.
===''Pikmin 4''===
;Gameplay mechanics:
*The playing cards from the [[Collection Obsession Series]] that are used to determine the code of the safes in [[Hero's Hideaway]] and [[Dream Home]] are randomized in each playthrough. Each card has a different number from the other card of the same suit.


==See also==
==See also==

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