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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{game help| | {{game help|p3}} | ||
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'''Randomness''' is the concept of unpredictable outcomes for events. Whenever an aspect of a [[Pikmin series|''Pikmin'' game]] can have multiple outcomes which are not determined by anything controllable, the result is randomly picked. | '''Randomness''' is the concept of unpredictable outcomes for events. Whenever an aspect of a [[Pikmin series|''Pikmin'' game]] can have multiple outcomes which are not determined by anything controllable, the result is randomly picked. | ||
[[File:Egg frames.jpg|thumb|right|250px|The result of [[Olimar]] breaking an [[egg]] on a certain [[frame]] (top), and on the frame immediately after (bottom).]] | |||
==List of random elements== | ==List of random elements== | ||
The following is a list of notable elements | The following is a list of notable elements in the series that have a randomly picked result. | ||
===General=== | ===General=== | ||
{{todo|Can Snagrets get stuck in ''Pikmin 3''?}} | |||
;Gameplay mechanics: | ;Gameplay mechanics: | ||
*In | *In the first two games, Pikmin who are knocked down in battle have a chance of losing their bud or flower, and reverting to a leaf. | ||
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] | *When a [[carrying]] destination tie takes place, the final destination is randomly picked. | ||
*Pikmin | *The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]]. | ||
*The chance for a Pikmin to trip while walking. This chance is much lower in ''Pikmin 2'', and tripping is absent in ''Pikmin 3''. | |||
;Enemies: | ;Enemies: | ||
*For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types. | *For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types. | ||
* | *The chance of a [[Burrowing Snagret]] or [[Pileated Snagret]] to get stuck while emerging. | ||
* | *The idle time, move time and angle change for the [[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, as well as the [[Doodlebug]], is random. | ||
*The chance of a [[Swooping Snitchbug]] idling in place, swooping, or throwing is random. | |||
*The chance of a [[Swooping | |||
;Aesthetic: | ;Aesthetic: | ||
*The sounds [[Pikmin family|Pikmin]] make during various events, like being [[pluck]]ed, is randomly chosen from a selection. | *The sounds [[Pikmin family|Pikmin]] make during various events, like being [[pluck]]ed, is randomly chosen from a selection. | ||
*The leader(s) and Pikmin's idle animations are randomly picked from a list. | *The leader(s) and Pikmin's idle animations are randomly picked from a list. | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
*The sound that plays on the Nintendo logo screen is picked | *The sound that plays on the Nintendo logo screen is randomly picked; the chances of hearing one of the [[Easter eggs]] sounds is quite low. | ||
*The attacks chosen by the [[Emperor Bulblax]] when at less than half [[health]] are randomly picked | *The attacks chosen by the [[Emperor Bulblax]] when at less than half [[health]] are randomly picked. | ||
===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
;Aesthetic: | ;Aesthetic: | ||
*The animation | *The animation the Pikmin do on the Nintendo logo screen is randomly picked. | ||
*The season picked for the [[Menu#Title screen|title screen]] is | *The season picked for the [[Menu#Title screen|title screen]] is random, as well as the behavior of the [[Easter eggs|creatures]] that roam on the floor. | ||
;Gameplay mechanics: | ;Gameplay mechanics: | ||
*The [[ | *The generation of [[cave]] [[sublevel]]s is done by randomly picking the [[cave unit]]s that make up the sublevel. | ||
*The contents of [[egg]]s and [[ | *The power obtained from the roulette wheel in [[2-Player Battle]] is chosen at random. | ||
*[[Purple Pikmin]] | *The contents of [[egg]]s and [[Ultra-Bitter Spray|petrified]] corpses is randomly chosen the exact moment the contents have to be expelled. | ||
*[[Purple Pikmin]] have a 30% chance of stunning most enemies; a few enemies have different chances. | |||
*[[2-Player Battle]]: | *[[2-Player Battle]]: | ||
**The [[2-Player Battle#Advisories|advisory]] given at the start of a match is randomly picked. | **The [[2-Player Battle#Advisories|advisory]] given at the start of a match is randomly picked. | ||
**Most levels have specific layouts, but the layout that gets picked is randomly chosen. | **Most levels have specific layouts, but the layout that gets picked is randomly chosen. | ||
**The location | **The location cherries spawn at is randomly picked from a list. | ||
;Enemies: | ;Enemies: | ||
*[[Gatling Groink]] shots are deviated by a random amount. | |||
*The placement of the [[Hazard#Boulders|boulders]] that drop in [[Empress Bulblax]] and [[Segmented Crawbster]] fights is random, but centered around the active leader. | |||
*The [[Titan Dweevil]] picks the weapon to attack with at random, from the ones it has. In addition, the location of the electrical nodes when using the [[Shock Therapist]] is random. | |||
*The types of [[Unmarked Spectralids]] that spawn are randomly picked, but with specific chances. | |||
*[[Gatling Groink]] shots are deviated | *[[Wogpole]]s and [[Dweevil family|Dweevil]]s run in more or less random directions, but generally away from leaders. | ||
*The placement of the [[Hazard#Boulders|boulders]] that drop in [[Empress Bulblax]] and [[Segmented Crawbster]] fights is random, but | *The number of shots fired by the [[Man-at-Legs]], as well as its movement, is random. | ||
*[[Mitites]] scuttle around in random directions. | |||
*The [[Titan Dweevil]] picks the weapon to attack with at random, from the ones it has. In addition, the | |||
*The types of [[Unmarked Spectralids]] that spawn | |||
*[[Mitites]] | |||
*The chance of an [[Ujadani]] attacking with poison is random, but considerably low. | *The chance of an [[Ujadani]] attacking with poison is random, but considerably low. | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
;Aesthetic: | ;Aesthetic: | ||
*The Pikmin walking across the bridge in the background of the | *The Pikmin walking across the bridge in the background of the title screen is random. | ||
* | *There is also a random chance of Winged Pikmin flying across the title screen at certain intervals. | ||
*When all | *The color swirls of the Master [[Onion]] are random, although it will only display currently-owned Pikmin types. | ||
* | *Captain dialogue outside of cutscenes is randomly chosen from a list of presets. | ||
*When all '''3''' Captains are walking together with no Pikmin, there is a random chance they will start singing their own theme(heard during the game's opening cutscene). | |||
*The dialogue the captains read at the end of day results is randomly chosen from a list of presets. | |||
;Gameplay mechanics: | ;Gameplay mechanics: | ||
*The explosion radius of | *The explosion radius of Bomb Rocks is slightly different for each explosion. | ||
*The contents of certain | *The amount of Rock Pikmin it takes to break certain Crystallized Walls is random. | ||
*The arrangement of | *The contents of certain Dirt Mounts are random after they have been dug out at least once. | ||
*The arrangement of Pellet Posies on the [[Quaggled Mireclops]]' body after it has been defeated is random, but there will always be at least '''2''' ten pellets and '''2''' [[Red Spectralids]]. | |||
;Enemies: | ;Enemies: | ||
* | *All non-idle enemies have randomized movement patterns. | ||
*The [[Shaggy Long Legs]] has a very distinct movement pattern that is determined by random outcomes. | *The [[Shaggy Long Legs]] has a very distinct movement pattern that is determined by random outcomes. | ||
**Once it has landed, it will randomly choose one of its feet to begin stomping; this foot becomes its "primary foot", and it will cycle stomping its feet counter-clockwise from its primary foot. It can only shake off Pikmin once it has stepped down on its primary foot once again. | **Once it has landed, it will randomly choose one of its feet to begin stomping; this foot becomes its "primary foot", and it will cycle stomping its feet counter-clockwise from its primary foot. It can only shake off Pikmin once it has stepped down on its primary foot once again. | ||
**If it stops to shake off Pikmin | **If it stops to shake off Pikmin, it will either continue its current path or it will chance its primary foot and start a new path. | ||
**Once it has been attacked at least once, it will flee to a different area of the level. | **Once it has been attacked at least once, it will flee to a different area of the level. | ||
*The | *The [[Quaggled Mireclops]]' attack pattern becomes random after damage has been dealt to it at least once. | ||
*[[ | **Also, the amount of Pikmin it can eat at once is random, but can be as high as '''50''' at a time. | ||
*The amount of nectar a single [[Swarming Sheargrub]] can drink at once is random. | |||
*The amount of hits it takes to break off the [[Calcified Crushblat]]'s shell is random, depending in where the player is attacking it. | |||
*The [[Plasm Wraith]]'s Elemental Plasm attack will spawn a random element each time it is used. | |||
*The | **Also, the amount of Pikmin it can eat at once is random, but has a maximum of '''5''' at a time. | ||
==See also== | ==See also== | ||
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==External links== | ==External links== | ||
* | *[[wikipedia:Random number generation|Random number generation]] article on Wikipedia | ||
[[Category:Technical]] | [[Category:Technical]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |