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*In {{p1}}, {{p2}}, and {{p4}}, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves. | *In {{p1}}, {{p2}}, and {{p4}}, Pikmin that are knocked down in battle have a chance of losing their bud or flower, and reverting to a [[Maturity|leaf]]. Only the [[Withering Blowhog]]'s gust and the [[Segmented Crawbster]] swiping its arm are certain to revert Pikmin to leaves. | ||
*The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once. | *The amount of [[nectar]] contained in a patch of [[nectar weed]] and [[rubble]] is random, although in ''Pikmin 2'' nectar weed and rubble appear to have an added grace period of low chances after using them up once. | ||
*Pikmin have a chance of | *Pikmin have a chance of tripping while walking with a group. This chance is much lower in ''Pikmin 2'' than in ''Pikmin'', and tripping is absent in ''Pikmin 3''. | ||
*There is a small random deviation in the amount of time a Pikmin sprout needs to advance/reset in [[maturity]]. | *There is a small random deviation in the amount of time a Pikmin sprout needs to advance/reset in [[maturity]]. | ||