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In ''Hey! Pikmin'', the radar is monochromatic, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme. | In ''Hey! Pikmin'', the radar is monochromatic, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme. | ||
== Go Here == | == Go Here! == | ||
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi | In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]] (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'' and ''Pikmin 3 Deluxe'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''. | ||
=== Choosing a destination === | === Choosing a destination === | ||
With the gameplay paused and the radar open, a [[File:GoHerePyramid.png|16px]] | With the gameplay paused and the radar open, a [[File:GoHerePyramid.png|16px]] appears on the center of the map app. When the map is panned, the pyramid stays on the center, and hence, follows the panning. As the shape moves, a set of arrows originating from the current leader mark a trail from the leader's icon on the map to the spot the pointer is at. After a small delay, a prompt with the leader's icon and the words "Go Here!" will appear in a non-obstructive location of the screen. Tapping this button in ''Pikmin 3'', or pressing {{button|switch|a}} in ''Pikmin 3 Deluxe'' will make the leader take the path shown towards the target location. In the case of ''Pikmin 3 Deluxe'', {{button|switch|a}} can be pressed before this prompt appears. There are scenarios in which it is not possible to use the Go Here! command, as detailed below. | ||
=== Path algorithm === | === Path algorithm === | ||
The planned path is always the shortest one required in order to reach the destination. This path-finding system also takes into account insurmountable [[obstacles]] and water, disallowing the travel if the player tries to enter a body of water with non-[[Blue Pikmin|Blue]] or non-[[Winged Pikmin]] in their party | The planned path is always the shortest one required in order to reach the destination. This path-finding system also takes into account insurmountable [[obstacles]] and water, disallowing the travel if the player tries to enter a body of water with non-[[Blue Pikmin|Blue]] or non-[[Winged Pikmin]] in their party. [[Hazard]]s and [[Enemy|enemies]] are ignored when deciding the path, but uncharted terrain is considered and not allowed. If the player places the destination point in an uncharted or invalid location (like a body of water, as stated above), the pyramid marker will turn pink, and the "Go Here!" button will be grayed out. If the path to a certain location is blocked off by an uncleared obstacle or any other feature that can't be overcome, the shown path will still trace to the point of the obstacle, where it then displays a pink ❌ sign, and the rest of the path with pink arrows, meaning the leader can only reach the point marked by the ❌ sign. To note is that the Go Here! feature will not work while the leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, lying down on the ground (for instance, from getting [[electricity|zapped]]), captured by an [[enemy]], on top of a [[lily pad]], and strangely, on the first two ledges in the Tropical Wilds where the [[Armored Cannon Larva]] is. | ||
If the | |||
To note is that the Go Here feature will not work while the leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, lying down on the ground (for instance, from getting [[electricity|zapped]]), captured by an [[enemy]], on top of a [[lily pad]], and strangely, on the first two ledges in the Tropical Wilds where the [[Armored Cannon Larva]] is. | |||
=== Leader movement === | === Leader movement === | ||
{{game help|p3|Does having other leaders in the squad also reduce the speed cap to its minimum in the Wii U version?}} | {{game help|p3|Does having other leaders in the squad also reduce the speed cap to its minimum in the Wii U version?}} | ||
If the leader reaches their destination successfully, a dialog will appear on-screen with a message stating that they reached their | If the leader reaches their destination successfully, a dialog message will appear on-screen with their icon, and a message stating that they reached their target spot. If not, they'll explain why the path didn't work. They'll also give up if they get stuck on something for a few seconds, like a wall or enemy carcass. If the leader is [[Health|damaged]] during their walk, they will cancel their task altogether. | ||
The player can use leaders under the Go Here function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here walk, and | The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel. | ||
Leaders under the Go Here function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are slower than other maturities, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. Additionally | Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are slower than other maturities, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. Additionally, having other leaders in the squad reduces the speed cap to the same as if there were leaf Pikmin in the squad. | ||
Leaders become [[Idle#Leaders|idle]] upon reaching their destination, which also means that if there are buried Pikmin close by the destination, they will automatically begin [[pluck]]ing | Leaders become [[Idle#Leaders|idle]] and announce their arrival upon reaching their destination, which also means that if there are buried Pikmin close by the destination, they will automatically begin [[pluck]]ing. | ||
== Replay == | == Replay == |