Editing Radar
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | [[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | ||
{{for|the radar in Pikmin Bloom|Detector}} | {{for|the radar in Pikmin Bloom|Detector}} | ||
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player | The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player takes control of [[Pikmin 4 player character|their avatar]]. | ||
The [[controls]] needed to access the radar, pan it and zoom it vary from game to game: | The [[controls]] needed to access the radar, pan it and zoom it vary from game to game: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom | !Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom | ||
Line 32: | Line 31: | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}} | ||
|- | |- | ||
! {{p4}} | ! {{p4}} | ||
| align="center"|{{button|switch|+|size=x24px}} | | align="center"|{{button|switch|+|size=x24px}} | ||
Line 48: | Line 42: | ||
|} | |} | ||
In the first two games and their | In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''. | ||
The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}} | The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}}. | ||
== Functionality == | == Functionality == | ||
Line 75: | Line 69: | ||
=== In ''Pikmin 3 Deluxe'' === | === In ''Pikmin 3 Deluxe'' === | ||
The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed. | The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-}}/{{button|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed. | ||
The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible. | The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible. | ||
Line 86: | Line 80: | ||
=== In ''Pikmin 4'' === | === In ''Pikmin 4'' === | ||
In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y | In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y}}. It is also possible to make the player face a certain direction by moving the cursor and pressing {{button|switch|zl}}. | ||
=== In ''Hey! Pikmin'' === | === In ''Hey! Pikmin'' === | ||
Line 121: | Line 115: | ||
== Go Here! == | == Go Here! == | ||
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]] (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3 | In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]], (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''. | ||
=== Choosing a destination === | === Choosing a destination === | ||
Line 198: | Line 192: | ||
| style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png| | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png|56px]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Beagle | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Beagle icon.png]] | ||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], [[S.S. Drake]] or [[S.S. Beagle]]. | | Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], [[S.S. Drake]] or [[S.S. Beagle]]. | ||
|- | |- | ||
Line 247: | Line 241: | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:P4 Compass Icon.png | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:P4 Compass Icon.png]] | ||
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | | The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | ||
|- | |- | ||
Line 363: | Line 357: | ||
==== Cave sublevels ==== | ==== Cave sublevels ==== | ||
{{todo|Add all radar map textures of cave sublevels.}} | |||
== Oddities == | == Oddities == | ||
=== ''Pikmin 2'' manual === | === ''Pikmin 2'' manual === | ||
{{todo|Get info for the Japanese instruction manuals.}} | {{todo|Get info for the Japanese instruction manuals.}} | ||
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between | The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out. | ||
The North American | The GameCube North American version lists the five main Pikmin colors but bizarrely, a sixth color as well: a soft pink color. It is unknown what this color is meant to represent. The GameCube European version only lists the five main Pikmin types. The US version of ''New Play Control!'' remake's instruction manual doesn't have a legend, and only has a shorter overview of how the radar works. It does however have a list of the radar dot colors some pages ahead, in the section describing the differences between Pikmin types. Finally, the European ''New Play Control! Pikmin 2'' manual brings back the legend of symbols, and includes an explanation of the dark green color used to represent buried Pikmin sprouts. | ||
All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game. | All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game. | ||
Line 544: | Line 405: | ||
== Names in other languages == | == Names in other languages == | ||
{| | {| | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
|'''Radar''' | |'''Radar''' | ||
Line 585: | Line 446: | ||
|Spa=KopRadar | |Spa=KopRadar | ||
|SpaM=- | |SpaM=- | ||
|notes=y | |||
}} | }} | ||
|'''Mini radar''' | |'''Mini radar''' |