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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | [[File:Pikmin 2 radar.png|thumb|right|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | ||
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and collectible objects. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]; in {{p2}}, it is available from the start; in {{p3}}, it is unlocked when the [[KopPad]] is found. | |||
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and | |||
The [[controls]] needed to access the radar, pan it and zoom it vary from game to game: | The [[controls]] needed to access the radar, pan it and zoom it vary from game to game: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom | !Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom | ||
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| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|padd|size=x24px}} | ||
|- | |- | ||
! {{p3}} | ! {{p3}} | ||
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| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up | | align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}} | ||
|- | |- | ||
! {{hp}} | ! {{hp}} | ||
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|} | |} | ||
In the first two games and their | In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''. | ||
The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}} | The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except for in {{p3d}}. | ||
== Functionality == | == Functionality == | ||
=== In ''Pikmin'' === | === In ''Pikmin'' === | ||
{{game help|p|Describe the radar functionality and its connections to [[Olimar's monitor]].}} | |||
=== In ''Pikmin 2'' === | === In ''Pikmin 2'' === | ||
{{game help|p2|Describe the radar functionality and its connections to the [[pause menu]].}} | |||
=== In ''Pikmin 3'' === | === In ''Pikmin 3'' === | ||
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=== In ''Pikmin 3 Deluxe'' === | === In ''Pikmin 3 Deluxe'' === | ||
The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed. | The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-}}/{{button|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open – the icon that would do this still exists in the radar in this game, but is not a button that can be pressed. | ||
The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible. | The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible. | ||
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In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin. | In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin. | ||
=== In ''Hey! Pikmin'' === | === In ''Hey! Pikmin'' === | ||
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]] | [[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]] | ||
In {{hp}}, the | In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the radar. | ||
Initially, the | Initially, the radar only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area. | ||
Here are the icons used in the | Here are the icons used in the radar viewer: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Object | !Object | ||
! | !Apearance | ||
|- | |- | ||
| Olimar || Big white dot | | Olimar || Big white dot | ||
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== Appearance == | == Appearance == | ||
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls | In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. | ||
In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version. | In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version. | ||
In ''Hey! Pikmin'', the radar is monochromatic, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme. | In ''Hey! Pikmin'', the radar is monochromatic but colorful, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme. | ||
== Go Here! == | == Go Here! == | ||
In ''Pikmin 3 | In ''Pikmin 3'', players have the ability to tell leaders (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', or free Brittany in ''Pikmin 3 Deluxe''. | ||
=== Choosing a destination === | === Choosing a destination === | ||
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The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel. | The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel. | ||
Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. | Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. If a leader's destination ends in a buried Pikmin, they will automatically begin [[pluck]]ing just after saying the arrival message. | ||
== Replay == | == Replay == | ||
{{stub | {{stub}} | ||
While in the [[day results menu]] and [[mission results menu]] in ''Pikmin 3'', the radar is used to provide a replay for the past day or mission | While in the [[day results menu]] and [[mission results menu]] in ''Pikmin 3'', the radar is used to provide a replay for the past day or mission. | ||
== Mini radar == | == Mini radar == | ||
[[File: P3DX Prerelease Garden of Hope Dirt.jpg|thumb|250px|A gameplay scene with the minimap visible.]] | [[File: P3DX Prerelease Garden of Hope Dirt.jpg|thumb|right|250px|A gameplay scene with the minimap visible.]] | ||
In {{p3d}}, there is a small version of the radar visible during gameplay, in the form of a circular minimap in the lower right corner of the screen. The map in this view is quite different from the standard view, being much more in the style of {{ | In {{p3d}} exclusively, there is a small version of the radar visible during gameplay, in the form of a circular minimap in the lower right corner of the screen. The map in this view is quite different from the standard view, being much more in the style of {{p}} and {{p2}}. Terrain is shown in dark blue, [[water]] is shown in light blue, and [[out of bounds]] terrain is shown in black. Walls are shown as light blue lines. [[Fruit]], [[leader]]s, [[Pikmin family|Pikmin]], [[obstacle]]s, the [[S.S. Drake]], and the current signal (if there is one) are shown as icons on the map, or around the edge if they are outside the range of the mini radar. Unlike the standard radar in ''Pikmin 3 Deluxe'', unexplored portions do not show up, and the player sees the blue background grid instead. | ||
This mini radar only exists in [[Story Mode]]. When playing with two players, each player's screen gets its own radar. The mini radar can be zoomed in and out slightly, between two levels of zoom, by tilting {{button|switch|rstick}} up or down. | This mini radar only exists in [[Story Mode]]. When playing with two players, each player's screen gets its own radar. The mini radar can be zoomed in and out slightly, between two levels of zoom, by tilting {{button|switch|rstick}} up or down. | ||
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{|class="wikitable" style="max-width: 70%" | {|class="wikitable" style="max-width: 70%" | ||
! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3 | ! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3'' icon !! Description | ||
|- | |- | ||
| [[Leader]] | | [[Leader]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]] | ||
| style = "background-color: #406040; text-align: center;" | [[File: | | style = "background-color: #406040; text-align: center;" | [[File:LeaderIcons.png]] | ||
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay. | | Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]] | | style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]] | ||
| Shows the location of a [[ship part]] or [[fruit]], even if inside an [[enemy]]. The ''Pikmin 3'' icon shows a yellow star if the object hasn't been seen yet, and the fruit's icon otherwise. | |||
| Shows the location of a [[ship part]] | |||
|- | |- | ||
| [[Pikmin family|Pikmin]] | | [[Pikmin family|Pikmin]] | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]] | ||
| style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]] | | style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]] | ||
| The location of the regular Pikmin. | | The location of the regular Pikmin. | ||
|- | |- | ||
| | | Burrowed Pikmin | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin) | | style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin) | ||
| The location of buried Pikmin, of any type. | | The location of buried Pikmin, of any type. | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| The location of Bulbmin. | | The location of Bulbmin. | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]] | ||
| Position of each Onion. | | Position of each Onion. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png| | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png|56px]] | ||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], or [[S.S. Drake]] | |||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], [[S.S. Drake]] | |||
|- | |- | ||
| [[Research Pod]] / [[SPERO]] | | [[Research Pod]] / [[SPERO]] | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]] | ||
| Location of the treasure-collecting floating vessel. | | Location of the treasure-collecting floating vessel. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| Hole used to enter a cave or the next sublevel in a cave. | | Hole used to enter a cave or the next sublevel in a cave. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| If a cave has no more treasure left to collect, it will be represented with this icon. | | If a cave has no more treasure left to collect, it will be represented with this icon. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| Location of a cave's exit geyser. | | Location of a cave's exit geyser. | ||
|- | |- | ||
| North | | North | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png]] | ||
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | | The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]] | ||
| Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal. | | Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]] | ||
| The location of the current signal. This icon also emits large circular yellow waves from time to time. | | The location of the current signal. This icon also emits large circular yellow waves from time to time. | ||
|} | |} | ||
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For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true. | For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true. | ||
For ''Pikmin 3'', each | For ''Pikmin 3'', each "room" has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect). | ||
=== ''Pikmin'' === | === ''Pikmin'' === | ||
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</gallery> | </gallery> | ||
=== ''Pikmin 3 Deluxe'' === | |||
<gallery> | <gallery> | ||
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds. | Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds. | ||
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Twilight River minimap.png|Mini radar map of the Twilight River. | Twilight River minimap.png|Mini radar map of the Twilight River. | ||
Formidable Oak minimap.png|Mini radar map of the Formidable Oak. | Formidable Oak minimap.png|Mini radar map of the Formidable Oak. | ||
</gallery> | </gallery> | ||
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=== ''Pikmin 2'' manual === | === ''Pikmin 2'' manual === | ||
{{todo|Get info for the Japanese instruction manuals.}} | {{todo|Get info for the Japanese instruction manuals.}} | ||
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between | The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out. | ||
The North American | The GameCube North American version lists the five main Pikmin colors but bizarrely, a sixth color as well: a soft pink color. It is unknown what this color is meant to represent. The GameCube European version only lists the five main Pikmin types. The US version of ''New Play Control!'' remake's instruction manual doesn't have a legend, and only has a shorter overview of how the radar works. It does however have a list of the radar dot colors some pages ahead, in the section describing the differences between Pikmin types. Finally, the European ''New Play Control! Pikmin 2'' manual brings back the legend of symbols, and includes an explanation of the dark green color used to represent buried Pikmin sprouts. | ||
All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game. | All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game. | ||
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With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates: | With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates: | ||
* The cave with the [[Velvety Dreamdrop]] | * The cave with the [[Velvety Dreamdrop]] on the [[Tropical Wilds]] has a 45° difference. | ||
* The [[Calcified Crushblat]]'s arena has a 100° difference. | * The [[Calcified Crushblat]]'s arena has a 100° difference. | ||
* Charlie's | * Charlie's landing site on the [[Distant Tundra]] has a 90° difference. | ||
* The | * The log leading up to the [[Vehemoth Phosbat]] arena has a 15° difference. | ||
* The first segment of the Vehemoth Phosbat's arena has a 100° difference. | * The first segment of the Vehemoth Phosbat's arena has a 100° difference. | ||
* The actual arena itself has a 45° difference. | * The actual arena itself has a 45° difference. | ||
* The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15° difference. | * The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15° difference. | ||
* The top of the [[Formidable Oak]], on the outside, has a 45° difference. | * The top of the [[Formidable Oak]], still on the outside, has a 45° difference. | ||
* Inside the Formidable Oak, the corridor area has a 45° difference, and the | * Inside the Formidable Oak, the corridor area has a 45° difference, and the large segment after has a 90° difference; the dark pond area is unaffected. | ||
Other oddities exist with the TV screen: | Other oddities exist with the TV screen: | ||
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== Names in other languages == | == Names in other languages == | ||
{| | {| | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| | | | ||
''Radar'' | |||
{{foreignname | {{foreignname | ||
|Jap=Gレーダー | |Jap=Gレーダー | ||
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|SpaM=- | |SpaM=- | ||
}} | }} | ||
| | | | ||
''Radar Map (''Hey! Pikmin'')'' | |||
{{foreignname | {{foreignname | ||
|Jap=レーダーマップ | |Jap=レーダーマップ | ||
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|} | |} | ||
''Go Here'' | |||
{{foreignname | {{foreignname | ||
|Jap=ここまで移動 | |Jap=ここまで移動 | ||
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|Spa=Ir hasta aquí | |Spa=Ir hasta aquí | ||
|SpaM=Go Here | |SpaM=Go Here | ||
}} | }} | ||
== See also == | == See also == | ||
*[[KopPad]] | *[[KopPad]] | ||
*[[Area]] | *[[Area]] | ||
*[[HUD]] | *[[HUD]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |