Editing Radar
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | [[File:Pikmin 2 radar.png|thumb|right|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | ||
The [[ | {{game help|hp}} | ||
The '''radar''' is a mechanic present in all [[Pikmin series|''Pikmin'' games]]. It can be unlocked in [[Pikmin (game)|''Pikmin'']] by collecting the [[Whimsical Radar]], is available from the start in ''[[Pikmin 2]]'', and is unlocked when the [[KopPad]] is found in ''[[Pikmin 3]]''. This tool allows the player to view the area's layout, as well as the location of several important objects, such as the Pikmin, the Onion(s), and collectible objects. | |||
The buttons needed to access the radar, pan it and zoom it vary from game to game: | |||
{|class="wikitable" | {|class="wikitable" | ||
!Game !! style="width:64px" | Open !! style="width: | !Game !! style="width:64px" | Open !! style="width:64px" | Pan !! style="width:64px" | Zoom | ||
|- | |- | ||
! | ! ''Pikmin'' | ||
| align="center"|{{button|gc|y|size=x24px}} | | align="center"|{{button|gc|y|size=x24px}} || rowspan="2" align="center"| {{button|gc|stick|size=x24px}} || rowspan="2" align="center"| {{button|gc|c|size=x24px}} | ||
| rowspan="2" align="center"| {{button|gc|stick|size=x24px}} | |||
| rowspan="2" align="center"| {{button|gc|c|size=x24px}} | |||
|- | |- | ||
! | ! ''Pikmin 2'' | ||
| align="center"|{{button|gc|start|size=x24px}} | | align="center"|{{button|gc|start|size=x24px}} | ||
|- | |- | ||
! ''[[New Play Control!]]'' | !''[[New Play Control! Pikmin]]'' and ''[[New Play Control! Pikmin 2|Pikmin 2]]'' | ||
| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} || align="center"|{{button|wii|stick|size=x24px}} || align="center"|{{button|wii|padd|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | |||
| align="center"|{{button|wii| | |||
|- | |- | ||
! {{ | !{{HP}} | ||
| align="center"|{{button|3ds|l}}/{{button|3ds|r}} | | align="center"|{{button|3ds|l}}/{{button|3ds|r}} | ||
| align="center"| | | align="center"|can't pan | ||
| align="center"| | | align="center"|can't zoom | ||
|} | |} | ||
In the first two games and their | In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''. | ||
The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]] | The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]], and is completely disabled from any 2-player game mode. | ||
== | ==Appearance== | ||
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader. | |||
==In ''Pikmin 3''== | |||
The radar in ''Pikmin 3'' received a massive upgrade compared to the radar in previous games of the series. It is the default app on the [[KopPad]], and if [[Off-TV Play]] is off, the map will follow the current leader as they move. | |||
Touching the GamePad in this state will pause gameplay, if it is not already paused. With Off-TV Play disabled, the [[camera]] on the TV screen will also move upwards and point down in a birds-eye view. The player can drag their finger or stylus on the touchscreen in order to pan around; the TV screen camera will also pan accordingly. Effectively, this feature allows the player to view all around the area from a birds-eye view, either with the stylized KopPad map, or from the actual in-game camera. | Touching the GamePad in this state will pause gameplay, if it is not already paused. With Off-TV Play disabled, the [[camera]] on the TV screen will also move upwards and point down in a birds-eye view. The player can drag their finger or stylus on the touchscreen in order to pan around; the TV screen camera will also pan accordingly. Effectively, this feature allows the player to view all around the area from a birds-eye view, either with the stylized KopPad map, or from the actual in-game camera. | ||
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If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons. | If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons. | ||
==In ''Hey! Pikmin''== | |||
In {{hp}}, an area's radar is revealed as the player explores the area and becomes fully revealed after the level is completed once. | |||
In {{hp}}, | |||
==Go Here!== | |||
Starting in ''Pikmin 3'', players have the ability to tell leaders (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[Data File]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site. | |||
===Choosing a destination=== | |||
With the gameplay paused, a [[File:GoHerePyramid.png|16px]] appears on the center of the map app. When the map is panned, the pyramid stays on the center, and hence, follows the panning. As the shape moves, a set of arrows originating from the current leader mark a trail from the leader's icon on the map to the spot the pointer is at. After a small delay, a button with the leader's icon and the words "Go Here!" will appear in a non-obstructive location of the screen. Tapping this button will make the leader take the path shown towards the target location. There are scenarios in which it is not possible to use the Go Here! command, as detailed below. | |||
== | ===Path algorithm=== | ||
The planned path is always the shortest one required in order to reach the destination. This path-finding system also takes into account insurmountable [[obstacles]] and water, disallowing the travel if the player tries to enter a body of water with non-[[Blue Pikmin|Blue]] or non-[[Winged Pikmin]] in their party. [[Hazard]]s and [[Enemy|enemies]] are ignored when deciding the path, but uncharted terrain is considered and not allowed. If the player places the destination point in an uncharted or invalid location (like a body of water, as stated above), the pyramid marker will turn pink, and the "Go Here!" button will be grayed out. If the path to a certain location is blocked off by an uncleared obstacle or any other feature that can't be overcome, the shown path will still trace to the point of the obstacle, where it then displays a pink ❌ sign, and the rest of the path with pink arrows, meaning the leader can only reach the point marked by the ❌ sign. To note is that the Go Here! feature will not work while the leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, lying down on the ground (for instance, from getting [[electricity|zapped]]), captured by an [[enemy]], or on top of a [[lily pad]]. | |||
===Leader movement=== | |||
=== Leader movement === | |||
If the leader reaches their destination successfully, a dialog message will appear on-screen with their icon, and a message stating that they reached their target spot. If not, they'll explain why the path didn't work. They'll also give up if they get stuck on something for a few seconds, like a wall or enemy carcass. If the leader is [[Health|damaged]] during their walk, they will cancel their task altogether. | If the leader reaches their destination successfully, a dialog message will appear on-screen with their icon, and a message stating that they reached their target spot. If not, they'll explain why the path didn't work. They'll also give up if they get stuck on something for a few seconds, like a wall or enemy carcass. If the leader is [[Health|damaged]] during their walk, they will cancel their task altogether. | ||
The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel. | The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel. | ||
Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. | Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. If a leader's destination ends in a buried Pikmin, they will automatically begin [[pluck]]ing just after saying the arrival message. | ||
== Legend == | ==Legend== | ||
The radar can show the following icons: | The radar can show the following icons: | ||
{|class="wikitable" style="max-width: 70%" | {|class="wikitable" style="max-width: 70%" | ||
! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3 | ! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3'' icon !! Description | ||
|- | |- | ||
| [[Leader]] | | [[Leader]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]] | ||
| style = "background-color: #406040; text-align: center;" | [[File: | | style = "background-color: #406040; text-align: center;" | [[File:LeaderIcons.png]] | ||
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay. | | Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]] | | style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]] | ||
| Shows the location of a [[ship part]] or [[fruit]], even if inside an [[enemy]]. The ''Pikmin 3'' icon shows a yellow star if the object hasn't been seen yet, and the fruit's icon otherwise. | |||
| Shows the location of a [[ship part]] | |||
|- | |- | ||
| [[Pikmin family|Pikmin]] | | [[Pikmin family|Pikmin]] | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]] | ||
| style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]] | | style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]] | ||
| The location of the regular Pikmin. | | The location of the regular Pikmin. | ||
|- | |- | ||
| | | Burrowed Pikmin | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin) | | style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin) | ||
| The location of buried Pikmin, of any type. | | The location of buried Pikmin, of any type. | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| The location of Bulbmin. | | The location of Bulbmin. | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]] | ||
| Position of each Onion. | | Position of each Onion. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png| | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png|56px]] | ||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], or [[S.S. Drake]] | |||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], [[S.S. Drake]] | |||
|- | |- | ||
| [[Research Pod]] / [[SPERO]] | | [[Research Pod]] / [[SPERO]] | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]] | ||
| Location of the treasure-collecting floating vessel. | | Location of the treasure-collecting floating vessel. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| Hole used to enter a cave or the next sublevel in a cave. | | Hole used to enter a cave or the next sublevel in a cave. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| If a cave has no more treasure left to collect, it will be represented with this icon. | | If a cave has no more treasure left to collect, it will be represented with this icon. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| Location of a cave's exit geyser. | | Location of a cave's exit geyser. | ||
|- | |- | ||
| North | | North | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png]] | ||
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | | The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | ||
|- | |- | ||
| | | Section entrance/exit | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]] | ||
| Entrance or exit point between sections, pointing to the exit. When a leader enters one of these areas, a quick fade takes place, and they are placed on the new section of the map. Clicking on one of these icons will center the map on the matching exit icon. | |||
| Entrance or exit point between | |||
|- | |- | ||
| Signal | | Signal | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]] | ||
| The location of the current signal. This icon also emits large circular yellow waves from time to time. | | The location of the current signal. This icon also emits large circular yellow waves from time to time. | ||
|} | |} | ||
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In ''Pikmin 3'', multi-part fruits also have different icons, and grapes have icons that represent different levels of individual grape collection. Upon collecting 10 different types of fruit, the Fruit Finder will be unlocked. Fruits will be then shown on the KopPad whether the area has been discovered yet or not. | In ''Pikmin 3'', multi-part fruits also have different icons, and grapes have icons that represent different levels of individual grape collection. Upon collecting 10 different types of fruit, the Fruit Finder will be unlocked. Fruits will be then shown on the KopPad whether the area has been discovered yet or not. | ||
== Map textures == | ==Map textures== | ||
These are the textures used by the games to represent the areas on the radar. | These are the textures used by the games to represent the areas on the radar. | ||
In the first two games, the following images are cropped for convenience. They have a naturally low resolution, and, in-game, they are applied a purple tint. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true. | |||
For ''Pikmin | For ''Pikmin 3'', each "room" has its own texture, and on the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect). | ||
=== ''Pikmin'' === | ===''Pikmin''=== | ||
<gallery> | <gallery> | ||
IS texture.png|[[The Impact Site]]. | IS texture.png|[[The Impact Site]]. | ||
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</gallery> | </gallery> | ||
=== ''Pikmin 2'' === | ===''Pikmin 2''=== | ||
{{ToDo|Add all radar map textures of cave sublevels that never change.}} | |||
<gallery> | <gallery> | ||
VoR texture.png|[[Valley of Repose]]. | VoR texture.png|[[Valley of Repose]]. | ||
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</gallery> | </gallery> | ||
===''Pikmin 3''=== | |||
=== ''Pikmin 3'' === | |||
<gallery> | <gallery> | ||
Tropical Wilds map.png|[[Tropical Wilds]]. | Tropical Wilds map.png|[[Tropical Wilds]]. | ||
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</gallery> | </gallery> | ||
==Oddities== | |||
===''Pikmin 2'' manual=== | |||
== Oddities == | |||
=== ''Pikmin 2'' manual === | |||
{{todo|Get info for the Japanese instruction manuals.}} | {{todo|Get info for the Japanese instruction manuals.}} | ||
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between | The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out. | ||
The North American | The GameCube North American version lists the five main Pikmin colors but bizarrely, a sixth color as well: a soft pink color. It is unknown what this color is meant to represent. The GameCube European version only lists the five main Pikmin types. The US version of ''New Play Control!'' remake's instruction manual doesn't have a legend, and only has a shorter overview of how the radar works. It does however have a list of the radar dot colors some pages ahead, in the section describing the differences between Pikmin types. Finally, the European ''New Play Control! Pikmin 2'' manual brings back the legend of symbols, and includes an explanation of the dark green color used to represent buried Pikmin sprouts. | ||
All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game. | All instruction manuals use a very dark purple for the Purple Pikmin, which is different from the light magenta seen in-game. | ||
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</gallery> | </gallery> | ||
=== ''Pikmin 3'' radar === | ===''Pikmin 3'' radar=== | ||
The radar in ''Pikmin 3'' has a number of peculiarities and [[mistake]]s to it. | The radar in ''Pikmin 3'' has a number of peculiarities and [[mistake]]s to it. | ||
With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates: | With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates: | ||
* The cave with the [[Velvety Dreamdrop]] | *The cave with the [[Velvety Dreamdrop]] on the [[Tropical Wilds]] has a 45° difference. | ||
* The [[Calcified Crushblat]]'s arena has a 100° difference. | *The [[Calcified Crushblat]]'s arena has a 100° difference. | ||
* Charlie's | *Charlie's landing site on the [[Distant Tundra]] has a 90° difference. | ||
* The | *The log leading up to the [[Vehemoth Phosbat]] arena has a 15° difference. | ||
* The first | *The first section of the Vehemoth Phosbat's arena has a 100° difference. | ||
* The actual arena itself has a 45° difference. | *The actual arena itself has a 45° difference. | ||
* The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15° difference. | *The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15° difference. | ||
* The top of the [[Formidable Oak]], on the outside, has a 45° difference. | *The top of the [[Formidable Oak]], still on the outside, has a 45° difference. | ||
* Inside the Formidable Oak, the corridor area has a 45° difference, and the | *Inside the Formidable Oak, the corridor area has a 45° difference, and the large section after has a 90° difference; the dark pond area is unaffected. | ||
Other oddities exist with the TV screen: | Other oddities exist with the TV screen: | ||
* By sliding the map on top of the [[Scornet Maestro]]'s arena, toggling between the arena and the pathway leading up to it, and looking at the TV screen, one can notice that the "railing" on the pathway is considerably more simplistic and less detailed if the camera is focusing on the arena – notably, it's lacking the red leaves. | *By sliding the map on top of the [[Scornet Maestro]]'s arena, toggling between the arena and the pathway leading up to it, and looking at the TV screen, one can notice that the "railing" on the pathway is considerably more simplistic and less detailed if the camera is focusing on the arena – notably, it's lacking the red leaves. | ||
* If the player has a [[saved game]] that includes a day after the Scornet Maestro has been defeated, and then returns to a day where they have not yet visited the arena, the camera will reveal the boss [[Glitches in Pikmin 3#T-pose Scornet Maestro|high up in the center of the arena]], in a T-pose. This is because the model is being used as a placeholder for the cutscene that triggers once the player goes to the top of the tree. | *If the player has a [[saved game]] that includes a day after the Scornet Maestro has been defeated, and then returns to a day where they have not yet visited the arena, the camera will reveal the boss [[Glitches in Pikmin 3#T-pose Scornet Maestro|high up in the center of the arena]], in a T-pose. This is because the model is being used as a placeholder for the cutscene that triggers once the player goes to the top of the tree. | ||
* In a day after the [[Quaggled Mireclops]]'s defeat, if the player starts the day and pans the radar to the boss's corpse, they might be able to see [[Pellet#Other colors|pellets of other colors]] on the TV screen. | *In a day after the [[Quaggled Mireclops]]'s defeat, if the player starts the day and pans the radar to the boss's corpse, they might be able to see [[Pellet#Other colors|pellets of other colors]] on the TV screen. | ||
== Gallery == | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin radar.png|The radar in ''Pikmin''. | Pikmin radar.png|The radar in ''Pikmin''. | ||
NPC! Pikmin radar.jpg|The radar in ''New Play Control! Pikmin''. | NPC! Pikmin radar.jpg|The radar in the ''New Play Control!'' remake of ''Pikmin''. | ||
KopPad map Go Here.jpg|The radar in ''Pikmin 3''. | KopPad map Go Here.jpg|The radar in ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
==See also== | |||
== See also == | |||
*[[KopPad]] | *[[KopPad]] | ||
*[[Area]] | *[[Area]] | ||
*[[HUD]] | *[[HUD]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |