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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | [[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]] | ||
{{for|the radar in Pikmin Bloom|Detector}} | {{for|the radar in Pikmin Bloom|Detector}} | ||
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found | The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. | ||
The [[controls]] needed to access the radar, pan it and zoom it vary from game to game: | The [[controls]] needed to access the radar, pan it and zoom it vary from game to game: | ||
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| align="center"|{{button|wii|+|size=x24px}} | | align="center"|{{button|wii|+|size=x24px}} | ||
| align="center"|{{button|wii|stick|size=x24px}} | | align="center"|{{button|wii|stick|size=x24px}} | ||
| align="center"|{{button|wii| | | align="center"|{{button|wii|padd|size=x24px}} | ||
|- | |- | ||
! {{p3}} | ! {{p3}} | ||
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| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up | | align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}} | ||
|- | |- | ||
! {{hp}} | ! {{hp}} | ||
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In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin. | In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin. | ||
=== In ''Hey! Pikmin'' === | === In ''Hey! Pikmin'' === | ||
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]] | [[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]] | ||
In {{hp}}, the | In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the radar. | ||
Initially, the | Initially, the radar only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area. | ||
Here are the icons used in the | Here are the icons used in the radar viewer: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Object | !Object | ||
! | !Apearance | ||
|- | |- | ||
| Olimar || Big white dot | | Olimar || Big white dot | ||
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== Appearance == | == Appearance == | ||
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls, water, and the locations of gates. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. While the first two games use the same radar presentations, they have differing art-styles for their radar textures: ''Pikmin'' | In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls, water, and the locations of gates. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. While the first two games use the same radar presentations, they have differing art-styles for their radar textures: ''Pikmin''′s area maps are depicted with a smooth style and a blurry fadeout for the edges of the map, while ''Pikmin 2''′s area maps are drawn in a non-smooth style more similar to pixel art, with a more matte fadeout for the edges of the map. | ||
In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version. | In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version. | ||
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== Go Here! == | == Go Here! == | ||
In ''Pikmin 3 | In ''Pikmin 3'', players have the ability to tell leaders (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', or free Brittany in ''Pikmin 3 Deluxe''. | ||
=== Choosing a destination === | === Choosing a destination === | ||
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{|class="wikitable" style="max-width: 70%" | {|class="wikitable" style="max-width: 70%" | ||
! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3 | ! Meaning !! ''Pikmin'' icon !! ''Pikmin 2'' icon !! ''Pikmin 3'' icon !! Description | ||
|- | |- | ||
| [[Leader]] | | [[Leader]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]] | ||
| style = "background-color: #406040; text-align: center;" | [[File: | | style = "background-color: #406040; text-align: center;" | [[File:LeaderIcons.png]] | ||
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay. | | Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]] | | style = "background-color: #406040; text-align: center;" | [[File:FruitFinderStar.png]] | ||
| Shows the location of a [[ship part]] or [[fruit]], even if inside an [[enemy]]. The ''Pikmin 3'' icon shows a yellow star if the object hasn't been seen yet, and the fruit's icon otherwise. | |||
| Shows the location of a [[ship part]] | |||
|- | |- | ||
| [[Pikmin family|Pikmin]] | | [[Pikmin family|Pikmin]] | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Pikmin.png]] | ||
| style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]] | | style = "background-color: #406040; text-align: center;" | [[File:Pikmin 3 radar Pikmin.png]] | ||
| The location of the regular Pikmin. | | The location of the regular Pikmin. | ||
|- | |- | ||
| | | Burrowed Pikmin | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin) | | style = "background-color: #406040; color: #FFF; text-align: center;" | (Same as regular Pikmin) | ||
| The location of buried Pikmin, of any type. | | The location of buried Pikmin, of any type. | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Bulbmin.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| The location of Bulbmin. | | The location of Bulbmin. | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Onion.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 radar Onion.png]] | ||
| Position of each Onion. | | Position of each Onion. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:S.S. Dolphin icon.png]] | ||
| style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Hocotate ship icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png| | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:S.S. Drake icon.png|56px]] | ||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], or [[S.S. Drake]] | |||
| Location of the main ship: the [[S.S. Dolphin]], [[Hocotate ship]], [[S.S. Drake]] | |||
|- | |- | ||
| [[Research Pod]] / [[SPERO]] | | [[Research Pod]] / [[SPERO]] | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Research Pod.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:SPERO icon.png]] | ||
| Location of the treasure-collecting floating vessel. | | Location of the treasure-collecting floating vessel. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Cave icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| Hole used to enter a cave or the next sublevel in a cave. | | Hole used to enter a cave or the next sublevel in a cave. | ||
|- | |- | ||
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| style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Cave complete icon.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| If a cave has no more treasure left to collect, it will be represented with this icon. | | If a cave has no more treasure left to collect, it will be represented with this icon. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]] | | style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar geyser.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | | style = "background-color: #406040; color: #FFF; text-align: center;" | N/A | ||
| Location of a cave's exit geyser. | | Location of a cave's exit geyser. | ||
|- | |- | ||
| North | | North | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[File:Pikmin radar arrow.png]] | ||
| style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | | style = "background-color: #404060; color: #FFF; text-align: center;" | [[FIle:Pikmin radar arrow.png]] | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:NorthIcon.png]] | ||
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | | The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]] | ||
| Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal. | | Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal. | ||
|- | |- | ||
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| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | | style = "background-color: #404060; color: #FFF; text-align: center;" | N/A | ||
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]] | | style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:Pikmin 3 signal icon.png]] | ||
| The location of the current signal. This icon also emits large circular yellow waves from time to time. | | The location of the current signal. This icon also emits large circular yellow waves from time to time. | ||
|} | |} | ||
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For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true. | For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true. | ||
For ''Pikmin 3'', each | For ''Pikmin 3'', each "room" has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect). | ||
=== ''Pikmin'' === | === ''Pikmin'' === | ||
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</gallery> | </gallery> | ||
=== ''Pikmin 3 Deluxe'' === | |||
<gallery> | <gallery> | ||
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds. | Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds. | ||
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Twilight River minimap.png|Mini radar map of the Twilight River. | Twilight River minimap.png|Mini radar map of the Twilight River. | ||
Formidable Oak minimap.png|Mini radar map of the Formidable Oak. | Formidable Oak minimap.png|Mini radar map of the Formidable Oak. | ||
</gallery> | </gallery> | ||
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== Names in other languages == | == Names in other languages == | ||
{| | {| | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
|'''Radar''' | |'''Radar''' | ||
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|Spa=KopRadar | |Spa=KopRadar | ||
|SpaM=- | |SpaM=- | ||
|notes=y | |||
}} | }} | ||
|'''Mini radar''' | |'''Mini radar''' |