Editing Radar
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In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version. | In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version. | ||
In ''Hey! Pikmin'', the radar is monochromatic, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme. | In ''Hey! Pikmin'', the radar is monochromatic but colorful, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme. | ||
== Go Here! == | == Go Here! == | ||
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With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates: | With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates: | ||
* The cave with the [[Velvety Dreamdrop]] | * The cave with the [[Velvety Dreamdrop]] on the [[Tropical Wilds]] has a 45° difference. | ||
* The [[Calcified Crushblat]]'s arena has a 100° difference. | * The [[Calcified Crushblat]]'s arena has a 100° difference. | ||
* Charlie's | * Charlie's landing site on the [[Distant Tundra]] has a 90° difference. | ||
* The | * The log leading up to the [[Vehemoth Phosbat]] arena has a 15° difference. | ||
* The first segment of the Vehemoth Phosbat's arena has a 100° difference. | * The first segment of the Vehemoth Phosbat's arena has a 100° difference. | ||
* The actual arena itself has a 45° difference. | * The actual arena itself has a 45° difference. | ||
* The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15° difference. | * The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15° difference. | ||
* The top of the [[Formidable Oak]], on the outside, has a 45° difference. | * The top of the [[Formidable Oak]], still on the outside, has a 45° difference. | ||
* Inside the Formidable Oak, the corridor area has a 45° difference, and the | * Inside the Formidable Oak, the corridor area has a 45° difference, and the large segment after has a 90° difference; the dark pond area is unaffected. | ||
Other oddities exist with the TV screen: | Other oddities exist with the TV screen: |