Editing Pit

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 39: Line 39:


===''Pikmin 3''===
===''Pikmin 3''===
The only way to access abysses in [[Story Mode]] is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]]. In Version 1.4.0 or higher of ''Pikmin 3'' and ''Pikmin 3 Deluxe'', falling into an abyss causes leaders to lose one third of their health.
The only way to access abysses in [[Story Mode]] is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]]. In Version 1.4.0 or higher of Pikmin 3 and Pikmin 3 Deluxe, falling into an abyss causes leaders to lose one third of their health.


===''Pikmin 4''===
===''Pikmin 4''===
There are no pits in overworld areas nor [[Dandori Battle]]s, but some caves and [[Dandori Challenge]]s do contain abysses like in ''Pikmin 2''.
There are no pits in overworld areas nor [[Dandori Battle]]s, but some caves and one [[Dandori Challenge]] do contain abysses like in ''Pikmin 2''.
{| style="width: 80%;"
{| style="width: 80%;"
| style="width: 50%; vertical-align: top;" |
| style="width: 50%; vertical-align: top;" |
Line 50: Line 50:
*[[Below-Grade Discotheque]], all sublevels.
*[[Below-Grade Discotheque]], all sublevels.
*[[Doppelgänger's Den]], sublevels 2 and 3.
*[[Doppelgänger's Den]], sublevels 2 and 3.
*[[Trial of the Sage Leaf]], story 5, "The White Key", and story 6, "Gimmick Gambit".
*[[Ultimate Testing Range]], all sublevels.
*[[Ultimate Testing Range]], all sublevels.
*[[Cavern for a King]], sublevels 4, 6 and 7.
*[[Cavern for a King]], sublevels 4, 6 and 7.
Line 55: Line 56:
;Dandori Challenges:
;Dandori Challenges:
*[[Aerial Incinerator]]
*[[Aerial Incinerator]]
*[[Trial of the Sage Leaf]], story 5, "The White Key", and story 6, "Gimmick Gambit".
|}
|}


Line 82: Line 82:


====''Pikmin 4''====
====''Pikmin 4''====
[[Oatchi]]'s jumping ability makes it easy for him to pass over railings and into the abyss, optionally while carrying the [[Pikmin 4 player character|player character]]. If either of them fall, they will return to the floor in a ball of light without taking any harm. Any Pikmin riding on Oatchi's back will return along with him, but Pikmin in a squad following the player character will react as if they were falling alone. If Oatchi is carrying an object in his mouth, he will keep it on his way back from the abyss to the ground.{{cite youtube|vN1H-MACVng|of Oatchi falling into the abyss while carrying the [[Telekinesis Detector]]}}
[[Oatchi]]'s jumping ability makes it easy for him to pass over railings and into the abyss, optionally while carrying the [[Pikmin 4 player character|player character]]. If either of them fall, they will return to the floor in a ball of light without taking any harm. Any Pikmin riding on Oatchi's back will return along with him, but Pikmin in a squad following the player character will die as if they were falling alone.


===Pikmin===
===Pikmin===
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].


In ''Pikmin'', [[bomb-rock]] [[Yellow Pikmin]] that touch the pit will cause the bomb-rock to explode instantly, but with some peculiar behavior – the explosion happens roughly on the right spot, but at ground level, and is invisible and silent. This explosion can harm leaders and Pikmin.{{cite youtube|yEyPaEJmlrk|of bomb-rock Pikmin touching the abyss and killing Pikmin on the surface}} An easy way to see this in action is by going to the corridors with fire geysers on [[The Forest Navel]], having a group of Pikmin, and throwing a bomb-rock Pikmin down into the pit, as close to the ledge as possible. There is a chance that an invisible explosion will kill the Pikmin on the corridor.
In ''Pikmin'', [[bomb-rock]] [[Yellow Pikmin]] that touch the pit will cause the bomb-rock to explode instantly, but with some peculiar behavior – the explosion happens roughly on the right spot, but at ground level, and is invisible and silent. This explosion can harm leaders and Pikmin.{{cite youtube|yEyPaEJmlrk|of bomb-rock Pikmin touching the abyss and killing Pikmin on the surface}} An easy way to see this in action is by going to the corridors with fire geysers on [[The Forest Navel]], having a group of Pikmin, and throwing a bomb-rock Pikmin down into the pit, as close to the ledge as possible. There's a chance that an invisible explosion will kill the Pikmin on the corridor.
 
[[Glow Pikmin]] cannot die from falling into an abyss, as they will only fall a short distance before teleporting back to the active leader's squad.


===Enemies===
===Enemies===
Line 105: Line 103:
In ''Pikmin 2'', all [[carry|carriable]] objects that fall off will simply reappear back on the stage near the point they fell, <ref>[https://www.youtube.com/watch?v=kcemR6ZejJ4&t=300s YouTube video] accidentally showing what happens to both treasures and enemy corpses when they fall into a pit</ref> specifically on the closest [[Carry#Paths|carrying waypoint]]. This is also true for treasures being carried by Dweevils or treasures that are inside undefeated enemies due to them being disconnected/dropped when their holder is removed by the abyss.
In ''Pikmin 2'', all [[carry|carriable]] objects that fall off will simply reappear back on the stage near the point they fell, <ref>[https://www.youtube.com/watch?v=kcemR6ZejJ4&t=300s YouTube video] accidentally showing what happens to both treasures and enemy corpses when they fall into a pit</ref> specifically on the closest [[Carry#Paths|carrying waypoint]]. This is also true for treasures being carried by Dweevils or treasures that are inside undefeated enemies due to them being disconnected/dropped when their holder is removed by the abyss.


In ''Pikmin 3'' and ''Pikmin 4'', fruits, treasures, and minor objects that fall into the abyss will simply reappear at their original location.
In ''Pikmin 3'', fruits, treasures, and minor objects that fall into the abyss will simply reappear at their original location.


In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level.
In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level.

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)