Editing Pit
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{title}} | {{title}} | ||
{{ | {{image}} | ||
'''Pit''' (also called '''bottomless pit''', '''abyss''' | '''Pit''' (also called '''bottomless pit''', '''abyss''' or '''void''') is the name given to the depths down below where the level is on top of. In games, these pits usually kill or harm creatures that fall into them, and for the most part, their bottom is unknown. In the [[Pikmin series|''Pikmin'' series]], a pit's punishment on an object that falls in depends on a variety of factors. | ||
Most [[area]]s are considered to take place at ground-level, but some areas and [[cave]]s clearly take place suspended above a seemingly endless abyss. There are borders almost everywhere stopping creatures from just walking off the edge and falling down, although some [[Enemy|enemies]] can take steps large enough to walk over these boundaries, and [[leader]]s can throw [[Pikmin family|Pikmin]] or their own partners over the boundaries. | Most [[area]]s are considered to take place at ground-level, but some areas and [[cave]]s clearly take place suspended above a seemingly endless abyss. There are borders almost everywhere stopping creatures from just walking off the edge and falling down, although some [[Enemy|enemies]] can take steps large enough to walk over these boundaries, and [[leader]]s can throw [[Pikmin family|Pikmin]] or their own partners over the boundaries. | ||
Technically, all | Technically, all levels contain a bottomless pit – environments that appear to be at ground-level simply keep a pit {{w|Plane (geometry)|plane}} right under the ground. This can be proven by the fact that, in some [[glitches|extraordinary cases]], Pikmin or leaders can go through the ground, and will act as if they had fallen into a regular pit. | ||
==Locations== | ==Locations== | ||
Line 39: | Line 38: | ||
===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
The only way to access abysses in | The only way to access abysses in the main mode is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. In Mission Mode, this is [[Clockwork Chasm]], and in Bingo Battle, this is the [[Rusted Labyrinth]] and [[Corroded Maze]]. | ||
==Behavior== | ==Behavior== | ||
Line 62: | Line 44: | ||
===Leaders=== | ===Leaders=== | ||
{{todo|Add the ''Pikmin'' glitches to the glitches article, and expand on the ''Pikmin 3'' info (plus, what about the Bingo Battle stages?).}} | |||
In ''Pikmin'', [[Captain Olimar]] is not meant to fall into the void that surrounds [[The Forest Navel]]. However, it is possible to exploit some [[Glitches in Pikmin|glitches]] that can allow Olimar to go into the void. One of two things can happen, although it is currently not clear what causes each one to happen. | In ''Pikmin'', [[Captain Olimar]] is not meant to fall into the void that surrounds [[The Forest Navel]]. However, it is possible to exploit some [[Glitches in Pikmin|glitches]] that can allow Olimar to go into the void. One of two things can happen, although it is currently not clear what causes each one to happen. | ||
Line 70: | Line 51: | ||
[[Wollywog]]s can also be used to push Olimar into the ground and towards the void. By being compressed between the [[Anti-Dioxin Filter]] and the two nearby [[Wollywog]]s{{cite youtube|kTGpogIXfgo|showing Olimar being pushed out of bounds by the Wollywogs against the Anti-Dioxin Filter}}, or by being compressed against a Wollywog and the wall of the lake{{cite youtube|LX0mpsB5-CI|showing Olimar being pushed out of bounds by a Wollywog against a wall}}, Olimar will go through the floor and fall for a bit, before eventually respawning where he was. He can either appear in the same spot he started, or a bit higher above, which, in the case of the wall compression, can allow him to get on top of the wall. | [[Wollywog]]s can also be used to push Olimar into the ground and towards the void. By being compressed between the [[Anti-Dioxin Filter]] and the two nearby [[Wollywog]]s{{cite youtube|kTGpogIXfgo|showing Olimar being pushed out of bounds by the Wollywogs against the Anti-Dioxin Filter}}, or by being compressed against a Wollywog and the wall of the lake{{cite youtube|LX0mpsB5-CI|showing Olimar being pushed out of bounds by a Wollywog against a wall}}, Olimar will go through the floor and fall for a bit, before eventually respawning where he was. He can either appear in the same spot he started, or a bit higher above, which, in the case of the wall compression, can allow him to get on top of the wall. | ||
In ''Pikmin 2'', it is easier for leaders to fall into the void, although still only in unintended ways. If a leader falls off while in a regular state, he will just reappear back on top of the Research Pod or the Hocotate ship without problem. On the [[Awakening Wood]] and the [[Perplexing Pool]], this leads to otherwise-unreachable paths. However, if a leader falls while in a [[lie down|lying down]] state, he will be treated as a treasure. For more details on what happens exactly in this case, please read the [[#Other objects|other objects section]]. Leaders that fall whilst lying down are also subject to a [[Glitches in Pikmin 2#Frozen captain glitch|very dangerous glitch]]. In order to fall into the abyss in an area with a leader, a glitch must be abused, like the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]]. To fall off in a cave, the leader can be carried by a [[Dweevil family|dweevil]]. | |||
In ''Pikmin 2'', it is easier for leaders to fall into the void, although still only in unintended ways. If a leader falls off while in a regular state, he will just reappear back on top of the Research Pod or the Hocotate ship without problem. On the [[Awakening Wood]] and the [[Perplexing Pool]], this leads to otherwise-unreachable paths. | |||
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. After the aforementioned update, leaders started taking [[health|damage]] when falling off (one third of their maximum health), and would respawn back on the stage, although in a different place than before, removing some exploits. In ''Pikmin 3'', with the existence of the [[Rusted Labyrinth]], it is possible for leaders to be thrown into the abyss, making it the first time in the series in which leaders can touch the abyss on purpose, instead of only with exploits. | |||
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. In ''Pikmin 3'', with the existence of the [[Rusted Labyrinth]], it is possible for leaders to be thrown into the abyss, making it the first time in the series in which leaders can touch the abyss on purpose, instead of only with exploits. | |||
===Pikmin=== | ===Pikmin=== | ||
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]]. | Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been thrown into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]]. | ||
===Enemies=== | ===Enemies=== | ||
In the first two games, enemies that fall in a pit are killed right away. If the enemy was carrying a [[treasure]], said treasure will just reappear on the stage. | In the first two games, enemies that fall in a pit are killed right away. If the enemy was carrying a [[treasure]], said treasure will just reappear on the stage. | ||
In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Beady Long Legs | In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Glitches in Pikmin#Beady Long Legs escape|a notorious glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze. | ||
In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. | In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. | ||
For ''Pikmin 3'', the rules were changed a bit: enemies that fall | For ''Pikmin 3'', the rules were changed a bit: enemies that fall off the edge are put back onto the ledge that they fell off of in a similar way to that of the leaders. The enemies, however, do not take any damage. This is observable in [[Mission Mode]] in stages such as the [[Clockwork Chasm]], and in [[Bingo Battle]] in stages such as the [[Corroded Maze]]. | ||
===Other objects=== | ===Other objects=== | ||
[[Ship part]]s that fall into a pit will not return. | {{todo|Explain what happens to the cursor in each game – does it disappear (sinks to the bottom of the bottomless pit), or does it stay on an invisible plane at ground level?}} | ||
[[Ship part]]s that fall into a pit will not return. This is normally not a problem, but the [[Libra]] has the potential to [[Glitches in Pikmin#Libra glitch|fall off the island]] it is at while being carried, and if it falls into the void, it cannot be recovered. | |||
In ''Pikmin 2'', [[treasure]]s that fall off will simply reappear near the point they fell. Specifically, they reappear on the closest [[Carrying#Paths|carrying waypoint]]. This is true for treasures being carried by [[Dweevils]] or treasures that are inside undefeated enemies. | |||
==See also== | ==See also== | ||
*[[Bomb rock]] | *[[Bomb rock]] | ||
*[[Glitches]] | *[[Glitches]] |