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'''Pit''' (also called '''bottomless pit''', '''abyss''' | '''Pit''' (also called '''bottomless pit''', '''abyss''' or '''void''') is the name given to the depths down below where the level is on top of. In games, these pits usually kill or harm creatures that fall into them, and for the most part, their bottom is unknown. In the [[Pikmin series|''Pikmin'' series]], a pit's punishment on an object that falls in depends on a variety of factors. | ||
Most [[area]]s are considered to take place at ground-level, but some areas and [[cave]]s clearly take place suspended above a seemingly endless abyss. There are borders almost everywhere stopping creatures from just walking off the edge and falling down, although some [[Enemy|enemies]] can take steps large enough to walk over these boundaries, and [[leader]]s can throw [[Pikmin family|Pikmin]] or their own partners over the boundaries. | Most [[area]]s are considered to take place at ground-level, but some areas and [[cave]]s clearly take place suspended above a seemingly endless abyss. There are borders almost everywhere stopping creatures from just walking off the edge and falling down, although some [[Enemy|enemies]] can take steps large enough to walk over these boundaries, and [[leader]]s can throw [[Pikmin family|Pikmin]] or their own partners over the boundaries. | ||
Technically, all | Technically, all levels contain a bottomless pit – environments that appear to be at ground-level simply keep a pit [[Wikipedia:Plane (geometry)|plane]] right under the ground. This can be proven by the fact that, in some [[glitches|extraordinary cases]], Pikmin or leaders can go through the ground, and will act as if they had fallen into a regular pit. | ||
==Locations== | ==Locations== | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
The only way to access abysses in | {{stub|Add the Mission Mode and Bingo Battle locations.}} | ||
The only way to access abysses in the main mode is through glitches that push objects under or off the level. In [[Mission Mode]] and [[Bingo Battle]] however, pits exist in the same fashion as in ''[[Pikmin 2]]'', that is, as the area below metallic levels. | |||
==Behavior== | ==Behavior== | ||
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===Leaders=== | ===Leaders=== | ||
{{todo|Add the ''Pikmin'' glitch to the glitches article, and expand on the ''Pikmin 3'' info (plus, what about the Bingo Battle stages?). Finally, check what happens if a leader falls off in [[newtest]].}} | |||
In ''Pikmin'', [[Captain Olimar]] is not meant to fall into the void that surrounds [[The Forest Navel]]. However, it is possible to exploit a situation that can allow Olimar to walk off an otherwise-unreachable edge: by having a [[Shearwig]] chew off the [[bridge]] connecting the main land to the island on the northwest while Olimar is on said island, the bridge will slowly be removed, revealing the walk-off ledge to the captain. Alternately, Olimar may be pushed off the stage by being compressed against a 20 pellet<ref>[https://www.youtube.com/watch?v=VtWOSGAuUVE YouTube video showing Olimar going out of bounds in The Forest Navel, by being compressed against a pellet]</ref>. As the game is not ready to handle Olimar walking off, he will not be killed but will instead continuously walk on an invisible plane. He will keep moving forward, something which cannot be controlled by the player. In some [[Unused content in Pikmin|unused maps]] that have floors that can be walked off, the same behavior happens. Oddly, on The Forest Navel, Olimar also teleports some feet above ground level when he goes out of bounds, and when he bumps against a wall or there is terrain below him, he begins walking in a different direction at almost twice his previous speed. If in this state, he goes above other pieces of terrain, he'll simply fall on them, going back in-bounds. | |||
In ''Pikmin'', [[Captain Olimar]] is not meant to fall into the void that surrounds [[The Forest Navel]]. However, it is possible to exploit | |||
In ''Pikmin 2'', it is easier for leaders to fall into the void, although still only in unintended ways. If a leader falls off, he will just reappear back on the main land without problem. The exact spot he appears on depends on the stage, but for the [[Awakening Wood]] and the [[Perplexing Pool]], it leads to otherwise-unreachable paths. In order to fall into the abyss in an area, a glitch must be abused, like the [[Glitches in Pikmin 2#Seesaw block glitch|seesaw block glitch]]. To fall off in a cave, the leader must be carried by a [[Dweevil family|dweevil]], although this could result in a [[Glitches in Pikmin 2#Frozen captain glitch|much more dangerous glitch]]. | |||
In ''Pikmin 3'', falling into the abyss was hard, but possible, prior to the [[Update|1.4.0 update]]. Before said version, leaders could only touch the pit plane by [[Glitches in Pikmin 3#Early Winged Pikmin|glitching into walls]]. Much like in ''Pikmin 2'', leaders that touch the void are merely respawned back in a specific location, which can be used to skip portions of the area. After the aforementioned update, leaders started taking [[health|damage]] when falling off (one third of their maximum health), and would respawn back on the stage, although in a different place than before, removing some exploits. | |||
===Pikmin=== | ===Pikmin=== | ||
Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been | Pikmin that fall into the abyss will be killed. In ''Pikmin 3'', their death scream is long and high-pitched, clearly noting that they have been throw into one. Although rare, it is possible for Pikmin to touch the pit plane on seemingly "pitless" areas, via a glitch such as the [[Glitches in Pikmin#Crushing glitch|crushing glitch]]. | ||
===Enemies=== | ===Enemies=== | ||
{{todo|Check if enemies carrying fruit can fall off cliffs in ''Pikmin 3'', and if the fruit respawns.}} | |||
Enemies that fall in a pit are killed right away. If the enemy was carrying a [[treasure]], said treasure will just reappear on the stage. In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. In ''Pikmin'', there is [[Glitches in Pikmin#Beady Long Legs escape|a notorious glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze. | |||
In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. | |||
===Other objects=== | ===Other objects=== | ||
[[Ship part]]s that fall into a pit will not return. | {{todo|Explain what happens to the cursor in each game – does it disappear (sinks to the bottom of the bottomless pit), or does it stay on an invisible plane at ground level?}} | ||
[[Ship part]]s that fall into a pit will not return. This is normally not a problem, but the [[Libra]] has the potential to [[Glitches in Pikmin#Libra glitch|fall off the island]] it is at while being carried, and if it falls into the void, it cannot be recovered. | |||
[[Treasure]]s that fall off will simply reappear somewhere on the cave. This is true for treasures being carried by [[Dweevils]] or treasures that are inside undefeated enemies. | |||
==See also== | ==See also== | ||
*[[ | *[[Hazard]] | ||
*[[Bomb rock]] | *[[Bomb rock]] | ||
*[[Glitches]] | *[[Glitches]] |