Editing Pikmin limit
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
* The Ultra-Spicy [[difficulty]] of {{p3d}} sets the Pikmin limit at 60. | * The Ultra-Spicy [[difficulty]] of {{p3d}} sets the Pikmin limit at 60. | ||
* {{hp}} has a limit of 20 Pikmin that can be commanded in an [[area]], though in [[Hey! Pikmin#During gameplay|certain situations]] with [[amiibo]] it's possible to command up to 24. | * {{hp}} has a limit of 20 Pikmin that can be commanded in an [[area]], though in [[Hey! Pikmin#During gameplay|certain situations]] with [[amiibo]] it's possible to command up to 24. | ||
* The initial limit is 20 in {{p4}}, but can be increased by retrieving [[Flarlic]], with each Flarlic bulb increasing it by 10 up to a maximum of 100. Additionally, no more than 3 types of Pikmin can be present in an overground area at a time. Neither of these limits (save for the 100-Pikmin limit) apply inside [[cave]]s; wild Pikmin found within a cave that exceed these limits will be sent to the Onion upon exiting the | * The initial limit is 20 in {{p4}}, but can be increased by retrieving [[Flarlic]], with each Flarlic bulb increasing it by 10 up to a maximum of 100. Additionally, no more than 3 types of Pikmin can be present in an overground area at a time. Neither of these limits (save for the 100-Pikmin limit) apply inside [[cave]]s; wild Pikmin found within a cave that exceed these limits will be sent to the Onion upon exiting the cave. | ||
* In [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. | * In [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. | ||
* The limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''. | * The limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''. | ||
Line 26: | Line 26: | ||
== Conflict cases == | == Conflict cases == | ||
There are times where Pikmin have to be added to the area automatically, without the player requesting it directly, such as when discovering a new [[Onion]] in {{p1}}, which causes the Onion to spit a seed. If the Pikmin limit has already been reached when this happens, the game will take some action to stop the limit from being passed. | There are times where Pikmin have to be added to the area automatically, without the player requesting it directly, such as when discovering a new [[Onion]] in {{p1}}, which causes the Onion to spit a seed. If the Pikmin limit has already been reached when this happens, the game will take some action to stop the limit from being passed. | ||
Line 145: | Line 144: | ||
=== Bulbmin === | === Bulbmin === | ||
When entering a sublevel with [[Bulbmin]] on it, the game attempts to spawn 10 juveniles per every adult Bulbmin. Any juvenile Bulbmin that would make the total (player's Pikmin + new Bulbmin) surpass 100 will not spawn. This means that it is possible for a sublevel to have mature Bulbmin without any young Bulbmin following behind. As such, if the player intends to obtain Bulbmin, they should enter the sublevel with less than 100 Pikmin on their party. Interestingly, the on-area counter only counts the Bulbmin when they're [[whistle]]d to the group. | When entering a sublevel with [[Bulbmin]] on it, the game attempts to spawn 10 juveniles per every adult Bulbmin. Any juvenile Bulbmin that would make the total (player's Pikmin + new Bulbmin) surpass 100 will not spawn. This means that it is possible for a sublevel to have mature Bulbmin without any young Bulbmin following behind. As such, if the player intends to obtain Bulbmin, they should enter the sublevel with less than 100 Pikmin on their party. Interestingly, the on-area counter only counts the Bulbmin when they're [[whistle]]d to the group. | ||
== History == | |||
[[File:Super Mario 128.jpg|thumb|Gameplay of ''Super Mario 128''.]] | |||
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p1}}, but while 128 was picked in the demo for being twice as much as 64 and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if the limit was actually higher than 100, or if there was no limit. | |||
== Trivia == | == Trivia == | ||
* [[Olimar's monologs|Olimar's monolog]] in which he talks of the 100 Pikmin limit appears once per area. | * [[Olimar's monologs|Olimar's monolog]] in which he talks of the 100 Pikmin limit appears once per area. | ||
* In ''[[Pikmin 3 Deluxe]]'', when playing on normal or hard [[difficulty]], the player can place more than 60 Pikmin sprouts in an area, finish the day, switch to the ultra-spicy difficulty, and then enter that area again in order to have more Pikmin than the limit would allow in the ultra-spicy difficulty. When using the [[Onion menu]], the game will not let the player increase the squad numbers while the calculated field number is higher than 60, but will let players decrease the squad numbers. | * In ''[[Pikmin 3 Deluxe]]'', when playing on normal or hard [[difficulty]], the player can place more than 60 Pikmin sprouts in an area, finish the day, switch to the ultra-spicy difficulty, and then enter that area again in order to have more Pikmin than the limit would allow in the ultra-spicy difficulty. When using the [[Onion menu]], the game will not let the player increase the squad numbers while the calculated field number is higher than 60, but will let players decrease the squad numbers. | ||
== See also == | == See also == |