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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File: | [[File:100 Pikmin HUD.jpg|thumb|right|250px|In ''[[Pikmin (game)|Pikmin]]'', the on-field bubble on the [[HUD]] turns red when the Pikmin limit is reached.]] | ||
In the | In the [[Pikmin series|''Pikmin'' games]], there is a gameplay rule that limits the number of [[Pikmin family|Pikmin]] on the [[area]] or [[cave]]'s sublevel to '''one hundred''' at most. Only Pikmin that are out count for this limit, meaning that Pikmin inside an [[Onion]] do not count. To note is that when entering a cave, all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin that have yet to be discovered count towards the total as well. | ||
With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses | With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses 100; the [[Menu#Onion|Onion's menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.<ref>{{transcript|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|[[Olimar's monologues in Pikmin 1|Olimar monologuing]] in ''Pikmin''}}</ref> This can be used to the player's advantage, given that filling out the 100-Pikmin cap and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. | ||
This limit applies to all game modes. In the case of [[2-Player Battle]] and [[Bingo Battle]], each player is also limited to having 50 Pikmin of their team on the area at once, and when a Pikmin dies without another Pikmin killing it, the Onion automatically ejects a new seed, if it has any. Notably, the limit does not apply on the [[Pikmin Short Movies|''Pikmin'' Short Movies]], as more than one hundred Pikmin can be seen at once under [[Captain Olimar]]'s control in ''[[Occupational Hazards]]''. In ''[[Pikmin (game)|Pikmin]]'', the on-area counter on the [[HUD]] gently pulsates red when the limit is reached. | |||
In | |||
==Reasons== | |||
The mechanic exists for a few reasons: | |||
== Reasons == | |||
The mechanic exists for a few | |||
*With it, players must rely on more than just having a large number of Pikmin in order to complete a task. | *With it, players must rely on more than just having a large number of Pikmin in order to complete a task. | ||
*The limit stops the player from having a hard time managing a large army. | *The limit stops the player from having a hard time managing a large army. | ||
*Because each Pikmin is an independent game entity, having the game process too many of them at once could result in the game [[Frame|slowing down]]. | *Because each Pikmin is an independent game entity, having the game process too many of them at once could result in the game [[Frame|slowing down]]. | ||
In addition to the reasons stated above, the mechanic is also used as a minor puzzle element due to [[Purple Pikmin]]. Because they have the [[carrying]] strength and weight of 10 Pikmin, and because some [[treasure]]s and [[obstacle]]s require more than 100 Pikmin in strength or weight, the player is forced to use | In addition to the reasons stated above, the 100-Pikmin mechanic is also used as a minor puzzle element due to [[Purple Pikmin]]. Because they have the [[carrying]] strength and weight of 10 Pikmin, and because some [[treasure]]s and [[obstacle]]s require more than 100 Pikmin in strength or weight, the player is forced to use Purples. | ||
==Collision cases== | |||
{{todo| | |||
*Find out how the game chooses what type of Pikmin to return if 100 Pikmin of different types are in the area when a new Onion is discovered in ''Pikmin'' and ''Pikmin 3''. | |||
*Find out what happens when one discovers an Onion with 100 Pikmin buried in the area. In ''Pikmin 3'', this can only be accomplished with the Winged Pikmin Onion.}} | |||
There are times where Pikmin have to be added to the area without the player requesting it directly, such as when discovering a new [[Onion]] in ''[[Pikmin (game)|Pikmin]]'', which causes the Onion to spit a seed. If the count is already at 100 when this happens, the game will take some action to stop the limit from being passed. | |||
== | ===Onion discovery=== | ||
When new types of [[Onion]] are discovered in ''Pikmin'' and ''Pikmin 3'' (with the exception of the Red, Rock, and Yellow Onions in ''Pikmin 3''), they will eject one Pikmin seed. If there are 100 Pikmin already in the field, one Pikmin on the field will be automatically returned to their respective Onion. It is currently unknown what process decides which Pikmin type to return in this scenario. | |||
=== | ===Queen Candypop Buds=== | ||
[[Queen Candypop Bud]]s receive one Pikmin of any type and spit out 10 seeds of the color it displayed at the time. Any new seeds whose creation would make the total go over 100 will simply not be spat out. The flower will wilt regardless of how many Pikmin come out. If buried Pikmin exist on the surface, and 100 Pikmin are procured underground using Queen Candypop Buds, then the excess Pikmin in the leader's group will be automatically returned to the Onion when the cave is exited. The type of Pikmin returned matches the Pikmin sprouts on the surface. | |||
===Bulbmin=== | |||
When entering a sublevel with [[Bulbmin]] on it, the game attempts to spawn 10 juveniles per every adult Bulbmin. Any juvenile Bulbmin that would make the total (player's Pikmin + new Bulbmin) surpass 100 will not spawn. This means that it is possible for a sublevel to have mature Bulbmin without any young Bulbmin following behind. As such, if the player intends to obtain Bulbmin, they should enter the sublevel with less than 100 Pikmin on their party. Interestingly, the on-area counter only counts the Bulbmin when they're [[whistle]]d to the group. | |||
=== | ===Pikmin extinction=== | ||
In ''Pikmin'', when a partial [[Pikmin extinction]] occurs, the Onion generates and ejects a new seed of the extinct type at the start of the following [[day]]. If there are already 100 Pikmin on the field, the seed is instead kept inside the Onion. This can only happen if the player lands on an area with 100 buried Pikmin.<ref>[https://www.youtube.com/watch?v=9Lf8Z50ByBA YouTube video], showing the Onion's behavior on a field with 100 Pikmin, by user TRex Quisite</ref> | |||
== | ==History== | ||
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of ''[[Pikmin (game)|Pikmin]]'', but while 128 was picked in the demo for being twice as much as [[mariowiki:Super Mario 64|64]] and a power-of-two, the limit in the ''Pikmin'' games is 100 possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times. It is unknown if this is the limit, if it is actually higher, or if a limit even existed at this point.<ref>[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 The E3 2001 trailer, with the counter reading 110 on-area Pikmin appearing at 1:10]</ref> | |||
== See also == | ==See also== | ||
* [[Pikmin extinction]] | *[[Scornet Maestro]] – a boss that can command no more than 100 [[Scornet]]s | ||
* [[Onion]] | *[[Pikmin extinction]] | ||
* [[Pluck]] | *[[Onion]] | ||
*[[Pluck]] | |||
== References == | ==References== | ||
{{refs}} | {{refs}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |