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=== Bulbmin ===
=== Bulbmin ===
When entering a sublevel with [[Bulbmin]] on it, the game attempts to spawn 10 juveniles per every adult Bulbmin. Any juvenile Bulbmin that would make the total (player's Pikmin + new Bulbmin) surpass 100 will not spawn. This means that it is possible for a sublevel to have mature Bulbmin without any young Bulbmin following behind. As such, if the player intends to obtain Bulbmin, they should enter the sublevel with less than 100 Pikmin on their party. Interestingly, the on-area counter only counts the Bulbmin when they're [[whistle]]d to the group.
When entering a sublevel with [[Bulbmin]] on it, the game attempts to spawn 10 juveniles per every adult Bulbmin. Any juvenile Bulbmin that would make the total (player's Pikmin + new Bulbmin) surpass 100 will not spawn. This means that it is possible for a sublevel to have mature Bulbmin without any young Bulbmin following behind. As such, if the player intends to obtain Bulbmin, they should enter the sublevel with less than 100 Pikmin on their party. Interestingly, the on-area counter only counts the Bulbmin when they're [[whistle]]d to the group.
== History ==
[[File:Super Mario 128.jpg|thumb|Gameplay of ''Super Mario 128''.]]
''[[mariowiki:Super Mario 128|Super Mario 128]]'' was a tech demo made for the [[GameCube]] that showed how the console could handle over a hundred independent entities. This demo is part of what inspired the creation of {{p1}}, but while 128 was picked in the demo for being twice as much as 64 and a power of two, the limit in the ''Pikmin'' games was set at 100, possibly because it is a "rounder" number. Despite this, in an [[Pikmin prerelease information|earlier version of ''Pikmin'']] showcased at E3 2001, the counter can be seen reading 110 on-area Pikmin at multiple times.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if the limit was actually higher than 100, or if there was no limit.


== Trivia ==
== Trivia ==
* [[Olimar's monologs|Olimar's monolog]] in which he talks of the 100 Pikmin limit appears once per area.
* [[Olimar's monologs|Olimar's monolog]] in which he talks of the 100 Pikmin limit appears once per area.
* The Pikmin counter can be seen reading 110 on-area Pikmin multiple times in early development footage of ''Pikmin''.{{cite youtube|7x245evHAhQ|of the E3 2001 trailer, with the counter reading 110 on-area Pikmin|m=1|s=10}} It is unknown if the limit was set to be higher than 100, or if there simply was no limit at the time.
* In ''[[Pikmin 3 Deluxe]]'', when playing on normal or hard [[difficulty]], the player can place more than 60 Pikmin sprouts in an area, finish the day, switch to the ultra-spicy difficulty, and then enter that area again in order to have more Pikmin than the limit would allow in the ultra-spicy difficulty. When using the [[Onion menu]], the game will not let the player increase the squad numbers while the calculated field number is higher than 60, but will let players decrease the squad numbers.
* In ''[[Pikmin 3 Deluxe]]'', when playing on normal or hard [[difficulty]], the player can place more than 60 Pikmin sprouts in an area, finish the day, switch to the ultra-spicy difficulty, and then enter that area again in order to have more Pikmin than the limit would allow in the ultra-spicy difficulty. When using the [[Onion menu]], the game will not let the player increase the squad numbers while the calculated field number is higher than 60, but will let players decrease the squad numbers.
* In ''[[Pikmin 4]]'', there is a glitch which allows for the duplication of Pikmin. It also allows for more than 100 Pikmin to be present in the field at once. {{cite youtube|6GExkYCOghs&pp|Video showcasing how the glitch happens}}
* In ''[[Pikmin 4]]'', there is a glitch which allows for the duplication of Pikmin. It also allows for more than 100 Pikmin to be present in the field at once. {{cite youtube|6GExkYCOghs&pp|Video showcasing how the glitch happens}}

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