Editing Pikmin limit
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File:Pikminology8.jpg|thumb|250px|The [[data file]] explaining the limit.]] | [[File:Pikminology8.jpg|thumb|250px|The [[data file]] explaining the limit.]] | ||
In the {{pg}}, there is a '''limit''' to the number of [[Pikmin family|Pikmin]] that can be on the field at once. [[#Limits|In most situations]], this is 100 | In the {{pg}}, there is a '''limit''' to the number of [[Pikmin family|Pikmin]] that can be on the field at once. [[#Limits|In most situations]], this is 100. Only Pikmin that are out of the [[Onion]] count for these limits. In ''Pikmin 4'' [[caves]], wild Pikmin can be found and can allow the player's squad to exceed the limit set on the surface, though when the cave is exited any extraneous Pikmin are sent to the Onion. | ||
With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses this limit, as the [[Onion menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologs|a monolog]]}} This can be used to the player's advantage, given that filling out the Pikmin limit and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. To note is that when entering a [[cave]], all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin in the area that have yet to be discovered count towards the total as well. In {{p1}}, the on-area counter on the [[HUD]] gently pulsates red when the limit is reached. | With this limit, the player cannot withdraw Pikmin from Onions such that the on-area total surpasses this limit, as the [[Onion menu]] stops them from selecting any more after that point. When an object is delivered to an Onion, Pikmin seeds come out, which count towards the on-area total. The moment the limit is reached, any new Pikmin are instead created inside the Onion.{{cite quote|I have made yet another Pikmin-related discovery. Just when I was about to exceed 100 Pikmin in the field, the Onion stopped expelling seeds, yet the total number of Pikmin continued to climb. It seems that once there are 100 Pikmin in the field, subsequent seeds get stored inside the Onion. Thus, no more than 100 Pikmin can be in the field at one time in any area.|Captain Olimar|[[Olimar's monologs|a monolog]]}} This can be used to the player's advantage, given that filling out the Pikmin limit and delivering the object is a faster way to obtain ready Pikmin, when compared to letting the seeds come out and [[pluck]]ing them. To note is that when entering a [[cave]], all Pikmin that are in the area, but do not follow the [[leader]]s inside, are instantly sent to their Onions. Wild Pikmin in the area that have yet to be discovered count towards the total as well. In {{p1}}, the on-area counter on the [[HUD]] gently pulsates red when the limit is reached. |