Editing Pikmin extinction
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{{transcript|We're in a desperate situation. All of our Pikmin have been lost. Clearly, we lack even the most rudimentary understanding of what leadership is. Without their help, how can we continue gathering fruit? The Onion continues to follow us. Perhaps it can still offer us some help.|block=y|indent=y}} | {{transcript|We're in a desperate situation. All of our Pikmin have been lost. Clearly, we lack even the most rudimentary understanding of what leadership is. Without their help, how can we continue gathering fruit? The Onion continues to follow us. Perhaps it can still offer us some help.|block=y|indent=y}} | ||
In ''Pikmin 4'', the cutscene is rather similar to that of ''Pikmin'' and ''Pikmin 2'', however, it will now play for partial extinctions as well as total extinctions, with the [[ | In ''Pikmin 4'', the cutscene is rather similar to that of ''Pikmin'' and ''Pikmin 2'', however, it will now play for partial extinctions as well as total extinctions, with the [[Pikmin 4 player character|player character]] and [[Oatchi]] if the player is riding him. The on-screen message is also changed to "All <pikmin type> Pikmin lost!" for partial extinctions and "All Pikmin lost!" for total extinctions (though the Japanese message is unchanged, similar to the "<Captain> is down!" message). If a partial extinction occurs on land or if any type of extinction occurs inside caves, the player will be prompted to either continue or rewind to a past state after a response from [[Collin]]. However, total extinctions will result in the following response from [[Shepherd]]: | ||
{{transcript|Ugh! All those Pikmin...gone. If only we could find a way to turn back time...|block=y|indent=y}} | {{transcript|Ugh! All those Pikmin...gone. If only we could find a way to turn back time...|block=y|indent=y}} | ||