Editing Pikmin extinction
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y|p2=y|p3=y | {{game icons|p=y|p2=y|p3=y}} | ||
[[File:Pikminextinction.jpg|thumb|The Pikmin extinction [[cutscene]] in {{p1}}.]] | [[File:Pikminextinction.jpg|thumb|The Pikmin extinction [[cutscene]] in {{p1}}.]] | ||
A '''Pikmin extinction''' occurs when the player does not have any more [[Pikmin family|Pikmin]] of a given type. There are two types of extinction: a partial one, which is declared when all Pikmin of one type are lost, and a total one, which happens when there are no Pikmin | A '''Pikmin extinction''' occurs when the player does not have any more [[Pikmin family|Pikmin]] of a given type. There are two types of extinction: a partial one, which is declared when all Pikmin of one type are lost, and a total one, which happens when there are no Pikmin left whatsoever. Pikmin can become extinct by being killed, swapped for a different type with [[Candypop Bud]]s, or left behind at [[sunset]]. | ||
To counter an extinction, the affected Onion(s) spit out a single seed of the same type, with the exact rules for this depending on the game and the type of extinction. Alternatively, if possible, the player can also choose to start the next day on an area that has some sprouts of lost types, and use those. Regardless, the player must then regrow the corresponding armies from scratch, and if they do not treat these Pikmin with care, they will be easy prey to all manner of enemies and could quickly end up with another extinction. | |||
==Partial extinction== | ==Partial extinction== | ||
In {{p1}} and {{p2}}, losing all Pikmin of a given type makes it very hard, but possible, to create more in the same day. If there are still other Pikmin when this occurs, the day will go on, but if not, a [[#Total extinction|total extinction]] is declared instead. In order to create more Pikmin in the same day, the player can use [[Candypop Bud]]s or the ability of [[White Pikmin|White]] and [[Purple Pikmin]] to carry items to [[Randomness|random]]ly picked Onions. If they are unable to create any, and have to end the day, the affected Onions will spew out a single seed at the start of the next day. | In {{p1}} and {{p2}}, losing all Pikmin of a given type makes it very hard, but possible, to create more in the same day. If there are still other Pikmin when this occurs, the day will go on, but if not, a [[#Total extinction|total extinction]] is declared instead. In order to create more Pikmin in the same day, the player can use [[Candypop Bud]]s or the ability of [[White Pikmin|White]] and [[Purple Pikmin]] to carry items to [[Randomness|random]]ly picked Onions. If they are unable to create any, and have to end the day, the affected Onions will spew out a single seed at the start of the next day. | ||
In ''Pikmin 2'', if all Pikmin the player brought in a cave are lost, a Pikmin extinction is declared, even if it is only local. The leader(s) are returned to the surface, and, provided they still have Pikmin in the area or Onions, can continue on with the day. Otherwise, a total extinction takes place straight afterwards. In the event that the player loses all Pikmin of one type while inside a cave, they will be able to continue through the cave, if they still have other types. When they return to the surface, the game will act as if it were a landing on a new day, which will make the Onion of that type spit a new seed, and the ship [[Mistake|erroneously]] declare that all the Pikmin of that type were lost ''yesterday'', despite it being the same day. In this game, White Pikmin and Purple Pikmin are not affected by partial extinctions, given their unique method of birth. | In ''Pikmin 2'', if all Pikmin the player brought in a cave are lost, a Pikmin extinction is declared, even if it is only local. The leader(s) are returned to the surface, and, provided they still have Pikmin in the area or Onions, can continue on with the day. Otherwise, a total extinction takes place straight afterwards. In the event that the player loses all Pikmin of one type while inside a cave, they will be able to continue through the cave, if they still have other types. When they return to the surface, the game will act as if it were a landing on a new day, which will make the Onion of that type spit a new seed, and the ship [[Mistake|erroneously]] declare that all the Pikmin of that type were lost ''yesterday'', despite it being the same day. In this game, White Pikmin and Purple Pikmin are not affected by partial extinctions, given their unique method of birth. | ||
In {{p3}}, if all of a certain type of Pikmin is lost, the Onion will immediately create a new Pikmin of that type. This will even happen if there are sprouts of the same type in a different area. If this loss happens via [[sunset]], then the Onion will spit out seeds for the affected Pikmin at the morning of the next day | In {{p3}}, if all of a certain type of Pikmin is lost, the Onion will immediately create a new Pikmin of that type. This will even happen if there are sprouts of the same type in a different area. If this loss happens via [[sunset]], then the Onion will spit out seeds for the affected Pikmin at the morning of the next day. | ||
Regardless of game, if the player lands on an area that has sprouts of extinct types, the respective Onions will not spit out any seeds, and the player must use those sprouts instead. Leaving sprouts behind at the end of the day works just the same as if the last Pikmin of those type have been left to be eaten by the predators of the night, except there is no actual abandonment taking place. | Regardless of game, if the player lands on an area that has sprouts of extinct types, the respective Onions will not spit out any seeds, and the player must use those sprouts instead. Leaving sprouts behind at the end of the day works just the same as if the last Pikmin of those type have been left to be eaten by the predators of the night, except there is no actual abandonment taking place. | ||
==Total extinction== | ==Total extinction== | ||
[[File:P1 extinction restore.jpg|thumb|left|The morning after a total extinction in ''Pikmin''. Since there were no sprouts in this area, | [[File:P1 extinction restore.jpg|thumb|left|The morning after a total extinction, in ''Pikmin''. Since there were no sprouts in this area, all Onions ejected some seeds.]] | ||
In {{p1}} and {{p2}}, if the player loses every one of their Pikmin in a single day, that day will end immediately, a sad [[cutscene]] will play, and on the following day, each Onion will produce a single seed, provided that there are no sprouts of the corresponding Pikmin type in the area the player chooses to land in. Other than that, the processes and rules are similar to [[#Partial extinction|partial extinctions]]. A total extinction can still be declared even if there are Pikmin sprouts in other areas. | In {{p1}} and {{p2}}, if the player loses every one of their Pikmin in a single day, that day will end immediately, a sad [[cutscene]] will play, and on the following day, each Onion will produce a single seed, provided that there are no sprouts of the corresponding Pikmin type in the area the player chooses to land in. Other than that, the processes and rules are similar to [[#Partial extinction|partial extinctions]]. A total extinction can still be declared even if there are Pikmin sprouts in other areas. | ||
It is impossible to obtain a total extinction during the day in {{p3 | It is impossible to obtain a total extinction during the day in {{p3}}, since the Onion instantly shoots a seed whenever a type goes extinct. Even trying to wipe out all Pikmin at once with a [[bomb rock]], for instance, will still make the Onion go through the partial extinction progress for each type, one at a time. Losing all Pikmin during the sunset is possible, and will simply act the same as if several sunset partial extinctions have taken place, with the added detail that Alph will write down on the [[Pikmin 3 voyage log|voyage log]] that the crew is now without any Pikmin. | ||
{{clear}} | {{clear}} | ||
==Cutscenes and comments== | ==Cutscenes and comments== | ||
In order to highlight the importance of an extinction, as well as the Onion's behavior to counteract an extinction, some cutscenes and comments from the characters can take place. | In order to highlight the importance of an extinction, as well as the Onion's behavior to counteract an extinction, some cutscenes and comments from the characters can take place. | ||
Line 31: | Line 27: | ||
In ''Pikmin'' and ''Pikmin 2'', when a total extinction takes place, everything stops, and a cutscene takes place. It shows the leaders looking around and realizing that their entire army has been lost, with the words "Pikmin extinction!" on-screen. They then head for their ship and lift off in sadness. | In ''Pikmin'' and ''Pikmin 2'', when a total extinction takes place, everything stops, and a cutscene takes place. It shows the leaders looking around and realizing that their entire army has been lost, with the words "Pikmin extinction!" on-screen. They then head for their ship and lift off in sadness. | ||
When an Onion from an extinct type spits out seeds, a cutscene takes place that focuses on the Onion, and then [[Captain Olimar]]{{cite quote|When the Pikmin become {{color|extinct|red}}, the Onion releases a single {{color|seed|green}}. How does the Onion know that the Pikmin have all been lost? I do not understand this mechanism, but I have no time to try to decipher its riddle. I must do all I can to protect the {{color|lone|red}} Pikmin. And, of course, I must prevent such an extinction from ever happening again!|Captain Olimar|a [[Olimar's monologs|monolog]]}}, the [[Hocotate ship]]{{cite quote|Disaster averted! All your Pikmin were wiped out yesterday, but their Onion just released a seed! If Pikmin were machines, they could simply be repaired, but... This single Pikmin is a precious rarity. I advise you to take better care of it.|the Hocotate ship|a [[Hocotate ship's dialogs|dialog]]}}, or one of the [[Koppai]]tes{{source needed}} comment on it, in each of the three games respectively. This cutscene can also happen on the day following the first [[#Total extinction|total extinction]] instead. In ''Pikmin'', Olimar will only comment the first time it happens, but comments will be made every time in the other games. | When an Onion from an extinct type spits out seeds, a cutscene takes place that focuses on the Onion, and then [[Captain Olimar]]{{cite quote|When the Pikmin become {{color|extinct|red}}, the Onion releases a single {{color|seed|green}}. How does the Onion know that the Pikmin have all been lost? I do not understand this mechanism, but I have no time to try to decipher its riddle. I must do all I can to protect the {{color|lone|red}} Pikmin. And, of course, I must prevent such an extinction from ever happening again!|Captain Olimar|in a [[Olimar's monologs|monolog]]}}, the [[Hocotate ship]]{{cite quote|Disaster averted! All your Pikmin were wiped out yesterday, but their Onion just released a seed! If Pikmin were machines, they could simply be repaired, but... This single Pikmin is a precious rarity. I advise you to take better care of it.|the Hocotate ship|a [[Hocotate ship's dialogs|dialog]]}}, or one of the [[Koppai]]tes{{source needed}} comment on it, in each of the three games respectively. This cutscene can also happen on the day following the first [[#Total extinction|total extinction]] instead. In ''Pikmin'', Olimar will only comment the first time it happens, but comments will be made every time in the other games. | ||
In ''Pikmin'', the following is [[Olimar's voyage log]] entry on the first day a total extinction occurs: | In ''Pikmin'', the following is [[Olimar's voyage log]] entry on the first day a total extinction occurs: | ||
Line 41: | Line 37: | ||
In ''Pikmin 3'', the first time all Pikmin are left behind over sunset, Alph will write the following on the voyage log, in the North American version: | In ''Pikmin 3'', the first time all Pikmin are left behind over sunset, Alph will write the following on the voyage log, in the North American version: | ||
{{transcript|We're in a desperate situation. All of our Pikmin have been lost. Clearly, we lack even the most rudimentary understanding of what leadership is. Without their help, how can we continue gathering fruit? The Onion continues to follow us. Perhaps it can still offer us some help.|block=y|indent=y}} | {{transcript|We're in a desperate situation. All of our Pikmin have been lost. Clearly, we lack even the most rudimentary understanding of what leadership is. Without their help, how can we continue gathering fruit? The Onion continues to follow us. Perhaps it can still offer us some help.|block=y|indent=y}} | ||
==In other game modes== | ==In other game modes== | ||
In [[Challenge Mode]] and [[Mission Mode]], losing all of the Pikmin given for a level is one of the ways to lose at that level. | In [[Challenge Mode]] and [[Mission Mode]], losing all of the Pikmin given for a level is one of the ways to lose at that level. | ||
In [[2-Player Battle]] and [[Bingo Battle]], a Pikmin extinction is another way for a player to win. Should any player lose all of their Pikmin, a Pikmin extinction is declared, and the other wins. This is not a usual way to win, but falling [[boulder]]s, bomb rocks, [[Volatile Dweevil]]s and [[mine]]s can cause massive damage for unaware leaders. | In [[2-Player Battle]] and [[Bingo Battle]], a Pikmin extinction is another way for a player to win. Should any player lose all of their Pikmin, a Pikmin extinction is declared, and the other wins. This is not a usual way to win, but falling [[boulder]]s, [[bomb rocks]], [[Volatile Dweevil]]s and [[mine]]s can cause massive damage for unaware leaders. | ||
Interestingly, in 2-Player Battle, a Pikmin extinction occurs if one player has one Pikmin left and it is killed by the opposing player's Pikmin, despite the fact that a Pikmin is always reborn at the player's Onion if it is killed by another Pikmin. The same does not occur in Bingo Battle, and the counter will briefly show that the leader has 0 out of 0 Pikmin, before the recently-killed Pikmin is reborn. | Interestingly, in 2-Player Battle, a Pikmin extinction occurs if one player has one Pikmin left and it is killed by the opposing player's Pikmin, despite the fact that a Pikmin is always reborn at the player's Onion if it is killed by another Pikmin. The same does not occur in Bingo Battle, and the counter will briefly show that the leader has 0 out of 0 Pikmin, before the recently-killed Pikmin is reborn. | ||
==Pikmin limit conflict== | ==Pikmin limit conflict== | ||
{{see|Pikmin limit# | {{see|Pikmin limit#Conflict cases}} | ||
There may be times where an Onion will want to eject a seed because of an extinction, but doing so would put more Pikmin on the field than the allowed [[Pikmin limit|limit]]. Each game has a specific way of handling this scenario. | There may be times where an Onion will want to eject a seed because of an extinction, but doing so would put more Pikmin on the field than the allowed [[Pikmin limit|limit]]. Each game has a specific way of handling this scenario. | ||
==Extinctions on day 1== | ==Extinctions on day 1== | ||
Normally, [[Day#First day|day 1]] serves as a tutorial for each game, so the developers tried to avoid the possibility that the player could lose their Pikmin on day 1. Nonetheless, day 1 extinctions can be performed in | Normally, [[Day#First day|day 1]] serves as a tutorial for each game, so the developers tried to avoid the possibility that the player could lose their Pikmin on day 1. Nonetheless, day 1 extinctions can be performed in all 3 main games. | ||
In ''Pikmin'', this is achieved by walking to an [[out of bounds]] section below the [[white gate]] by the [[Red Onion]]. Then, this white gate must be destroyed by the Pikmin the player has obtained. Lastly, the player must [[Throw#Tricks|long throw]] all of their Pikmin past the wall and hope that they drown in the water. However, if there are Pikmin that stay out of the water, there is no way to obtain them (except in "New Play Control!", where they can be whistled from afar), and the player is softlocked. If all of the player's Red Pikmin die, an extinction occurs.{{cite youtube|p6zzb5za6R4|of a ''Pikmin'' day 1 extinction}} Alternatively, the player can kill just the first Pikmin: one can make it carry the easternmost pellet, and then squeeze between it and the opening at the top of the tree trunk from which the Pikmin falls. After squeezing, they can call the Pikmin to them, walk on top of the rim of the trunk, grab the Pikmin when it is close enough, and walk along the out of bounds section until they reach the water.{{cite youtube|Tjw4LSKJobg|of a ''Pikmin'' day 1 extinction with one Pikmin|published={{date|1|July|2020}}|retrieved={{date|2|July|2020}}}} | In ''Pikmin'', this is achieved by walking to an [[out of bounds]] section below the [[white gate]] by the [[Red Onion]]. Then, this white gate must be destroyed by the Pikmin the player has obtained. Lastly, the player must [[Throw#Tricks|long throw]] all of their Pikmin past the wall and hope that they drown in the water. However, if there are Pikmin that stay out of the water, there is no way to obtain them (except in "New Play Control!", where they can be whistled from afar), and the player is softlocked. If all of the player's Red Pikmin die, an extinction occurs.{{cite youtube|p6zzb5za6R4|of a ''Pikmin'' day 1 extinction}} Alternatively, the player can kill just the first Pikmin: one can make it carry the easternmost pellet, and then squeeze between it and the opening at the top of the tree trunk from which the Pikmin falls. After squeezing, they can call the Pikmin to them, walk on top of the rim of the trunk, grab the Pikmin when it is close enough, and walk along the out of bounds section until they reach the water.{{cite youtube|Tjw4LSKJobg|of a ''Pikmin'' day 1 extinction with one Pikmin|published={{date|1|July|2020}}|retrieved={{date|2|July|2020}}}} | ||
Line 76: | Line 66: | ||
==Trivia== | ==Trivia== | ||
*Through the use of a [[Glitches in Pikmin 2#Fake Pikmin extinction|glitch in ''Pikmin 2'']], it's possible to have the game instantly declare a Pikmin extinction the second a cave is entered. It involves tricking the game into letting the leaders inside a cave with 0 Pikmin, which requires going in and [[dismiss]]ing the Pikmin at the exact same time. | *Through the use of a [[Glitches in Pikmin 2#Fake Pikmin extinction|glitch in ''Pikmin 2'']], it's possible to have the game instantly declare a Pikmin extinction the second a cave is entered. It involves tricking the game into letting the leaders inside a cave with 0 Pikmin, which requires going in and [[dismiss]]ing the Pikmin at the exact same time. | ||
*If the player obtains a total extinction on [[day]] 30 in {{p1}}, the ending [[cutscene]] will still show some Pikmin.{{cite youtube|OhOqOgW1So0|of a total extinction on day 30}} | *If the player obtains a total extinction on [[day]] 30 in {{p1}}, the ending [[cutscene]] will still show some Pikmin.{{cite youtube|OhOqOgW1So0|of a total extinction on day 30}} | ||
*A total extinction in the [[Mission Mode]] of ''Pikmin 3'' yields a message reading "Pikmin extinct!" (in the US [[region|version]]) or "Pikmin extinction!" (European version). All of the Pikmin [[soul]]s surrounding the text will only be of Pikmin available in the stage. | *A total extinction in the [[Mission Mode]] of ''Pikmin 3'' yields a message reading "Pikmin extinct!" (in the US [[region|version]]) or "Pikmin extinction!" (European version). All of the Pikmin [[soul]]s surrounding the text will only be of Pikmin available in the stage. | ||
==See also== | ==See also== |