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In {{p1}} and {{p2}}, if the player loses every one of their Pikmin in a single day, that day will end immediately, a sad [[cutscene]] will play, and on the following day, each Onion will produce a single seed, provided that there are no sprouts of the corresponding Pikmin type in the area the player chooses to land in. Other than that, the processes and rules are similar to [[#Partial extinction|partial extinctions]]. A total extinction can still be declared even if there are Pikmin sprouts in other areas. | In {{p1}} and {{p2}}, if the player loses every one of their Pikmin in a single day, that day will end immediately, a sad [[cutscene]] will play, and on the following day, each Onion will produce a single seed, provided that there are no sprouts of the corresponding Pikmin type in the area the player chooses to land in. Other than that, the processes and rules are similar to [[#Partial extinction|partial extinctions]]. A total extinction can still be declared even if there are Pikmin sprouts in other areas. | ||
It is impossible to obtain a total extinction during the day in {{p3}} and {{p4}}, since the Onion instantly shoots a seed whenever a type goes extinct. Even trying to wipe out all Pikmin at once with a [[bomb rock]], for instance, will still make the Onion go through the partial extinction progress for each type, one at a time. Losing all Pikmin during the sunset is possible, and will simply act the same as if several sunset partial extinctions have taken place, with the added detail that Alph will write down on the [[Pikmin 3 voyage log|voyage log]] that the crew is now without any Pikmin. Losing all Pikmin in [[Dandori Challenge]]s | It is impossible to obtain a total extinction during the day in {{p3}} and {{p4}}, since the Onion instantly shoots a seed whenever a type goes extinct. Even trying to wipe out all Pikmin at once with a [[bomb rock]], for instance, will still make the Onion go through the partial extinction progress for each type, one at a time. Losing all Pikmin during the sunset is possible, and will simply act the same as if several sunset partial extinctions have taken place, with the added detail that Alph will write down on the [[Pikmin 3 voyage log|voyage log]] that the crew is now without any Pikmin. Losing all Pikmin in [[Dandori Challenge]]s won't result in a failure, although the [[Leafling]] will notify the player that they are out of Pikmin. | ||
{{clear}} | {{clear}} | ||
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{{transcript|We're in a desperate situation. All of our Pikmin have been lost. Clearly, we lack even the most rudimentary understanding of what leadership is. Without their help, how can we continue gathering fruit? The Onion continues to follow us. Perhaps it can still offer us some help.|block=y|indent=y}} | {{transcript|We're in a desperate situation. All of our Pikmin have been lost. Clearly, we lack even the most rudimentary understanding of what leadership is. Without their help, how can we continue gathering fruit? The Onion continues to follow us. Perhaps it can still offer us some help.|block=y|indent=y}} | ||
In ''Pikmin 4'', the cutscene is rather similar to that of ''Pikmin'' and ''Pikmin 2'', however, it will now play for partial extinctions as well as total extinctions, with the [[Pikmin 4 player character|player character]] and [[Oatchi]] if the player is riding him. The on-screen message is also changed to "All <pikmin type> Pikmin lost!" for partial extinctions and "All Pikmin lost!" for total extinctions | In ''Pikmin 4'', the cutscene is rather similar to that of ''Pikmin'' and ''Pikmin 2'', however, it will now play for partial extinctions as well as total extinctions, with the [[Pikmin 4 player character|player character]] and [[Oatchi]] if the player is riding him. The on-screen message is also changed to "All <pikmin type> Pikmin lost!" for partial extinctions and "All Pikmin lost!" for total extinctions. If a partial extinction occurs on land or if any type of extinction occurs inside caves, the player will be prompted to either continue or rewind to a past state after a response from [[Collin]]. However, total extinctions will result in the following response from [[Shepherd]]: | ||
{{transcript|Ugh! All those Pikmin...gone. If only we could find a way to turn back time...|block=y|indent=y}} | {{transcript|Ugh! All those Pikmin...gone. If only we could find a way to turn back time...|block=y|indent=y}} | ||
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==Extinctions on day 1== | ==Extinctions on day 1== | ||
Normally, [[Day#First day|day 1]] serves as a tutorial for each game, so the developers tried to avoid the possibility that the player could lose their Pikmin on day 1. Nonetheless, day 1 extinctions can be performed in | Normally, [[Day#First day|day 1]] serves as a tutorial for each game, so the developers tried to avoid the possibility that the player could lose their Pikmin on day 1. Nonetheless, day 1 extinctions can be performed in all 3 main games. | ||
In ''Pikmin'', this is achieved by walking to an [[out of bounds]] section below the [[white gate]] by the [[Red Onion]]. Then, this white gate must be destroyed by the Pikmin the player has obtained. Lastly, the player must [[Throw#Tricks|long throw]] all of their Pikmin past the wall and hope that they drown in the water. However, if there are Pikmin that stay out of the water, there is no way to obtain them (except in "New Play Control!", where they can be whistled from afar), and the player is softlocked. If all of the player's Red Pikmin die, an extinction occurs.{{cite youtube|p6zzb5za6R4|of a ''Pikmin'' day 1 extinction}} Alternatively, the player can kill just the first Pikmin: one can make it carry the easternmost pellet, and then squeeze between it and the opening at the top of the tree trunk from which the Pikmin falls. After squeezing, they can call the Pikmin to them, walk on top of the rim of the trunk, grab the Pikmin when it is close enough, and walk along the out of bounds section until they reach the water.{{cite youtube|Tjw4LSKJobg|of a ''Pikmin'' day 1 extinction with one Pikmin|published={{date|1|July|2020}}|retrieved={{date|2|July|2020}}}} | In ''Pikmin'', this is achieved by walking to an [[out of bounds]] section below the [[white gate]] by the [[Red Onion]]. Then, this white gate must be destroyed by the Pikmin the player has obtained. Lastly, the player must [[Throw#Tricks|long throw]] all of their Pikmin past the wall and hope that they drown in the water. However, if there are Pikmin that stay out of the water, there is no way to obtain them (except in "New Play Control!", where they can be whistled from afar), and the player is softlocked. If all of the player's Red Pikmin die, an extinction occurs.{{cite youtube|p6zzb5za6R4|of a ''Pikmin'' day 1 extinction}} Alternatively, the player can kill just the first Pikmin: one can make it carry the easternmost pellet, and then squeeze between it and the opening at the top of the tree trunk from which the Pikmin falls. After squeezing, they can call the Pikmin to them, walk on top of the rim of the trunk, grab the Pikmin when it is close enough, and walk along the out of bounds section until they reach the water.{{cite youtube|Tjw4LSKJobg|of a ''Pikmin'' day 1 extinction with one Pikmin|published={{date|1|July|2020}}|retrieved={{date|2|July|2020}}}} | ||
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==Trivia== | ==Trivia== | ||
*Through the use of a [[Glitches in Pikmin 2#Fake Pikmin extinction|glitch in ''Pikmin 2'']], it's possible to have the game instantly declare a Pikmin extinction the second a cave is entered. It involves tricking the game into letting the leaders inside a cave with 0 Pikmin, which requires going in and [[dismiss]]ing the Pikmin at the exact same time. | *Through the use of a [[Glitches in Pikmin 2#Fake Pikmin extinction|glitch in ''Pikmin 2'']], it's possible to have the game instantly declare a Pikmin extinction the second a cave is entered. It involves tricking the game into letting the leaders inside a cave with 0 Pikmin, which requires going in and [[dismiss]]ing the Pikmin at the exact same time. | ||
*If the player obtains a total extinction on [[day]] 30 in {{p1}}, the ending [[cutscene]] will still show some Pikmin.{{cite youtube|OhOqOgW1So0|of a total extinction on day 30}} | *If the player obtains a total extinction on [[day]] 30 in {{p1}}, the ending [[cutscene]] will still show some Pikmin.{{cite youtube|OhOqOgW1So0|of a total extinction on day 30}} | ||
*A total extinction in the [[Mission Mode]] of ''Pikmin 3'' yields a message reading "Pikmin extinct!" (in the US [[region|version]]) or "Pikmin extinction!" (European version). All of the Pikmin [[soul]]s surrounding the text will only be of Pikmin available in the stage. | *A total extinction in the [[Mission Mode]] of ''Pikmin 3'' yields a message reading "Pikmin extinct!" (in the US [[region|version]]) or "Pikmin extinction!" (European version). All of the Pikmin [[soul]]s surrounding the text will only be of Pikmin available in the stage. | ||
*In Pikmin 4, there is a glitch where the game will declare a Pikmin extinction out of nowhere. | *In Pikmin 4, there is a glitch where the game will declare a Pikmin extinction out of nowhere. | ||
== Names in other languages== | == Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|SpaA=¡ Extinción de los Pikmin !<br>Los Pikmin se han extinguido.<br>¡Extinción de los pikmin! | |SpaA=¡ Extinción de los Pikmin !<br>Los Pikmin se han extinguido.<br>¡Extinción de los pikmin! | ||
|SpaAM=Pikmin extinction !<br>The Pikmin have gone extinct.<br>Pikmin extinction! | |SpaAM=Pikmin extinction !<br>The Pikmin have gone extinct.<br>Pikmin extinction! |