Editing Pikmin Adventure
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
There are three powerups that Olimar and Pikmin players can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the Olimar or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario Galaxy 2|Super Mario Galaxy 2]]'', in which there is a time limit, and players must continuously grab clocks to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find an Assist Block at the start of the level on their next try. Breaking this block releases a single giant blob of nectar that instantly levels up all players to level 50 plus 2 nectar normaly, and, in addition to that, adds a minute to the clock in timed challenges. | There are three powerups that Olimar and Pikmin players can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the Olimar or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario Galaxy 2|Super Mario Galaxy 2]]'', in which there is a time limit, and players must continuously grab clocks to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find an Assist Block at the start of the level on their next try. Breaking this block releases a single giant blob of nectar that instantly levels up all players to level 50 plus 2 nectar normaly, and, in addition to that, adds a minute to the clock in timed challenges. | ||
After completing the 16 normal challenges, 6 advanced challenges are unlocked, with an increased difficulty compared to the standard challenges. These challenges also gives the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all of the Pikmin in the Olimar player's party are changed between the usual mixed group, a group of all [[Blue Pikmin]], [[Red Pikmin]] or [[Yellow Pikmin]]. These types now make a difference due to the fact that most enemy weak points in these challenges are color-coded, and Pikmin of the same color deals extra damage, while Pikmin of other colors are weaker against them. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the challenge within a certain time limit, and not | After completing the 16 normal challenges, 6 advanced challenges are unlocked, with an increased difficulty compared to the standard challenges. These challenges also gives the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all of the Pikmin in the Olimar player's party are changed between the usual mixed group, a group of all [[Blue Pikmin]], [[Red Pikmin]] or [[Yellow Pikmin]]. These types now make a difference due to the fact that most enemy weak points in these challenges are color-coded, and Pikmin of the same color deals extra damage, while Pikmin of other colors are weaker against them. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the challenge within a certain time limit, and not tar any damage. | ||
=== Versus mode === | === Versus mode === |