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{{for|the article about the park-themed game as a whole|Nintendo Land}}
{{for|the article about the park-themed game as a whole|Nintendo Land}}


'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is one of three attractions out of the twelve featured in ''Nintendo Land'' that features both single-player and multiplayer elements.
'''''Pikmin Adventure''''': '''''Tame the Wilderness''''' (Pikmin Adventure: {{j|ピクミンアドベンチャー|Pikumin'adobenchā}}) is an attraction featured in the [[Wii U]] title ''[[Nintendo Land]]''. It is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based attractions playable in ''Nintendo Land''.


''Pikmin Adventure'' is a fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each challenge, by reaching the [[Hocotate Ship#Pikmin Adventure|Ship]]. ''Pikmin Adventure'' includes a multiplayer co-op and versus mode.
''Pikmin Adventure'' is a fast-paced, action filled attraction, as opposed to the real time strategy-styled puzzle solving nature of the main games in the franchise. The goal is to complete each level, by reaching the [[Hocotate Ship#Pikmin Adventure|Ship]]. ''Pikmin Adventure'' also includes a multiplayer co-op and a multiplayer versus mode.


== Gameplay ==
==Gameplay==
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]] with five smaller Pikmin, and uses the Wii U GamePad, while up to four other players use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]] with five smaller Pikmin, and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.


=== Challenge Mode ===
===Challenge Mode===
The players are tasked with navigating through each challenge, defeating enemies and blockades along the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and toy-like theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate Ship#Pikmin Adventure|Ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].


The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and lack of limbs. Although they have different colors, the only gameplay difference in the standard challenges is that Blue Pikmin do not slow down when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left or the lower right (depending on if the player is using {{button|wiiu|lstick}} or {{button|wiiu|rstick}}) of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The Olimar player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, the only gameplay difference is that Blue Pikmin do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left or the lower right (depending on if the player is using {{button|wiiu|lstick}} or {{button|wiiu|rstick}}) of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].


As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – mini bosses – near the end. These must be defeated before the level can be completed.
As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.


All players can move around freely, attack and pick up rocks and bombs. The Olimar player can throw their Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. Throughout the levels, blobs of [[nectar]] can appear from various sources. Collecting three blobs increases the player's level, which increases their attack power. With nectar, the relevant Pikmin on the player's side can [[Maturity|mature]] from leaves to buds to flowers, though this is merely aesthetic. For the Olimar player, an increase in maturity means an increase in army number, and for the Pikmin player, more nectar means more attacks and increased strength. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle and lose nectar. A heart is depleted from the meter and, provided there are still any left, the player will respawn after a couple of seconds. AI-controlled players will not freeze the game or count down the number of hearts when killed.
All players can move around freely, attack and pick up rocks and bombs. The captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. Throughout the levels, blobs of [[nectar]] can appear from various sources. Collecting three blobs increases that player's level, which increases the attack power. With nectar, the relevant Pikmin on the player's side can [[Maturity|mature]] from leaves to buds to flowers, though this is merely aesthetic. For the captain player, an increase in maturity means an increase in army number, and for the Pikmin player, more nectar means better attacks. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle and lose nectar. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds. AI-controlled players will not freeze the game or count down the number of hearts when killed.


One of the main mechanics of the game is the Olimar player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the Olimar player. The player Pikmin will stack on top of the Olimar player's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. [[Pikmin Adventure prizes#Jump Switch|Jump Switches]], which require all players to be stacked in order to be activated, propel everyone onto other rooms.
One of the main mechanics of the game is the captain player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the captain. The player Pikmin will stack on top of the captain's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.


Walls of blocks can block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:? Block|? Blocks]], which give out a bit of [[nectar]] or a [[Pikmin Adventure prizes#Heart|heart]] when hit or broken, depending on the block. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some ? Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.
Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when hit or broken, depending on the Question Block. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.


{{game help|pa|does the assist block set the player's level to 50 plus 2 nectar or does it give 149 nectar? Document that please.}}
There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario Galaxy 2|Super Mario Galaxy 2]]'', in which there is a time limit, and players must continuously grab clocks to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Assist Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50 normaly, and levels players up to level 50 and adds a minute to the clock in timed runs.


There are three powerups that Olimar and Pikmin players can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the Olimar or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario Galaxy 2|Super Mario Galaxy 2]]'', in which there is a time limit, and players must continuously grab clocks to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find an Assist Block at the start of the level on their next try. Breaking this block releases a single giant blob of nectar that instantly levels up all players to level 50 plus 2 nectar normaly, and, in addition to that, adds a minute to the clock in timed challenges.
After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to the usual mixed group, [[Blue Pikmin|Blue]], [[Red Pikmin|Red]] or [[Yellow Pikmin|Yellow]]. These colors now make a difference due to the fact that most enemy weak points in these missions are color-coded, and Pikmin of the same color make very effective damage, while Pikmin of other colors are weaker against them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not lose any hearts.


After completing the 16 normal challenges, 6 advanced challenges are unlocked, with an increased difficulty compared to the standard challenges. These challenges also gives the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all of the Pikmin in the Olimar player's party are changed between the usual mixed group, a group of all [[Blue Pikmin]], [[Red Pikmin]] or [[Yellow Pikmin]]. These types now make a difference due to the fact that most enemy weak points in these challenges are color-coded, and Pikmin of the same color deals extra damage, while Pikmin of other colors are weaker against them. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the challenge within a certain time limit, and not take any damage.
===Versus mode===
In the competitive mode, the Olimar player battles against the Pikmin players with the goal being to get more pieces of candy than the other team. Candy appears from defeated enemies and from attacks inflicted on members of the opposing team. Enemies, rocks, bombs, Question Blocks, and power-ups also appear at times.


=== Versus mode ===
==Content==
In the versus mode, the Olimar player battles against the Pikmin players with the goal being to get more pieces of candy than the other team. Candy appears from defeated enemies and from attacks inflicted on members of the opposing team. Enemies, rocks, bombs, Question Blocks, and power-ups also appear at times.
===Levels===
 
====Standard levels====
== Content ==
=== Challenges ===
==== Standard challenges ====
# Bulborb Forest
# Bulborb Forest
# {{US}} Boss of the Beebs / {{EU}} Boss of the Baubs
# {{US}} Boss of the Beebs / {{EU}} Boss of the Baubs
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# The Chopping Block
# The Chopping Block


==== Advanced challenges ====
====Advanced levels====
<ol start="17">
<ol start="17">
<li>The Green Menace</li>
<li>The Green Menace</li>
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</ol>
</ol>


==== Versus mode arenas ====
====Multiplayer levels====
* Starter's Arena
* Starter's Arena
** Description:
** Description:  
***{{US|y}}: Good for beginners, this simple arena is the perfect place to learn the basics and sharpen your skills.
***{{US|y}}: Good for beginners, this simple arena is the perfect place to learn the basics and sharpen your skills.
***{{EU|y}}: Good for beginners, this simple arena is the perfect place to learn the basics and sharpen skills.
***{{EU|y}}: Good for beginners, this simple arena is the perfect place to learn the basics and sharpen skills.
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** Description: This fierce and chaotic arena is recommended for battle-hardened veterans.
** Description: This fierce and chaotic arena is recommended for battle-hardened veterans.


=== Enemies ===
===Enemies===
{{main|Pikmin Adventure enemies|t=''Pikmin Adventure'' enemies}}
{{main|Pikmin Adventure enemies|t=''Pikmin Adventure'' enemies}}
Some of the common creatures in the {{Ps}} appear, such as [[Pikmin Adventure enemies#Bulborb|Bulborbs]] but there are also enemies never seen before in the actual series. The most common is a race of spherical insects, the [[beeb family]]. Cannon-like enemies called [[Pikmin Adventure enemies#Telescoping Pumphog|Telescoping Pumphogs]] are also featured; they either fire water, bombs or spiked balls. [[Pikmin Adventure enemies#Blowhog|Blowhogs]] also appear, but charges at players with a spiked snout instead. In order to attack an enemy, players must aim at their purple, spherical weak points.
Some of the common creatures in the {{Ps}} appear, such as [[Bulborb|Red Bulborb]]s, but there are also enemies never seen before in the actual series. The most common is a race of spherical insects, called "Beebs". Cannon-like enemies called [[Telescoping Pumphog]]s are also featured; they either fire bombs or spiked balls. [[Blowhog]]s appear, but blow out air and charge.


There is a robotic UFO piloted by the villainous Dark Monita that appears in some areas, and drops enemies inside {{w|gashapon}} capsules. The most common enemies, the Bulborb, will chomp Pikmin or the Olimar player, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble. The same happens if a player is trapped inside a bubble that had been shot at them.
In order to attack an enemy, players must aim at their purple, spherical weak points. There is a robotic UFO piloted by the villainous Dark Monita that appears in some rooms, and drops enemies inside {{w|gashapon}} capsules. The most common enemies chomp Pikmin or the captain, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble. The same happens if a player is trapped inside a bubble that had been shot at them.


In the advanced challenges, most of the enemies are imbued with elemental properties: [[fire]], [[electricity]] and [[water]]. These do not affect Pikmin like the hazards of the main ''Pikmin'' series but instead indicate which type of Pikmin will deal the most amount of damage.
In the extra levels, some enemies are imbued with elemental properties: [[fire]], [[electricity]] and [[water]]. These do not affect Pikmin like the hazards of the main ''Pikmin'' games but instead indicate which type of Pikmin will deal damage.


The following enemies exist:
The following enemies exist:


*'''Bulborb''': comes in three colors: red, yellow, and green. Red Bulborbs charge after players in a straight line and eat them, Yellow Bulborbs can hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs can charge like the Red Bulborbs, but have the added ability of following the player while charging. The red and yellow Bulborbs can eat players and trap them inside of a Pikmin Adventure prizes#Bulborb Dropping|Bulborb Dropping]]. If the GamePad player is stuck in one of these, any Pikmin in their group will automatically latch on and attack it.
*'''Bulborb''': comes in three colors: red, yellow, and green. Red Bulborbs charge after players in a straight line, while Yellow Bulborbs hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs attack like the Red Bulborbs, but have the added ability of following the player while charging. All of these Bulborbs can eat players and trap them inside of a Bulborb dropping. If the GamePad player is stuck in one of these, any Pikmin in their group will automatically latch on and attack it.
*'''Bilious Bulborb''': similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two on its sides. It attacks by spitting projectiles at players.
*'''Bilious Bulborb''': similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two on its sides. It attacks by spitting projectiles at players.
*'''Creepy Beeb''': an enemy that walks around and has a simple tackle attack. The bigger variants have a ring around the top of their antenna.
*'''Beeb''': an enemy that walks around and has a simple tackle attack. The bigger variants got a ring around the top of their antenna.
*'''[[King Beeb]]''': a large Beeb that rolls around to trample players.
*'''Bombardier Beeb''': a Beeb variant that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*'''Bombardier Beeb''': a variant of the Creepy Beeb that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*'''Telescoping Pumphog''': a type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. White Pumphogs lack weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.
*'''Telescoping Pumphog''': a type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. There is a variant of the Telescoping Pumphog that lacks weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.


==== Bosses ====
====Bosses====
Bosses use the [[Music#Titan Dweevil theme|Titan Dweevil's theme]].
Bosses use the [[Music#Titan Dweevil theme|Titan Dweevil's theme]].
*'''[[King Beeb]]''': a large Beeb that rolls around to trample players.
*'''[[Bulblord]]''': a large Bulborb with a hexagon-shaped body. It charges, rolls, and bites. A stamp can be obtained by breaking its eyes.
*'''[[Bulblord]]''': a large Bulborb with a hexagon-shaped body. It charges, rolls, and bites. A stamp can be obtained by breaking its eyes.
*'''[[Large-Mouth Wollywog]]''': a large [[Wollywog]]. It uses its tongue to attack.
*'''[[Large-Mouth Wollywog]]''': a large [[Wollywog]]. It uses its tongue to attack.
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*'''[[Greater Bladed Beeb]]''': an insect which bears blades on its hands. It tries to cut players.
*'''[[Greater Bladed Beeb]]''': an insect which bears blades on its hands. It tries to cut players.
*'''[[Grand Bulblord]]''': a green Bulblord.
*'''[[Grand Bulblord]]''': a green Bulblord.
*'''[[Translucent Wollywog]]''': a glass-like Large-Mouth Wollywog.
*'''[[Translucent Wollywog]]''': a ghost-like Large-Mouth Wollywog.
*'''[[Greater Studded Beeb]]''': a spike-ball handed Greater-Bladed Beeb.
*'''[[Greater Studded Beeb]]''': a spike-ball handed Greater-Bladed Beeb.
*'''[[Monochromatic Pinchipede]]''': a white Emperor Pinchipede.
*'''[[Monochromatic Pinchipede]]''': a white Pinchipede.


===Plants and fungi===
===Plants and fungi===
{{see|Pikmin Adventure vegetation}}
{{see|Pikmin Adventure vegetation}}


Plants and fungi in this attraction are purely decoration, and have a robotic look to them. Several pieces of vegetation have statues in the ''Nintendo Land'' plaza.
Plants and fungi in this attraction are purely decoration, and have a robotic look to them. Each one has a statue of it on the ''Nintendo Land'' plaza.


=== Power-ups ===
===Power-ups===
There are three different '''power-ups''' that can be found throughout the attraction. These help deal more damage to enemies and blocks, and change the way Pikmin are tossed and/or attack with. These power-ups also act as a one-time shield, allowing the player to be hit once without losing a heart, at the cost of losing the power-up.
There are three different '''power-ups''' that can be found throughout the attraction. These help do more damage to enemies and blocks, and change the way Pikmin are tossed and/or attack with. These power-ups also act as a shield, by preventing the character from taking damage, but being lost in the process.


==== Hammer Seed ====
====Hammer Seed====
'''Hammer Seeds''' are the first power-up found in the attraction. When collected, Pikmin will grow sledge hammer heads on their stems. When the Olimar player throws Hammer Seed Pikmin, they will drop down on enemies much like [[Purple Pikmin]] do in {{p2}} and {{p4}}. They also have a chance to stun enemies in a similar manner to rocks. Pikmin players with this power-up have increased damage, as well as the ability to stun randomly, and when {{button|wii|1}} is held down and released, they will charge forward, consecutively swinging their hammer down on enemies.
'''Hammer Seeds''' are the first power-up to be found in the attraction. When collected, Pikmin will grow sledge hammer heads on their stems. When the Olimar player throws Hammer Seed Pikmin, they will drop down on enemies much like [[Purple Pikmin]] do in ''[[Pikmin 2]]''. They also have a chance to stun the enemies. Pikmin players with this power-up have increased damage, as well as the ability to stun randomly, and when {{button|wii|1}} is held down and released, they will charge forward, consecutively swinging their hammer down on enemies.


;Monita's notes
;Monita's notes
*{{US}}: {{transcript|This item sprouts a hammer from a Pikmin's head. It doesn't look particularly heavy, but take one swing at the enemy and you'll see that it gets the job done.|block=y}}
*{{US}}: {{transcript|This item sprouts a hammer from a Pikmin's head. It doesn't look particularly heavy, but take one swing at the enemy and you'll see that it gets the job done.}}
*{{EU}}: {{transcript|This item sprouts a hammer from a Pikmin's head. It doesn't look particularly heavy, but take a swing at the enemy and you'll see that it gets the job done.|block=y}}
*{{EU}}: {{transcript|This item sprouts a hammer from a Pikmin's head. It doesn't look particularly heavy, but take a swing at the enemy and you'll see that it gets the job done.}}


==== Whip Seed ====
====Whip Seed====
'''Whip Seeds''' are the second power-up found in the attraction. Whip seeds will extend the Pikmin's stems into a spring, which can be extended to attack in a longer range and do more damage. If the Olimar player gets the Whip Seed, their Pikmin will home in on the targeted area with firework effects when thrown. They can also be thrown farther than normal and follow moving enemies, similar to [[Winged Pikmin]]. When a Pikmin player gets the Whip Seed, their attack range is increased enormously, and can attack from farther away to avoid taking damage, when {{button|wii|1}} is held and released, the Pikmin will spin with very long range.
'''Whip Seeds''' are the second power-up found in the attraction. Whip seeds will grow springs on the Pikmin's stems, which can be extended to attack in a longer range and do more damage. If the Olimar player gets the Whip Seed, their Pikmin home in on the targeted area like fireworks when thrown. They can also be thrown farther than normal and follow moving enemies, similar to the [[Winged Pikmin]]. When a Pikmin player gets the Whip Seed, their attack range is increased enormously, and can attack from farther away to avoid taking damage, when {{button|wii|1}} is held and released, the Pikmin will spin with very long range.


;Monita's notes
;Monita's notes
*{{US}}: {{transcript|This item extends a Pikmin's stalk so it can be used as a whip, allowing long-range attacks. If Olimar picks it up, his Pikmin will explode with color when he throws them!|block=y}}
*{{US}}: {{transcript|This item extends a Pikmin's stalk so it can be used as a whip, allowing long-range attacks. If Olimar picks it up, his Pikmin will explode with color when he throws them!}}
*{{EU}}: {{transcript|This item extends a Pikmin's stalk so it can be used as a whip, allowing long-range attacks. If Olimar picks it up, his Pikmin will explode with colour when he throws them!|}}
*{{EU}}: {{transcript|This item extends a Pikmin's stalk so it can be used as a whip, allowing long-range attacks. If Olimar picks it up, his Pikmin will explode with colour when he throws them!}}


==== Knuckle Seed ====
====Knuckle Seed====
'''Knuckle Seeds''' are the last of the power-ups in the attraction. Knuckle Seeds turn the Pikmin's stems into fists, and make the player stand in a fighting stance when standing still. The Knuckle Seed makes Olimar's Pikmin act like bullets when thrown, and do great great impact damage, much like [[Rock Pikmin]] from ''[[Pikmin 3]]''. When the Pikmin players get this power-up, they do massive damage with combos, and when {{button|wii|1}} is held and released, Pikmin will perform a {{w|Street Fighter#Hadouken|Haudoken}}-like attack.
'''Knuckle Seeds''' are the last of the power-ups in the attraction. Knuckle Seeds turn the Pikmin's stems into fists, and make the player stand in a fighting stance when standing still. The Knuckle Seed makes Olimar's Pikmin act like bullets when thrown, and do great great impact damage, much like [[Rock Pikmin]] from ''[[Pikmin 3]]''. When the Pikmin players get this power-up, they do massive damage with combos, and when {{button|wii|1}} is held and released, Pikmin will perform a {{w|Street Fighter#Hadouken|Haudoken}}-like attack.


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==Controls==
==Controls==
One player will play as Olimar on the GamePad. They can move their character with {{button|wiiu|lstick|wiiu|rstick}}, use the touch screen to throw Pikmin by tapping on the target, and use {{button|wiiu|zl|wiiu|zr}} as the whistle. In the extra levels, {{button|wiiu|l|wiiu|r}} is used to change the type of Pikmin between blue, yellow, red, and mixed. Buttons for these last two functions also exist on the GamePad's screen. By quickly flicking the stylus from the Olimar player's position to a direction, the Olimar player will perform a dodging somersault in that same direction. In addition, the player can also tap a bomb or rock while near it to pick it up, and hold a press on a location on the GamePad to make the leader walk in that direction.
One player will play as Olimar on the GamePad. They can move their character with {{button|wiiu|lstick|wiiu|rstick}}, use the touch screen to throw Pikmin by tapping on the target, and use {{button|wiiu|zl|wiiu|zr}} as the whistle. In the extra levels, {{button|wiiu|l|wiiu|r}} is used to change the type of Pikmin between blue, yellow, red, and mixed. Buttons for these last two functions also exist on the GamePad's screen. By quickly flicking the stylus from the captain's position to a direction, the Olimar player will perform a dodging somersault in that same direction. In addition, the player can also tap a bomb or rock while near it to pick it up, and hold a press on a location on the GamePad to make the leader walk in that direction.


The Wii Remote players use {{button|wii|pad}} to move around, {{button|wii|1}} to attack and pick up rocks or bombs, and {{button|wii|2}} to jump. {{button|wii|1}} can be held to execute a strong attack, with the effects depending on the current power-up, if any. By shaking the Wii Remote, a Pikmin player can ignore the whistle's pull.
The Wii Remote players use {{button|wii|pad}} to move around, {{button|wii|1}} to attack and pick up rocks or bombs, and {{button|wii|2}} to jump. {{button|wii|1}} can be held to execute a strong attack, with the effects depending on the current power-up, if any. By shaking the Wii Remote, a Pikmin player can ignore the captain whistle's pull.


==Stamps==
==Stamps==
{{columns|0|
{{columns|0|
 
===Single player===
=== Challenge Mode ===
*'''Eyes of the Bulblord''': Knock out the Bulblord's eyes.
*'''Eyes of the Bulblord''': Knock out the Bulblord's eyes.
*{{US}} '''AI Mii Protector''' / {{EU}} '''Support the Support''': Complete a level without the AI player being damaged.
*{{US}} '''AI Mii Protector''' / {{EU}} '''Support the Support''': Complete a level without the AI player being damaged.
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*'''Master Explorer''': Obtain a Mastery ranking on all stages.
*'''Master Explorer''': Obtain a Mastery ranking on all stages.
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{{game help|pa|document who gets the stamp when doing this}}
{{game_help|pa|document who gets the stamp when doing this}}
 
===Versus mode===
=== Versus Mode ===
*{{US}} '''Candy from a Pikmin''' / {{EU}} '''Pilfer from the Pikmin''': Have Olimar take 10 pieces of candy from a Pikmin player in 15 attacks or less.
*{{US}} '''Candy from a Pikmin''' / {{EU}} '''Pilfer from the Pikmin''': Have Olimar take 10 pieces of candy from a Pikmin player in 15 attacks or less.
*'''Clobber Olimar''': Have a Pikmin player hit Olimar 10 times in one game.
*'''Clobber Olimar''': Have a Pikmin player hit Olimar 10 times in one game.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Pikmin Adventure NL.png|An alternate logo with a red stigma on the [[Blue Pikmin]], rather than a blue stigma.
Pikmin Adventure Co-Op.png|A five-player game. Notice the different suits.
Pikmin Adventure Mii Olimar Outfit.png|Artwork of a Mii in the Olimar outfit.
pikmin adventure 3.png|A screenshot of the captain obtaining a knuckle seed in Versus Mode.
NL-Red Pikmin Art1.png|Artwork of a Mii wearing a Red Pikmin outfit.
Pikmin adventure 2.png|Screenshot of a Blue Pikmin obtaining the Whip Seed power-up.
Pikmin Adventure Red Bulborb.png|Artwork of a Red Bulborb.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Pikmin Adventure Co-Op.png|A five-player game. Notice the different suits for each Mii.
pikmin adventure 3.png|A screenshot of the Mii Olimar player losing a knuckle seed in Versus Mode.
Pikmin adventure 2.png|Screenshot of a Mii Blue Pikmin player charging an attack with the Whip Seed power-up.
NintendoLand PikminAdv.png|The first major boss the player comes across, the Bulblord.
NintendoLand PikminAdv.png|The first major boss the player comes across, the Bulblord.
PA King Beeb Battle.png|Players fighting the attraction's second mini-boss, the [[King Beeb]].
Pikmin Adventure.jpg|Players fighting the attraction's first mini-boss, the King Beeb.
Pikmin adventure 1.png|Screenshot of five players.
Pikmin adventure 1.png|In-game screenshot of five players.
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Pikmin adventure ice world.png|The start of the level "The Chopping Block".
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the stigma of the [[Blue Pikmin]], [[Yellow Pikmin]] and [[Red Pikmin]]'s flower match their colors, unlike the main games.
Flowered Pikmin.png|The main [[Pikmin family|Pikmin]] types as they appear in ''Pikmin Adventure''. Notice the stigma of the [[Blue Pikmin]], [[Yellow Pikmin]] and [[Red Pikmin]]'s flower match their color, unlike the main games.
Arts Pikmin Adventure 1.jpg|Artwork used in the manual of ''Pikmin Adventure''.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
Captain color.png|The color of the [[leader]]'s antenna depends on the color of the player's Pikmin.
Butterfly.png|An unknown butterfly. It can't be interacted with, and it's not solid, as it can go through objects.
Manual Pikmin Adventure.jpg|The description of the mini-game in the manual.
Manual Pikmin Adventure.jpg|The description of the mini-game in the manual.
NL-Red Pikmin Art1.png|Artwork of a Mii wearing a Red Pikmin outfit.
Pikmin Adventure Red Bulborb.png|Artwork of a Red Bulborb.
</gallery>
</gallery>


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