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{{ | {{DISPLAYTITLE:''Pikmin Adventure''}} | ||
{{game | {{Infobox game | ||
|name = Pikmin Adventure | |||
|jpname = {{j|ピクミンアドベンチャー|Pikumin'adobenchā}} | |||
|image = Pikmin Adventure logo.png | |||
|ratings = E 10+ | |||
|console = Wii U | |||
|developer = Nintendo | |||
|publisher = Nintendo | |||
|genre = Action Strategy | |||
|japan = December 8, 2012 | |||
|northamerica = November 18, 2012 | |||
|europe = November 30, 2012 | |||
|australia = November 30, 2012 | |||
}} | |||
'''''Pikmin Adventure''''' | '''''Pikmin Adventure''''' is a mini-game featured in the [[Wii U]] title ''Nintendo Land''. As its name suggests, it is the ''Pikmin''-themed mini-game of the 12 Nintendo franchise-based mini-games playable in ''Nintendo Land''. | ||
''Pikmin Adventure'' is a fast-paced, action | Unlike normal games in the ''Pikmin'' franchise, ''Pikmin Adventure'' is a fast-paced, action packed experience, as opposed to the real time strategy-styled puzzle solving nature of the other ones. ''Pikmin Adventure'' also includes a multiplayer versus mode. | ||
== Gameplay == | ==Gameplay== | ||
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]] | ''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]], and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. Olimar also has a group of smaller Pikmin he controls, and are differentiated from the player-controlled Pikmin by their smaller size and resemblance to chess pieces. In addition, the player controlling Olimar has the option of using his [[whistle]] to call every Pikmin to his side (including those controlled by other players) using the icon on the lower left of the touch screen, or by pressing {{button|wiiu|ZL}}. Each player's [[health]] is represented by hearts on the [[HUD]]. If a player is turned into dung or damaged, they can be saved by another without a heart being consumed. There are two ways of playing: single player and multiplayer. In single player mode, the player uses their Olimar-dressed Mii and a randomly-assigned AI controlled Mii Pikmin to fight with. | ||
The gameplay happens in a style similar to the caves featured throughout ''[[Pikmin 2]]''. The players must all get to [[the ship]] at the end of each course, while avoiding mechanized enemies based on those from the ''Pikmin'' franchise, such as [[Bulborb]]s. This also includes entirely-new creatures to the series, each of which with its own name, family classification, and biology notes, similar to the [[Piklopedia]] in ''[[Pikmin 2]]''. | |||
The players | |||
Players can occasionally find [[nectar]] inside defeated enemies or hidden within "?" blocks, which levels them up into bud and then flowers, increasing their speed and damage. The players must attack enemies on their weak spots (indicated as purple glass spheres) to inflict proper damage, similar to how fighting has become in ''[[Pikmin 3]]''. To end the level, players must defeat that area's [[Enemy#Boss|boss]] or enemy horde, and enter the ship to blast off to the next [[area]]. Certain levels also play out similar to ''[[mariowiki:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. | |||
==Controls== | |||
One player will play as Olimar on the GamePad. The touch screen is used to throw Pikmin, and {{button|wiiu|ZL}} is used as the whistle. The whistle will call every player and normal Pikmin to the GamePad user. In extra levels, {{button|wiiu|L}} is used to change the type of Pikmin between blue, yellow, red, and mixed. | |||
One | |||
{{ | |||
The | The Wii Remote players use {{button|wii|1}} to attack, {{button|wii|2}} to jump, and {{button|wii|Pad}} to move around. All players can pick up boulders and bombs. | ||
==Power ups== | |||
In the ''Nintendo Land'' attraction [[Pikmin Adventure]], players can receive 3 different '''power-ups''' through the game to help do more damage to enemies. These power-ups also act as a shield, preventing your character from taking damage once, the being disposed of. | |||
==Types of Power-Ups== | |||
===Hammer Seed=== | |||
[[File:Hammer Seed NL.png|thumb|The Hammer Seed power-up as seen in the Nintendo Land Plaza.]]'''Hammer Seeds''' are the first power-up you receive in the attraction. When collected, Pikmin will grow sledge hammer heads on their stems. When [[Captain Olimar|Olimar]] throws hammer seed Pikmin, they will drop down on enemies much like [[Purple Pikmin]] do in ''[[Pikmin 2]]''. They also have a chance to stun enemies as well. Pikmin players with this power-up have increased damage, and when the 1 button is held down and released, will charge forward, consecutively swinging their hammer down on enemies. | |||
====Monita's Notes==== | |||
[[File:NAFlag.png|20px]]: ''"This item sprouts a hammer from a Pikmin's head. It doesn't look particularly heavy, but take one swing at the enemy and you'll see that it gets the job done."'' | |||
=== | ===Whip Seed=== | ||
[[File:Whip Seed NL.png|thumb|A Whip Seed as seen in the Nintendo Land Plaza.]]'''Whip Seeds '''are the second power-up found in the game. Whip seeds will grow springs on Pikmins' stems, which can be extended to attack in a longer range and do more damage. If Olimar gets the Whip Seed, his tiny Pikmin when thrown into the air, will home in on the targeted area like fireworks. This also adds longer range to your throw. They can also follow moving enemies, similar to the [[Winged Pikmin]]. When a Pikmin gets the Whip Seed, their attack range is increased enormously, and can attack from farther away to avoid taking damage. | |||
====Monita's Notes==== | |||
[[File:NAFlag.png|20px]]: ''"This item extends a Pikmin's stalk so it can be used as a whip, allowing long-range attacks. If Olimar picks it up, his Pikmin will explode with color when he throws them!"'' | |||
=== | ===Knuckle Seed=== | ||
[[File:Knuckle Seed NL.png|thumb|The Knuckle Seed power-up as seen in the Nintendo Land Plaza.]]'''Knuckle Seeds''' are the last of the power-ups that are in the game. Knuckle seeds turn the Pikmins' stems into fists, and has the player stand in a fighting stance when standing still. The knuckle seed makes Olimar's Pikmin act like bullets when thrown, and do great great impact damage, much like [[Rock Pikmin]] from ''[[Pikmin 3]]''. When the Pikmin players get this power-up, They do massive damage with combos, and when the 1 button is held and released, Pikmin will perform a Haudoken-like attack. | |||
====Monita's Notes==== | |||
[[File:NAFlag.png|20px]]: ''"This item makes a fist sprout from a Pikmin's head. There are no scissors or paper versions, unfortunately. Aim for the enemy and start pummeling!"'' | |||
*[[Obstacles|Bombs]] (one-time use) | |||
*[[Obstacles|Rocks]] (one-time use) | |||
=== | ==Bosses and enemies== | ||
[[File:180px-508aeb16940eca.png|thumb|Concept art.]] | |||
{{todo|Explain what the "other regions" are.}} | |||
''Pikmin Adventure'' comes with its own set of enemies and bosses, all of which are a mechanical homage to the ''Pikmin'' universe. The most common family is the [[Beeb family]], and in other regions, they are known as Baubs, and are part of the Soplouse family. Bosses use the [[Music#Titan Dweevil theme|Titan Dweevil's theme]]. | |||
The following is a list of enemies in the game: | |||
; | ;Enemies: | ||
* | * [[Bulborb#Pikmin Adventure|Red Bulborb]] | ||
* | * [[Bulborb#Pikmin Adventure|Yellow Bulborb]] | ||
* [[Bulborb#Pikmin Adventure|Green Bulborb]] | |||
* [[Bulborb#Pikmin Adventure|Bilious Bulborb]] | |||
* [[Telescoping Pumphog]] | |||
* [[Blowhog]] | |||
* [[Beeb family|Creepy Beeb]] | |||
* [[Bombardier Beeb]] | |||
;Bosses: | |||
* [[King Beeb]] | |||
* [[Bulblord]] | |||
* [[Grand Bulblord]] | |||
* [[Large-Mouth Wollywog]] | |||
* [[Translucent Wollywog]] | |||
* [[Emperor Pinchipede]] | |||
* [[Monochromatic Pinchipede]] | |||
* [[Bladed Beeb]] | |||
* [[Greater Studded Beeb]] | |||
==Plants and objects== | |||
The following plants and objects exist: | |||
* Abundant Mass | |||
* Angular Sapling | |||
* Bulbous Sporehaven | |||
* Carved Pikmin | |||
* | * Draft Jumper | ||
* | * Fronded Stump | ||
* Fungiform Family | |||
* Glacial Fungicap | |||
* Herbaceaous Kettle | |||
* Hyperborean Verdant Silo | |||
* Jumpswitch | |||
* Sinuated Flora | |||
* Spiral Timber | |||
* Striped Conifer | |||
* Vegetal Pouch | |||
* Verdant Silo | |||
* Verging Bloom | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
==Gallery== | ==Gallery== | ||
{{todo|State which level that "snowy level" is.}} | |||
<gallery> | <gallery> | ||
Pikmin Adventure Co-Op.png|A five-player game. Notice the different suits. | |||
File:pikmin adventure 3.png|A screenshot of the captain obtaining a knuckle seed in Versus Mode. | |||
File:Pikmin adventure 2.png|Screenshot of a Blue Pikmin obtaining the Whip Seed power-up. | |||
Pikmin Adventure Co-Op.png|A five-player game. Notice the different suits | |||
pikmin adventure 3.png|A screenshot of the | |||
Pikmin adventure 2.png|Screenshot of a | |||
NintendoLand PikminAdv.png|The first major boss the player comes across, the Bulblord. | NintendoLand PikminAdv.png|The first major boss the player comes across, the Bulblord. | ||
Pikmin Adventure.jpg|Players fighting the game's first mini-boss, the King Beeb. | |||
Pikmin adventure 1.png| | Pikmin adventure 1.png|In-game screenshot of five players. | ||
Pikmin adventure ice world.png| | Pikmin adventure ice world.png|A snowy level. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*[[White Pikmin]] | *[[White Pikmin]] is the only type of Pikmin that a Wii Remote user can use that Olimar does not have. [[Purple Pikmin]] do not make an appearance in this attraction. | ||
**In | *If a Red Pikmin using the Wii Remote is thrown by Olimar, it will home in to the enemy's weak spot. | ||
*''Pikmin Adventure'' has the most bosses of any attraction | *If a player dies around 3 times, the game spawns the Assist Block, which will convert all players to Level 50. In timed challenges, it adds a minute to the clock. | ||
*Depending on the current location, a remixed theme of [[ | *''Pikmin Adventure'' has the most bosses of any attraction. ''Battle Quest'' has two and ''Metroid Blast'' has three, but this attraction has nine. | ||
*The Wii Remote Pikmin have different colored shapes under them: | *Depending on the current location, a remixed theme of the [[Impact Site]], [[Forest Navel]], or [[Valley of Repose]] will play. | ||
*The Wii Remote Pikmin have different colored shapes under them: | |||
**Blue Pikmin have a blue circle. | **Blue Pikmin have a blue circle. | ||
**Red Pikmin have a red square. | **Red Pikmin have a red square. | ||
**Yellow Pikmin have a yellow triangle. | **Yellow Pikmin have a yellow triangle. | ||
**White Pikmin have a purple star. | **White Pikmin have a purple star. | ||
* | *The Knuckle Seed correlates to Rock Pikmin, the Hammer Seed correlates to Purple Pikmin, and the Whip Seed correlates to the Winged Pikmin – the three main types of Pikmin that do not appear in this mini-game normally. | ||
== | ==External links== | ||
* | *[http://www.nintendo.co.jp/wiiu/alcj/attraction/index.html#pikmin Nintendo Land Official Japanese Website] | ||
{{stub}} | |||
{{games}} | {{games}} | ||
[[Category:Pikmin Adventure| ]] | [[Category:Pikmin Adventure| ]] | ||