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{{Infobox game | {{Infobox game | ||
|name | |name = Pikmin 3 | ||
|console = [[Wii U]] | |||
|developer = Nintendo EAD | |||
|publisher = [[Nintendo]] | |||
|console | |genre = RTS | ||
|developer | |japan = 13th July, 2013 | ||
|publisher | |northamerica = 4th August, 2013 | ||
|europe = 26th July, 2013 | |||
|genre | |australia = TBA | ||
| | |prequel = [[Pikmin 2]]|image = Pikmin3Boxart.png | ||
|size = 250px|jpname = ピクミン 3 | |||
| | |ratings = E}}'''Pikmin 3''' is the upcoming third installment in the Pikmin franchise. It will be released on the Nintendo [[Wii U]] console on July 13th for Japan, August 4th for America, and July 26th in Europe. It is the first entry in the Pikmin franchise in 9 years. | ||
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==Plot== | ==Plot== | ||
[[File:3_Leaders.jpg|thumb|The three leaders we have seen so far in-game.]]The planet of [[Koppai]] is facing an inevitable doomsday due to a lack of sustenance. Because of this, a Captain named [[Charlie]], a girl named [[Brittany]], and a young boy named [[Alph]], have departed their homeworld in search of a reliable food source. | |||
The | |||
Due to an accident, the trio crash lands on a [[Planet of the Pikmin|familiar planet]], where they meet the Pikmin creatures. After a reunion, Brittany calculates the planet is covered with fruit. However, because the fruit are gigantic compared to them, the 3 explorers must rely on the Pikmin to help them retreive the gargantuan fruit and take them to their ship, which will convert the fruit into various types of juices for them to use as food, while the seeds are stored to be brought back to Koppai in hopes of ending the food crisis. | |||
==Gameplay== | ==Gameplay== | ||
While Pikmin 3 will contain many elements that have already composed the Pikmin series, it will also be introducing some new, complex mechanics that make it stand out from its predecessors: | |||
-Pikmin 3 will give a complete overhaul to the series' battle mechanics; rather than simply throwing Pikmin at targets, the player must analyze a target and determine exactly how it should be brought down. For example, some walls will be more easily broken if Pikmin attack them from the top and work their way down, and some enemies may react differently if attacked in sensitive areas, such as their eyes. | |||
-Pikmin 3's graphical design will be much more realistic thanks to the enhanced resolution and processing power of the Wii U console, and will also sport a slight exaggeration to character designs. Unlike in the past games, the Pikmin will be slightly larger and each one is capable of moving independently, making them feel like a realistic swarm rather than an organized group that marches simutaneously, as in the past 2 games. | |||
-In addition to these, several new actions can now be performed by captains, such as a move which will cause them and their pikmin swarm to quickly drop and roll side-to-side, which can be used to quickly evade danger, such as falling objects or stampeding animals. | |||
-Another new action is one that can be used with the Gamepad (referred to ingame as the [[KopPad]]); players can use the touch screen to move the camera into a bird's-eye veiw to see the game world. (to prevent cheating, only currently-explored areas are made visible). During this action, the game is automatically paused, and can then be unpaused to see the world in real time. This action allows for supervising multiple groups of pikmin preforming different tasks. Also, using this action, the player can plan routes for captains to automatically follow, where they will be able to preform tasks while another captain is manually controlled. | |||
-Also, unlike in the past 2 games, where the characters were mostly silent, Pikmin 3's characters will be able to speak in real time, to both themselves and each other. (Their voice acting is composed of gibberish rather than an actual cohesive language.) | |||
[[File:Gamepad.jpg|thumb|The Wii U gamepad as the map screen.]] | |||
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The | |||
==Controls== | ==Controls== | ||
Pikmin 3 will feature a total of 5 different control schemes. | |||
===Wii U Gamepad+TV=== | |||
With this control scheme, the player can play the game using the gamepad as a controller while using the TV for the game's display. This control scheme will allow the player to play in a similar fashion to the original Gamecube port of the first game. The HUD will be displayed on the Gamepad's screen. | |||
===Wii U Pro Controller=== | |||
The Wii U Pro Controller will allow for a more "traditional" feel to controlling the game. It will work the same way as the Gamepad + TV scheme, but the HUD will be displayed on the TV. It will play similar to the GameCube controller from the GCN versions of Pikmin 1 and 2. | |||
===Wii Remote Plus+Nunchuk+Gamepad=== | |||
This control scheme uses the Wii Remote Plus and Nunchuck for motion controls, while the HUD and overhead map is displayed on the Gamepad's screen. In this scheme, the gamepad acts as a monitor that the player can configure and utilize to better accomodate themselves with the game's areas. | |||
===Wii Remote Plus+Nunchuck=== | |||
The game's main controls use the Wii Remote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points. | |||
=== | ===Wii U Gamepad=== | ||
The game can also be played entirely off-screen using only the Wii U GamePad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games.<ref>http://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004ehttp://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004e</ref> Captains can easily be switched around by using the touch screen on the GamePad.<ref>http://www.gamespot.com/features/miyamoto-im-creatively-satisfied-6404927/</ref> | |||
The | ==Miiverse Support== | ||
Like all Wii U Software, Pikmin 3 will have a Community for Nintendo Network Users to make posts about the game. All users can make posts, even those who don't own the game. | |||
Revealed in the January 2013 Nintendo Direct by Satoru Iwata, you can now take highly-detailed pictures from the eyes of a [[Pikmin (Species)|Pikmin]] using the Wii U GamePad. You can then share your pictures over Nintendo's Miiverse service, presumably on the Pikmin 3 Community. | |||
== | ==New Pikmin== | ||
The new Pikmin features in Pikmin 3 have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. Currently, two new Pikmin types have been confirmed. | |||
*[[Rock Pikmin]]- Grey Pikmin that take on the form of small polished pebbles, rather than plants. Their rock-hard bodies allow them to smash through glass, crystals, ice, and the carapaces of large creatures. These pikmin can also survive crushing like attacks like boulders from armored canon beatles, crystals that skutterchucks throw and presumably more. | |||
* [[Pink Pikmin|Winged Pikmin]]- Small, pink, bee-like Pikmin that fly with small, white wings. They can fly over hazards such as water and pits, and can carry items in the air. They are notably smaller than all other known Pikmin types. | |||
== | ==Nintendo E3 Presentation== | ||
[[File:Pikmin 3 | [[File:Wii U - Pikmin 3 E3 Trailer|thumb|left|300px|Pikmin 3 E3 Trailer.]] | ||
[[File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|thumb|300px|right|Pikmin 3 Demonstration]] | |||
Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012. | |||
==Trivia== | |||
=== | |||
*[[File:Screen_Shot_2013-05-21_at_3.34.10_PM.png|thumb|The fraction system in PIkmin 3.]]Pikmin 3 is the first game where multiplayer is available in the real [[:File:Pikmin 3 Multiplayer-confirmed.jpg|story]]. | |||
*The music in Pikmin 3's E3 2012 trailer is a remix of the world map theme from Pikmin 2. | |||
*There most likely is one more type of Pikmin left to discover. On the game's boxart, the ''3'' is made of orange flowers, meaning that a species of Pikmin with orange flowers is yet to be discovered. | |||
*In Pikmin 3, the fractions over an item when it's being carried (such as 3/6 for a Snow Bulborb) is now switched so that the number of Pikmin carrying an item goes on top (so it would now be 6/3). | |||
=== | ==Gallery== | ||
== | <gallery captionalign="center" widths="150" position="center" orientation="none" bordersize="small" columns="3" spacing="small"> | ||
== | Pikmin 3 characters.png|The three new Captains, as well as an unknown Captain. | ||
Pikmin 3 Japan Art.png|An expanded image from Pikmin 3's box art, shown on the Japanese Nintendo website. | |||
Pikmin_3_trial_map.jpg|The map of the playable area in the E3 demo. | |||
WiiU_Pikmin3_2_char01_E3.png|Artwork of the game. | |||
WiiU_Pikmin3_1_illu01_E3.png|More artwork. | |||
Pikmin3_logo_E3.png|Old logo for the game. | |||
Pikmin_3_logo_(red).png|The game's logo. | |||
Pikmin3boxart.jpg|European box. | |||
Pikmin3Boxart.png|American Box. | |||
pikmin 3 1.png|The three main playable Captains featured in Pikmin 3. | |||
Pikmin3boxart.jpg| | |||
Pikmin 3 | |||
</gallery> | </gallery> | ||
==References== | ==References== | ||
<references/> | |||
[[Category: | {{stub}} | ||
[[De:Pikmin 3]] | |||
[[Category:Games]] | |||
[[Category:Pikmin 3]] | |||
[[Category:Upcoming Games]] |