Editing Pikmin 2 prerelease information
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{page title|''Pikmin 2'' prerelease information}} | {{page title|''Pikmin 2'' prerelease information}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
{{todo|1=<br> | {{todo|1=<br> | ||
Line 9: | Line 8: | ||
** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ||
** https://www.consolewars.de/games/359/pikmin_2/ | ** https://www.consolewars.de/games/359/pikmin_2/ | ||
* | * Document [https://www.youtube.com/watch?v=HvHZCXMNmFg this footage]. | ||
* Also, provide a translation for the Japanese text. | * Also, provide a translation for the Japanese text. | ||
}} | }} | ||
Line 81: | Line 80: | ||
Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | ||
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | ||
</gallery> | </gallery> | ||
Line 121: | Line 113: | ||
[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | [[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | ||
Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game | Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. | ||
A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | ||
Line 148: | Line 140: | ||
*A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | *A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | ||
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | *A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | ||
*The player is seen moving near a [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs. | *The player is seen moving near a mature [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs. | ||
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | *Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | ||
*The [[camera]] can zoom in much closer. | *The [[camera]] can zoom in much closer. | ||
Line 166: | Line 158: | ||
The following partial discrepancies can also be noted: | The following partial discrepancies can also be noted: | ||
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | *The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | ||
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[bag]]. | *The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[paper bag]]. | ||
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | *The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | ||
{{clear}} | {{clear}} | ||
Line 211: | Line 203: | ||
* There are patches of clovers surrounding the Awakening Wood's landing site. | * There are patches of clovers surrounding the Awakening Wood's landing site. | ||
* The path leading up to the west wing of the Awakening Wood, near the [[Hole of Beasts]]' spot, has an electric gate that the player approaches from the west. | * The path leading up to the west wing of the Awakening Wood, near the [[Hole of Beasts]]' spot, has an electric gate that the player approaches from the west. | ||
* In addition, the black gate that leads up to the [[Nova Blaster]] from ''Pikmin'' is still present instead of the bag that is usually there. | * In addition, the black gate that leads up to the [[Nova Blaster]] from ''Pikmin'' is still present instead of the paper bag that is usually there. | ||
* A cave entrance can be seen in the area that usually houses spicy [[Burgeoning Spiderwort]]s. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left. | * A cave entrance can be seen in the area that usually houses spicy [[Burgeoning Spiderwort]]s. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left. | ||
* Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers. | * Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers. | ||
Line 222: | Line 214: | ||
* The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot]]. | * The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot]]. | ||
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit''. It is impossible for electric wires to spawn in this way. | * An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit''. It is impossible for electric wires to spawn in this way. | ||
===January 2004 Japanese Demo Disk=== | ===January 2004 Japanese Demo Disk=== | ||
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=QYR86VMF4w|width=350}} | ||
:''[https://www.youtube.com/watch?v=-QYR86VMF4w | :''[https://www.youtube.com/watch?v=-QYR86VMF4w YouTube link]'' | ||
The following differences from the final game can be spotted: | The following differences from the final game can be spotted: | ||
Line 234: | Line 225: | ||
*Olimar and Louie land together. | *Olimar and Louie land together. | ||
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used. | *All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used. | ||
*Another early bag can be seen. This version of the bag appears to be a wide seesaw block. | *Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block. | ||
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | **A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | ||
*Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | *Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | ||
Line 251: | Line 242: | ||
*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | *Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | ||
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | *The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | ||
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player. | *The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player. | ||
===Trailers=== | ===Trailers=== | ||
Line 311: | Line 273: | ||
Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | ||
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | ||
Leaders Cutting Off Bubbles Pikmin 2.jpeg|The leader icons cut off outside of the bubbles. | |||
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon. | P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon. | ||
</gallery> | </gallery> | ||
== Other content == | == Other content == | ||
=== Early Perplexing Pool wireframe === | === Early Perplexing Pool wireframe === | ||
[[File:Pikmin 2 Perplexing Pool | [[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|The wireframe texture used in-game.]] | ||
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | ||