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{{page title|''Pikmin 2'' prerelease information}}
{{page title|''Pikmin 2'' prerelease information}}{{game icons|p2=y}}
{{game icons|p2=y}}
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}}
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}}
{{todo|1=<br>
{{todo|1=<br>
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** https://www.spieletipps.de/game/pikmin-2/bilder/48720/
** https://www.spieletipps.de/game/pikmin-2/bilder/48720/
** https://www.consolewars.de/games/359/pikmin_2/
** https://www.consolewars.de/games/359/pikmin_2/
* Find info from Nintendo Power
* Document [https://www.youtube.com/watch?v=HvHZCXMNmFg this footage].
* Also, provide a translation for the Japanese text.
* Also, provide a translation for the Japanese text.
}}
}}
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Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel.
Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel.
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there.
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there.
</gallery>
== Nintendo Power ==
{{stub|section=y}}
{{main|Nintendo Power}}
<gallery>
File:Nintendo Power Issue 182 (August 2004) page 022.jpg| The E3 2004 article shows the [[Chocolate Cushion]] in a cave where it does not normally appear. The [[Purple Pikmin]] are said to be "10 times stronger and 10 times more powerful" although this may be an exaggeration. There are said to be 60 creatures in the game, however there are actually 64.
</gallery>
</gallery>


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[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]]
[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]]


Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. [[Pikmin Adventure enemies#Yellow Bulborb|Mechanical Yellow Bulborbs]] also appear in the [[Pikmin Adventure]] attraction in [[Nintendo Land]].
Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game.


A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb &ndash; whose internal name is <code>bluekochappy</code> &ndash; and the Orange Bulborb &ndash; with the internal name <code>bluechappy</code>.
A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb &ndash; whose internal name is <code>bluekochappy</code> &ndash; and the Orange Bulborb &ndash; with the internal name <code>bluechappy</code>.
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*A white gate is present where the second white gate would be located in [[The Forest of Hope]].
*A white gate is present where the second white gate would be located in [[The Forest of Hope]].
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave.
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave.
*The player is seen moving near a [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs.
*The player is seen moving near a mature [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs.
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}.
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}.
*The [[camera]] can zoom in much closer.
*The [[camera]] can zoom in much closer.
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The following partial discrepancies can also be noted:
The following partial discrepancies can also be noted:
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however.
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however.
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[bag]].
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[paper bag]].
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood.
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood.
{{clear}}
{{clear}}
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The following differences can be noted:
The following differences can be noted:
* It is always day 1 on every shot. A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1.
* It is always day 1 on every shot. A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1.
** Additionally, almost every shot that is not in Challenge Mode has the total amount of Pikmin in existence at exactly or around 75, which can also be attributed to a debugging tool being used to access each of the areas shown in the video &ndash; the player simply started off with 75 Pikmin and grew or lost Pikmin prior to the recording.
* Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers.
* Again, there is a white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers.
* There are patches of clovers surrounding the Awakening Wood's landing site.
* There are patches of clovers surrounding the Awakening Wood's landing site.
* The path leading up to the west wing of the Awakening Wood, near the [[Hole of Beasts]]' spot, has an electric gate that the player approaches from the west.
* The path leading up to the west wing of the Awakening Wood, near the [[Hole of Beasts]]' spot, has an electric gate that the player approaches from the west.
* In addition, the black gate that leads up to the [[Nova Blaster]] from ''Pikmin'' is still present instead of the bag that is usually there.
* In addition, the black gate that leads up to the [[Nova Blaster]] from ''Pikmin'' is still present instead of the paper bag that is usually there.
* A cave entrance can be seen in the area that usually houses spicy [[Burgeoning Spiderwort]]s. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left.
* A cave entrance can be seen in the area that usually houses spicy [[Burgeoning Spiderwort]]s. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left.
* Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers.
* Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers.
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* Environmental particle effects are not present in every area. More specifically, the Valley of Repose, the Awakening Wood, and the Wistful Wild do not have their characteristic snowflakes, petals, and leaves falling from the sky effects.
* Environmental particle effects are not present in every area. More specifically, the Valley of Repose, the Awakening Wood, and the Wistful Wild do not have their characteristic snowflakes, petals, and leaves falling from the sky effects.
* The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot]].
* The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot]].
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit''. It is impossible for electric wires to spawn in this way.
 
* The music for the Awakening Wood is slightly different compared to the final version. Some horns are higher pitched, and some notes last for longer. Interestingly, this version of the music was used for a [[Pikmin 1+2]] physical release trailer.{{cite web|https://twitter.com/NintendoEurope/status/1705152458845049081|Tweet by NintendoEurope|Twitter}}
The following partial discrepancies can also be noted:
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit''. While electrical wires can spawn in odd locations in the 11th sublevel of the [[Dream Den]], the scene that this wire is shown in indicates that this is 2-player Challenge Mode and not [[Story Mode]].


===January 2004 Japanese Demo Disk===
===January 2004 Japanese Demo Disk===
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models.
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models.


{{#widget:YouTube|id=-QYR86VMF4w|width=350}}
{{#widget:YouTube|id=QYR86VMF4w|width=350}}
:''[https://www.youtube.com/watch?v=-QYR86VMF4w? YouTube link] (the Pikmin footage starts at 1 minute and 15 seconds into the video)''
:''[https://www.youtube.com/watch?v=-QYR86VMF4w YouTube link]''


The following differences from the final game can be spotted:
The following differences from the final game can be spotted:
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*Olimar and Louie land together.
*Olimar and Louie land together.
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used.
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used.
*Another early bag can be seen. This version of the bag appears to be a wide seesaw block.
*Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block.
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot.
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot.
*Red Pikmin are found in the real landing site of the [[Valley of Repose]].
*Red Pikmin are found in the real landing site of the [[Valley of Repose]].
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*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown.
*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown.
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map.
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map.
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player.
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player.
 
{{clear}}
 
===''Nintendo Official Magazine UK'' Issue 143===
Issue 143 of ''Nintendo Official Magazine UK'', released in August 2004, features a preview of the game using what appears to be an earlier version of the English localization. Judging by the inclusion of the [[Love and Courage Reactor]] and the "Sublevel" text still being in Japanese, this version appears to be based off of the final Japanese version. The issue's release places it just before the North American release of ''Pikmin 2''.  A number of differences from the final version line up with an [https://tcrf.net/Pikmin_2/Early_English_Script unused earlier version of the English script] found in the final Japanese version of the game.
 
The following differences can be seen:
*[[Poko]]s are referred to as "Pocos" in the article.
* The article refers to the [[Prototype Detector]] as the "Treasure Antenna". In the early script, the name "Treasure Anteanna"{{sic}} is used for an item in the [[Exploration Kit]] that ended up being replaced with the [[Napsack]].
*In many screenshots of the menus, text seems to overflow due to poor formatting.
*[[Pause menu]]:
**The Exploration Kit is generically referred to as "Equipable Items".
**The [[Treasure Gauge]] is called the "Pikpik Radar" and the [[Sphere Chart]] is called the "Sphere Map".
**The [[Radar]] menu is labeled as "Map".
*[[Treasure Hoard]]:
**The Treasure Hoard is called the "Treasure Index".
**The names of Treasures don't appear.
**Instead of Olimar's Notes, {{button|gc|x}} is labeled with "Times Recovered". This may indicate that there were going to be multiples of treasures (like in {{p4}}), or possibly that [[Challenge Mode (Pikmin 2)|Challenge Mode]] treasures would be kept track of in the Treasure Hoard.
*[[Piklopedia (Pikmin 2)|Piklopedia]]:
**{{button|gc|x}} is unlabeled.
**[[Pikpik Carrot]]s are parsed as "PikPik Carrots".
 
<gallery>
Nintendo Official Magazine UK 143 Items Screen.png|The Items screen of the pause menu.
Nintendo Official Magazine UK 143 Treasure Hoard.png|The Treasure Hoard.
Nintendo Official Magazine UK 143 Piklopedia.png|The Piklopedia.
</gallery>
 
{{clear}}


===Trailers===
===Trailers===
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Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls.
Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls.
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]].
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]].
P2 Leaders Cutting Off Bubbles.jpg|The leader icons cut off outside of the bubbles.
Leaders Cutting Off Bubbles Pikmin 2.jpeg|The leader icons cut off outside of the bubbles.
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon.
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon.
Pikmin 2 Early Opening Cutscene Hocotate.jpg|An image from a magazine showing [[Hocotate]] in an early version of the opening [[cutscene]].  It lacks both moons seen in the final.
Pikmin 2 Early Opening Cutscene Olimar.jpg|Ditto, with Olimar instead.  The lighting and background are different.
</gallery>
</gallery>


== Other content ==
== Other content ==
=== Early Perplexing Pool wireframe ===
=== Early Perplexing Pool wireframe ===
[[File:Pikmin 2 Perplexing Pool Wireframe Transparent.png|thumb|125px|The wireframe texture used in-game.]]
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]]
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|125px|Altered version with an added black background, allowing for easier viewing of the wireframe.]]
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena.
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena.


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