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{{page title|''Pikmin 2'' prerelease information}} | {{page title|''Pikmin 2'' prerelease information}}{{game icons|p2=y}} | ||
{{game icons|p2=y}} | |||
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
{{todo|1=<br> | {{todo|1=<br> | ||
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** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ||
** https://www.consolewars.de/games/359/pikmin_2/ | ** https://www.consolewars.de/games/359/pikmin_2/ | ||
* | * Document [https://www.youtube.com/watch?v=HvHZCXMNmFg this footage]. | ||
* Also, provide a translation for the Japanese text. | * Also, provide a translation for the Japanese text. | ||
}} | }} | ||
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Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | ||
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | ||
</gallery> | </gallery> | ||
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[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | [[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | ||
Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game | Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. | ||
A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | ||
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*A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | *A white gate is present where the second white gate would be located in [[The Forest of Hope]]. | ||
*A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | *A debugging error handler is running, and in the footage, has captured a problem: <code>WARNING [system.cpp:593] DVD LOADING. MAIN THREAD!!</code>. This problem disappears once the player starts moving inside a cave. | ||
*The player is seen moving near a [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs. | *The player is seen moving near a mature [[#Early bulborbs|yellow bulborb]] and some yellow dwarfs. | ||
*Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | *Two sprays exist, one red for {{button|gc|padu}}, likely the [[ultra-spicy spray]], and an unknown yellow one for {{button|gc|padd}}. | ||
*The [[camera]] can zoom in much closer. | *The [[camera]] can zoom in much closer. | ||
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The following partial discrepancies can also be noted: | The following partial discrepancies can also be noted: | ||
*The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | *The landing spot below the Research Pod is a green circle, and the Research Pod itself is a very simple plain dark red. These could be lighting problems, however. | ||
*The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[bag]]. | *The location, shape, and size of the red "956*90" box indicates that it's probably a very early version of the [[paper bag]]. | ||
*The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | *The placement of the gate that is placed similarly to the second white gate located in [[The Forest of Hope]] is indicative of normal land instead of a water pit (with a bridge) in the Awakening Wood. | ||
{{clear}} | {{clear}} | ||
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{{clear}} | {{clear}} | ||
===E3 2003 | ===E3 2003 Demo Trailer=== | ||
This video was downloadable on the Nintendo E3 site in 2003, according to the reuploader{{cite web|https://www.youtube.com/watch?v | This video was downloadable on the Nintendo E3 site in 2003, according to the reuploader{{cite web|https://www.youtube.com/watch?v=HvHZCXMNmFg&lc=Ugy8Jm5NelOskFe7f9Z4AaABAg.9WedQh7EscG9WeekrNIOZe|Reply from David Thomson on YouTube|YouTube|retrieved={{date|5|December|2022}}}} of the video. Part of the level design here is similar to the level design seen on the January 2004 Japanese Demo Disk as documented below, while most of the Awakening Wood's level design is similar to the E3 2003 Challenge Mode gameplay recording as documented above, so this build is likely an intermediary stage between the two builds. | ||
{{#widget:YouTube|id=HvHZCXMNmFg|width=350}} | {{#widget:YouTube|id=HvHZCXMNmFg|width=350}} | ||
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The following differences can be noted: | The following differences can be noted: | ||
* It is always | * It is always Day 1 on every shot. A possible explanation is that the day counter does not function in this build or a debugging tool was used to access each of the areas shown off, which presumably set the day counter to 1. | ||
* Again, there is an white gate in place of the water pit bridge in the Awakening Wood. This change can be seen in other trailers. | |||
* Again, there is | * There are patches of clovers surrounding the Awakening Wood landing site. | ||
* There are patches of clovers surrounding the Awakening Wood | * The path leading up to the west wing of the Awakening Wood, near the Hole Of Beast's spot has an electric gate that the player approaches from the west. | ||
* The path leading up to the west wing of the Awakening Wood, near the | * In addition, the black gate that lead up to the Nova Blaster from Pikmin 1 is still present instead of the paper bag that is usually there. | ||
* In addition, the black gate that | * A cave entrance can be seen in the area that usually houses spicy Burgeoning Spiderworts. This change is also present in the E3 2003 Challenge Mode gameplay recording, although the cave is on the right instead of the left. | ||
* A cave entrance can be seen in the area that usually houses spicy | |||
* Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers. | * Burgeoning Spiderworts are present in the area that usually houses [[Burrowing Snagret]]s in the Awakening Wood. This change can also be seen on some of the trailers. | ||
* A different interface for two-player [[ | * A different interface for two-player [[Challenge Mode]] can be seen. | ||
* An early version of the [[Wistful Wild]] can be seen. This Wistful Wild is not autumn themed and instead has sandy ground and grassy walls, like | * An early version of the [[Wistful Wild]] can be seen. This Wistful Wild is not autumn themed and instead has sandy ground and grassy walls, like in The Final Trial. | ||
* Pikmin can be seen carrying a | ** Pikmin can be seen carrying a Sunseed Berry from the path connecting The Impact Site's pond to The Final Trial's section in the Wistful Wild. | ||
* The large stump from The Impact Site has fire geysers and two [[Fiery Bulblax]]es in it instead. | ** The large stump from The Impact Site has fire geysers and two [[Fiery Bulblax]]es in it instead. | ||
* Fiery Bulblaxes have darker skin and a less seamless transition between their skin and their flaming back on their model. | * Fiery Bulblaxes have more darker skin and a less seamless transition between their skin and their flaming back on their model. | ||
* Environmental particle effects are not present in every area. More specifically, the Valley of Repose, the Awakening Wood, and the Wistful Wild do not have their characteristic | * Environmental particle effects are not present in every area. More specifically, the Valley of Repose, the Awakening Wood, and the Wistful Wild do not have their characteristic snow/petals/leaves falling from the sky effects. | ||
* The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot]] | * The Rubber Ugly can be seen on top of a stump in 2-player Challenge Mode, and while it looks to have its finalized model, it appears that it still has its old eye texture [[:File:Rubber_Ugly_E3_2003.png|from this early screenshot.]] | ||
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit'' | The following partial discrepancies can also be noted: | ||
* An [[electrical wire]] can be seen in a soil cavern in 2-player Challenge Mode, but the electric wire appears to have spawned in ''the center'' of a turning corridor, instead of ''on an exit.'' While electrical wires can spawn in odd locations in the 11th sublevel of the [[Dream Den]], the scene that this wire is shown in indicates that this is 2-player Challenge Mode and not [[Story Mode]]. | |||
===January 2004 Japanese Demo Disk=== | ===January 2004 Japanese Demo Disk=== | ||
This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | This video was found on a demo disk released only in Japan and is dated January 2004. The level design and object placement indicate that this might be a slightly later version of the game than the one shown in the E3 2003 Challenge Mode gameplay, where most of the game's mechanics, engine, enemies, and concepts are finalized, but not the progression of the game nor the area models. | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=QYR86VMF4w|width=350}} | ||
:''[https://www.youtube.com/watch?v=-QYR86VMF4w | :''[https://www.youtube.com/watch?v=-QYR86VMF4w YouTube link]'' | ||
The following differences from the final game can be spotted: | The following differences from the final game can be spotted: | ||
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*Olimar and Louie land together. | *Olimar and Louie land together. | ||
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used. | *All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used. | ||
*Another early bag can be seen. This version of the bag appears to be a wide seesaw block. | *Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block. | ||
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | **A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot. | ||
*Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | *Red Pikmin are found in the real landing site of the [[Valley of Repose]]. | ||
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*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | *Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown. | ||
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | *The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | ||
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player. | *The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player. | ||
===Trailers=== | ===Trailers=== | ||
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Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | ||
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | ||
Leaders Cutting Off Bubbles Pikmin 2.jpeg|The leader icons cut off outside of the bubbles. | |||
P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon. | P2 early mold next to bridge.jpg|[[Burgeoning Spiderwort mold]] in the area that houses the [[Burrowing Snagret]] in the [[Awakening Wood]]. Notice the White Pikmin's standby HUD icon. | ||
</gallery> | </gallery> | ||
== Other content == | == Other content == | ||
=== Early Perplexing Pool wireframe === | === Early Perplexing Pool wireframe === | ||
[[File:Pikmin 2 Perplexing Pool | [[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]] | ||
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena. | ||
That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island (with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished. | That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island(with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished. | ||
=== Early Regal Diamond === | === Early Regal Diamond === | ||
[[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | [[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | ||
In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the | In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the Regal Diamond, but it is colored light blue, as opposed to the gray coloring in the final game. | ||
{{clear}} | {{clear}} | ||
==See also== | ==See also== | ||
*[[Region]] | *[[Region]] |